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Author Topic: Thunderbolts Mk.I & II  (Read 35691 times)

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SAS~Riken

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Thunderbolts Mk.I & II
« on: June 26, 2011, 10:55:49 AM »







Sorce: en.wikipedia.org
P-47s were operated by several Allied air arms during World War II. The RAF received 240 razorback P-47Ds which they designated "Thunderbolt Mark I", and 590 bubbletop P-47D-25s, designated "Thunderbolt Mark IIs". With no need for another high-altitude fighter, the RAF adapted their Thunderbolts for ground attack, a task for which the type was well suited. Once the Thunderbolts were cleared for use in 1944, they were used against the Japanese in Burma by 16 RAF squadrons of the South East Asia Command from India. Operations were army support (operating as "cab ranks" to be called in when needed), attacks on enemy airfields and lines of communication, and escort sorties. The Thunderbolts were armed with three 500 lb (227 kg) bombs or, in some cases, British "60 pound" (27 kg) RP-3 rocket projectiles. Long range fuel tanks gave five hours of endurance. Thunderbolts remained in RAF service until October 1946; those squadrons not disbanded outright after the war re-equipped with British-built aircraft.

These aircraft are not armed with any rockets at this time. These aircraft are stock P-47s with external fuel tanks from P-51s and RAF bombs.

Credits:
flying_spud - Requested aircraft
Friction - for pointing out details
Myself - classfiles

If I left anyone out, please speak up and I'll get you in the credits.

Tested (UP3 & 2.01) SAS Modacts 4.09 and 4.10.1
DOWNLOAD Thunderbolts Mk. I & II

If you guys want to use different default skins for your plane, go here: https://www.sas1946.com/main/index.php/topic,13.0.html

This is for those who DO NOT have this P-51D Pack in their game.
DOWNLOAD US Weapons AAA UI1.2 from P-51D Pack

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Knochenlutscher

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Re: Thunderbolts Mk.I & II
« Reply #1 on: June 26, 2011, 11:46:08 AM »

 8) Grab em, Thanks, eagerly awaited
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SAS~Friction

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Re: Thunderbolts Mk.I & II
« Reply #2 on: June 26, 2011, 11:57:35 AM »

Cool.   ;D
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Mane

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Re: Thunderbolts Mk.I & II
« Reply #3 on: June 26, 2011, 05:13:29 PM »

Super!!! Al ong awaited indeed!! Thanks a bunch!!!!!!!!!!! ;D
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flying_spud

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Re: Thunderbolts Mk.I & II
« Reply #4 on: June 28, 2011, 05:13:39 AM »

Awesome job Riken - thanks very much ;)

First proper visit to SAS for a few days and I find RN Hellcats AND SEAC Thunderbolts WOW!  ;D

Oh boy that great lower Burma map's gonna see a few more big bomb craters............

Power to the modders.  :D
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woofiedog

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Re: Thunderbolts Mk.I & II
« Reply #5 on: June 28, 2011, 07:00:53 AM »

Wicked... Thank's
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SAS~Storebror

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Re: Thunderbolts Mk.I & II
« Reply #6 on: June 28, 2011, 01:42:03 PM »

JUGS!

Just can't get enough of them ;)

Thanks a million and best regards - Mike
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SAS~Riken

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Re: Thunderbolts Mk.I & II
« Reply #7 on: June 28, 2011, 03:41:00 PM »

Your welcome guys. ;)
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Badmuthafunker

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Re: Thunderbolts Mk.I & II
« Reply #8 on: June 29, 2011, 08:53:06 AM »

Hi Riken, thanks for these.

I downloaded your Hellcats as well, and they work fine in my ModAct 3.06. But I'm getting a CTD at game loading with these; somewhere, I think, between 50 and 70% (The game loads so quickly now that it's a case of "blink and you miss it"! ;D). I ran a classcheck, with null results.

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Badmuthafunker

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Re: Thunderbolts Mk.I & II
« Reply #9 on: June 29, 2011, 12:25:43 PM »

Thanks crazyflak.

I haven't got a log.lst file in my game. Or at least windows explorer says I haven't.

I've 184 mods in my #SAS folder.

I'll have another bash to try and be more precise regarding the loading percentage.

Edit: My mistake, the CTD's at 20%.

I'll check out the CTD link here.
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SAS~Riken

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Re: Thunderbolts Mk.I & II
« Reply #10 on: June 29, 2011, 12:30:54 PM »

Badmuthafunker: go to here and follow the instructions. this will also help out of further CTDs you may and probally will have in the future. ;) https://www.sas1946.com/main/index.php/topic,13457.0.html

if it's a 60% CTD, then check your air.ini and the aircraft folders to see that all folders are in place. if not, there's the problem.
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Badmuthafunker

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Re: Thunderbolts Mk.I & II
« Reply #11 on: June 29, 2011, 01:13:49 PM »

Thanks Riken,

I'd forgotten that I'd already set my conf.ini to keep the log.lst file under the name Errors.txt! :-[

Here's the latest (My game saves this with the text in continuous lines, so I've entered "returns in where I think they should be. Sorry if they're in the wrong place, but most of the text is meaningless to me anyway.)

