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Author Topic: DCG for Dark Blue World - New Packs for DBW 171 & DCG 346/7  (Read 145975 times)

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Slink

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  • Cosmetic to some; to others a nightmare! - Merlin

AH, what a relief... online again, thanks Semor.

Sure it's OK with me, (LOL, I don't own DCG...) and it's an open thread, so please, feel free.
Actually, if it's OK with you I'll include them in the next update pack too which should install the C&C objects along with some classic missing planes, Wellington, B26, etc. Well, actually in two parts, postwar/jet age will come as a second pack for Korea etc, as the planes are different and the red/blue assignments too, but more on all that later, some major releases are in the pipeline so could be some more essential campaign stuff, but it's already getting too big... but eventually we'll get all the standard campaigns reworked and updated, so you might find a reduced CoE version replacing BoB40 too, but all within the DCG grand campaign system, but not quite yet of course.
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ol' Navy

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Paul Lowengrin has released a new version of the 3.47 beta!

http://www.jg1.org/tabid/116/g/posts/m/2933/DCG-3-47-Open-Beta-Test.aspx#post2933

I have a probably stupid question concerning the DCG things.  Does the old one need to be removed if you are going to install the new one, or does it just overwrite everything?  Are there any other factors (like saving any files, etc) to consider?  Thanks for any help.
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Cycle

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Hi Bob!
Yes, first uncheck "Auto-Generation" and "Replace DGen", eventually "Optional Third party Data folder"!
Then delete the old "IL2DCG" folder except the 3rd party campaigns and maybe aces.dcg and "aces" folder, If you should have edited it! Also the "dcg.ini" in the IL-2 main folder!
Then you can install the new one! But dont try to continue old campaigns, start a new one!

BTW: A new version is out: http://www.jg1.org/tabid/116/g/posts/m/3016/DCG-3-47-Open-Beta-Test.aspx#post3016

Hope it helps!
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

ol' Navy

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Hi Bob!
Yes, first uncheck "Auto-Generation" and "Replace DGen", eventually "Optional Third party Data folder"!
Then delete the old "IL2DCG" folder except the 3rd party campaigns and maybe aces.dcg and "aces" folder, If you should have edited it! Also the "dcg.ini" in the IL-2 main folder!
Then you can install the new one! But dont try to continue old campaigns, start a new one!

BTW: A new version is out: http://www.jg1.org/tabid/116/g/posts/m/3016/DCG-3-47-Open-Beta-Test.aspx#post3016

Hope it helps!

Thanks.  I'm gonna give it a try.  Noticed you are "Lonestar67".  Are you in Texas?  I live in Seguin.
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Cycle

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No, I live in Germany and I love the "Spaceballs" movie! :D
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

ol' Navy

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No, I live in Germany and I love the "Spaceballs" movie! :D

Thought maybe you were one of my "neighbors".  Beautiful country, yours, really enjoyed cruising the Rhine, but probably getting too old to return.  Too long to sit on an airplane (70 yr old rear end).  Take care, and thanks again for the help with DCG.
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Lupus

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So do we have to use DCG 3.47  beta or will this 'DCG Modpack' work with DCG 3.46?  And just for clarification, will wither or both of these work with DBW 1.71?
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“If you're in a fair fight, you didn't plan it properly.”― Nick Lappos

Slink

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The current release works with DBW 171 and either DCG346 or 347beta, the default files are for 347 beta, but there is a directory inside with the files needed for 346 (different format, and some loadouts are disabled because of this, 347 uses all available loadouts... except one which is still too long... the new version will support both too until 347 is finalised.

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Cycle

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Thought maybe you were one of my "neighbors".  Beautiful country, yours, really enjoyed cruising the Rhine, but probably getting too old to return.  Too long to sit on an airplane (70 yr old rear end).  Take care, and thanks again for the help with DCG.

You're welcome!
All the best and stay healthy, Bob!
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

lokitexas

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I am having an issue with the JU-88's. Using DBW 1.71 DCG 3.47beta3, and the WindWpn clean JSGME's files.

Everytime I go on a mission to escort the JU-88's if they start in the air thats fine, but if they start on the runway, they "drop" onto it, and crash. They dont blow up, but they are totaled. Kinda like they spawned without their gear down, and just slam into the ground. The big issue with this is, if 1/2 are in the air, and 1/2 are on the ground they circle waiting for the others....and endless loop.

On a semi-related note, when I am doing escorts now and then, my flight wont "escort" but just run the waypoints and let the bombers go get killed.

This happens on every stock DCG mission as well as the stock Dgen campaigns using DCG. Am I missing something? Anyway to work around it?
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Semor

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Ok guys,I have made a little addition for all the stock Campaings in 3.47 untill Slink has finished his big update.
Hope you enjoy. https://www.sas1946.com/main/index.php/topic,24820.0.html

semor
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Slink

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Thanks Semor, that's a lot of effort there, very appreciated! Maybe I should put out a quick update with the bugfixes for the base dcg files until the biggie is ready, so nothing gets in the way of enjoying the weather...

lokitexas, the collapsing undercarriage comes from the gear damage mod included in Wind's clean jsgme pack.
The gd mod itself has some problems, CrazyFlak is updating it I believe, but it can be made to work if it comes after the XTD folder in #DBW, so all the standard classes override those in the mod, and then it seems to work fine (had it working without problems for, well a long time, when did it come out?). The problem is that the clean jsgme pack is designed to come as the first mod in #DBW, which is the opposite of what's needed to make gd work.

A workaround is to rename your XTD folder to !XTD, (note !) which will make it come first in the list, so the clean jsgme pack should then come second, and all the classes should now be overridden as required. This shouldn't affect any ini files needed in clean jsgme so it should make no difference to the working of the pack. Try it and tell me if it works or I'm just ranting on again...

The escorts seem odd, did this only start happening with the beta? You can download beta4 now, maybe it's already fixed, otherwise I think that's an error report for Paul himself...
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