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Author Topic: Command and Control Mod v 2.0 (C&C + randomizers)  (Read 42289 times)

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slipper

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #48 on: September 15, 2011, 04:05:09 AM »

Agracier

I have installed C&C 2.0 over DBW 1.6 with no problems mate, been running it for a while know.

I deleted all the stationary entries for CY6's C&C mod in default DBW 1.6, added the ones for C&C 2.0, dropped the C&C 2.0 folder into my #DBW folder, and away to go.

I would therefore say, that maybe you have reached your game limit of mods, maybe try disabling some other mods, and then try CY6's C&C 2.0.

I do not think you have the ability to add to many mods under DBW, as the java limit is reached quite easily, unfortunately i do not think there is a solution to this at present, if at all.

cheers

slipper
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agracier

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #49 on: September 15, 2011, 06:03:08 AM »

Thanks for all the suggestions. I finally extracted the few entries that i really wanted to keep - dynamic weather, barrage and a few others and deleted all other entries in the stationary.ini ... and now the game works without crashing.

And i do already have a number of mods added to DBW, both planes and mods ...

This thing with the classfiles or java or whatever it is being so limited in DBW is really hard to get around. There are just too many good new planes and mos around not to be using them ... I wonder if something like jsgme, an off/on switch could not be developed for DBW, so that one could install new plane mods quickly prior to starting up the game, instead of having to manually install them because of the java limits ...
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RealDarko

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #50 on: September 15, 2011, 08:06:07 AM »

I created a mission with a AFAC, and a T6 Texan. Communist troops aproaching a allied stronghold. Me flying a F-80. Mission loads until 100% and then crash. Any idea? I'm on UP3 4.10.
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Checkyersix

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #51 on: September 15, 2011, 11:06:06 AM »

The F-80 works otherwise? Have you tried the mission without the AFAC as well? Usually 100% crash is something to do with a plane, not a stationary object...

Could also be a mod limit issue, like Agracier was having.
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Hally

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #52 on: September 16, 2011, 03:06:26 AM »

ello

Thx for this amazing Mod

I have a question about SAR
Is it normal that both side can read on the Hud the message ?
i made a mission with a british pilot to rescue on the chanel et both german et british can read the message SAR need at XXXXX
Mission in UP3 RC4 version with CC 1.1
Other question is it possible that the recue and sar message can appear with more time beetween two anonce
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Kiosk

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #53 on: September 17, 2011, 11:04:19 PM »

Been having AFAC 100% crashes as well on good ol 4.09 ( using the L-5 switched to AI only, the one by flakitten ) could I somehow gotten hold of the wrong bird ? also there is a bit of a memory problem when I place more than 1 SLD object, but otherwise I can't live without C&C ! 
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Sharkzz

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #54 on: September 21, 2011, 05:02:30 AM »

fantastic mod , works like a charm..no probs at all.
by the way  is there any missions available anyone has made with this yet ??   :P
thanks for this great work..~S~
Sharkzz
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SAS~Malone

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #55 on: September 26, 2011, 06:55:59 AM »

hi CY6
i'm having real issues with DBW 1916 and this mod - i read your advice earlier about removing unneeded entries, and the only object i'm wanting to use is the barrage, for a nice WW1 ground battle - unfortunately, the mission keeps crashing about a minute in - the barrage objects seem to be working well up to this point, but the crash is consistent, to within 5 seconds of the same point in the mission.
i tried removing every other object except for the barrage, but still it crashes.
a real pity, as this mod has really wonderful potential.
d'you think you could look into the barrage object specifically for me if you get a few free moments?
alternatively, if you could point me to which specific classfiles are used by the barrage object, i could take a peek myself... ;)
thanks in advance, mate.  8)
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agracier

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #56 on: September 26, 2011, 07:06:19 AM »

Malone,

I did the same as you .... I left in Barrage, Box and Dynamic Weather - and deleted all other entries to this mod, including the default entries that came with DBW. And it all works very well in the truncated install.

On a first try, I left Soldiers in as well and that gave me crashes as well. But once I took out the spawning soldiers objects, everything was OK.

I can't say much about DBW 1916 though. The above is for the normal DBW version.
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SAS~Malone

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #57 on: September 26, 2011, 07:17:47 AM »

lol, i must apologise - i just checked again, and i still had one of the soldier objects in, and this was indeed causing the crash, not the barrage as i thought.
so, yes, very happy about that.
then again, i think a WW1 scenario, such as 1916, it would be awesome if we could manage to get the soldiers working a bit better without crashing.
because of the low 'n slow nature of WW1 flying, having awesome eye-candy like running soldiers is much more appreciated than in a higher, faster paced WW2 onwards scenario. to my thinking, anyway.
oh well, let's hope we can persuade CY6 to come out of permanent retirement for a day or two on this....;)
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MANYSH

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #58 on: September 27, 2011, 06:17:44 AM »

Sorry,i am confused a bit, this mod is in UP 3 ?  when I read ,readme file it looks the same, apart from that:

Quote
Soldiers (SLD and SLD2)
These objects spawn running soldiers (like the ones who run from trucks)
when the player is within 10km of the object. The SLD object will spawn
soldiers from the object itself. SLD2 will spawn soldiers from "prone
infantry" units within 5000m of the object (designed to give infantry
battles more life on the ground). Intended to create a sense of activity
and panic during ground attacks, airfield strafing, etc.

and this is what i need :) it sound amazing, it must be something like this http://www.youtube.com/watch?v=T-pROAl5JgA&feature=channel_video_title im right ??
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Hally

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #59 on: October 11, 2011, 10:00:11 AM »

sorry to ask again for a problem with this mod

as i said un previous post

I have a question about SAR
Is it normal that both side can read on the Hud the message ?
i made a mission with a british pilot to rescue on the chanel et both german et british can read the message SAR need at XXXXX
Mission in UP3 RC4 version with CC 1.1
Other question is it possible that the recue and sar message can appear with more time beetween two anonce

thanks for an answer
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