Code: [Select]
[29.06.2011 18:41:48] ------------ BEGIN log session -------------
[18:41:48]
OpenGL provider: dx8wrap.dll
[18:41:49] OpenGL library:
[18:41:49]  
Vendor: 1C.Multimedia.Dev/Maddox.
[18:41:49]  
Render: DirectX8.
[18:41:49]  
Version: 1.1
[18:41:49]  
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[18:41:49]
Size: 1280x960
[18:41:49]
ColorBits: 32
[18:41:49] DepthBits: 24
[18:41:49]
StencilBits: 8
[18:41:49] isDoubleBuffered: true
[18:41:49]

[18:41:49] *** Looking for Advanced CPU Instructions...
[18:41:49] [x] PentiumPro
[18:41:49]
[x] Multimedia (MMX)
[18:41:49] [x] 3D (SSE3)
[18:41:49] [x] 3D (SSE3)
[18:41:49] [-] 3D (3DNow)
[18:41:49]
ColourBits 32, ABits 0, ZBits 24
[18:41:49]
[18:41:49] *** Looking for Render API Extensions ...
[18:41:49]
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[18:41:49]
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[18:41:49]
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[18:41:49]
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[18:41:49]
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[18:41:49]
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[18:41:49] [x] 'GL_EXT_texture_env_combine'
extension - Multitextures advanced combining for special effects.
[18:41:49] [-] 'GL_NV_texture_env_combine4'
extension - Multitextures advanced combining for special effects.
[18:41:49] [-] 'GL_EXT_texture_env_dot3'
extension - Dot3 Bump advanced combining.
[18:41:49] [-] 'GL_NV_depth_clamp'
extension - Corrects Shadows rendering
[18:41:49]
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[18:41:49]
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[18:41:49]
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[18:41:49]

[18:41:49] Maximum texture size : 2048
[18:41:49] Maximum simultaneous textures :8
[18:41:49]
MaxAnisotropic (1.0 = none) : 1.000000
[18:41:49] WARNING: 'Perfect' Mode required latest drivers with
'vertex buffer' support
[18:41:49] WARNING: 'Perfect' Mode required pixels shaders
[18:41:49]
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[18:41:49]
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[18:41:51]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[18:41:51]
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[18:41:51]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[18:41:51]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[18:41:51]
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[18:41:51]
INTERNAL ERROR: Str2FloatClamp() - Clamped 3072 -> 512 (delta = -2560) to Range 1..512
[18:41:51]
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[18:41:52]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[18:41:52]
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[18:41:52]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[18:41:52]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[18:41:52]
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[18:41:52]
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[18:41:52]
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[18:41:52]
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[18:41:52]
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[18:41:53]
INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[18:41:54]
INTERNAL ERROR: Str2FloatClamp() - Clamped 180 -> 128 (delta = -52) to Range 0.01..128
[18:41:54]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
[18:41:54]
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[18:41:54]
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[18:41:54]
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[18:41:54]
INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
[18:41:54]
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[18:41:54]
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[18:41:54]
INTERNAL ERROR: Str2FloatClamp() - Clamped 1.5 -> 0.95 (delta = -0.55) to Range 0..0.95
[18:41:55]
INTERNAL ERROR: Str2FloatClamp() - Clamped 2000 -> 512 (delta = -1488) to Range 1..512
[18:42:00]
Regiment load failed: null
[18:42:00] java.io.FileNotFoundException
[18:42:00]
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[18:42:00]
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[18:42:00]
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[18:42:00]
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[18:42:00]
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[18:42:00]
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:429)
[18:42:00]
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:42:00]
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:42:00]
at com.maddox.il2.game.Main.exec(Main.java:420)
[18:42:00]
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:42:00]
Regiment load failed: null
[18:42:00] java.io.FileNotFoundException
[18:42:00]
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[18:42:00]
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[18:42:00]
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[18:42:00]
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[18:42:00]
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[18:42:00]
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:429)
[18:42:00]
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:42:00]
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:42:00]
at com.maddox.il2.game.Main.exec(Main.java:420)
[18:42:00]
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:42:00]
Regiment load failed: null
[18:42:00] java.io.FileNotFoundException
[18:42:00]
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[18:42:00]
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[18:42:00]
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[18:42:00]
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[18:42:00]
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[18:42:00]
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:429)
[18:42:00]
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:42:00]
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:42:00]
at com.maddox.il2.game.Main.exec(Main.java:420)
[18:42:00]
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:42:02]
Regiment load failed: null
[18:42:02] java.io.FileNotFoundException
[18:42:02]
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[18:42:02]
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
[18:42:02]
at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
[18:42:02]
at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[18:42:02]
at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[18:42:02]
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:429)
[18:42:02]
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:42:02]
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:42:02]
at com.maddox.il2.game.Main.exec(Main.java:420)
[18:42:02]
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:42:05]
Spawn.get( com.m

Thanks for your assistance gents.  :)

P.S. Just to repeat the edit to my previous post, the CTD's at 20%.
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