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Author Topic: Command and Control Mod v 2.0 (C&C + randomizers)  (Read 42290 times)

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Whiskey_Sierra_972

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #72 on: February 26, 2012, 11:07:33 AM »

---EDIT---

I removed my previous post and modify this because I have read better my footnote and remember that my deactivation of C&C items on my old 1.6 was to overcome java plane limits....I have enabled all again in DBW 1.71 and all work flawless!!!!

Sorry for the wrong indication!!!

walter
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Ibis

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #73 on: March 05, 2012, 11:51:59 PM »

Could someone tell me where I can find the special effects objects, I can find most of the others but not the special effects mainly the running soldiers.
 thanks,
 Ibis.
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RooMan296

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #74 on: March 06, 2012, 08:15:09 AM »

Could someone tell me where I can find the special effects objects, I can find most of the others but not the special effects mainly the running soldiers.
 thanks,
 Ibis.

I believe it's the SLD or SLD2 stationary object(s)...

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saab ja26

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #75 on: March 06, 2012, 08:28:45 PM »

Hmmm the readme's install instructions state to add the entries from the 'add to stationary ini' file but unless I'm blind I'm not seeing it anywhere. Does anyone have a copy of the add to ini file for this?
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sputnikshock

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #76 on: March 06, 2012, 08:38:11 PM »

Code: [Select]
Add the following lines to your stationary.ini file in the [StationaryObjects] section:

FAC           vehicles.stationary.FAC$FACUnit   1
AFAC       vehicles.stationary.AFAC$AFACUnit    1
GCI(m)        vehicles.stationary.GCI$GCIUnit   2
GCI(ft)       vehicles.stationary.AGCI$AGCIUnit   1
RCGCI       vehicles.stationary.RCGCI$RCGCIUnit 2
Vector        vehicles.stationary.Vector$VectorUnit 1
OBS           vehicles.stationary.OBS$OBSUnit   1
CW            vehicles.stationary.CW$CWUnit   1
FUG202        vehicles.stationary.FUG$FUGUnit   2
FUG218       vehicles.stationary.FUG218$FUG218Unit 2
SN2       vehicles.stationary.SN2$SN2Unit 2
SN2b       vehicles.stationary.SN2b$SN2bUnit 2
Naxos       vehicles.stationary.Naxos$NaxosUnit 2
Flensburg     vehicles.stationary.Flensburg$FlensburgUnit 2
AImkIV       vehicles.stationary.AImkIV$AImkIVUnit 1
AImkVIII      vehicles.stationary.AImkVIII$AImkVIIIUnit 1
AImkX       vehicles.stationary.AImkX$AImkXUnit 1
AImkXV       vehicles.stationary.AImkXV$AImkXVUnit 1
Serrate       vehicles.stationary.Serrate$SerrateUnit 1
Monica        vehicles.stationary.Monica$MonicaUnit 1
GTW       vehicles.stationary.GTW$GTWUnit   2
GNR           vehicles.stationary.GNR$GNRUnit   1
Corkscrew     vehicles.stationary.Corkscrew$CorkscrewUnit 1
Window       vehicles.stationary.Window$WindowUnit 1
Jammer       vehicles.stationary.Jammer$JammerUnit 1
RO            vehicles.stationary.RadioOperator$RadioOperatorUnit 2
NAV       vehicles.stationary.NAV$NAVUnit 1
OBOE       vehicles.stationary.OBOE$OBOEUnit 1
H2S       vehicles.stationary.H2S$H2SUnit 1
Aimpoint      vehicles.stationary.Aimpoint$AimpointUnit 1
SPR           vehicles.stationary.SPR$SPRUnit   1
ASD       vehicles.stationary.ASD$ASDUnit   1
ASG       vehicles.stationary.ASG$ASGUnit   1
ASVmkIII      vehicles.stationary.ASVmkIII$ASVmkIIIUnit   1
ANAPS4       vehicles.stationary.ANAPS4$ANAPS4Unit 1
Taki       vehicles.stationary.Taki$TakiUnit   2
RESCAP       vehicles.stationary.RESCAP$RESCAPUnit 1
SAR       vehicles.stationary.SAR$SARUnit 1
DZ       vehicles.stationary.DZ$DZUnit 1
Arty(g)       vehicles.stationary.NGS$NGSUnit 1
Arty(n)       vehicles.stationary.NGS1$NGS1Unit 1
Barrage       vehicles.stationary.BRG$BRGUnit 1
Box       vehicles.stationary.Box$BoxUnit 1
SLD       vehicles.stationary.SLD$SLDUnit 1
SLD2       vehicles.stationary.SLD2$SLD2Unit 1
Fire       vehicles.stationary.Fire$FireUnit 2
Refuel       vehicles.stationary.Refuel$RefuelUnit 1
RandomPlanes  vehicles.stationary.RandomAircraft$RandomAircraftUnit 2
RandomPlanes2 vehicles.stationary.RandomAircraft2$RandomAircraft2Unit 2
RandomGround  vehicles.stationary.RandomVehicles$RandomVehiclesUnit 2
RandomGround2 vehicles.stationary.RandomVehicles2$RandomVehicles2Unit 2
RandomWeather vehicles.stationary.RandomWeather$RandomWeatherUnit 1
DynamicWeather vehicles.stationary.DynamicWeather$DynamicWeatherUnit 1
StormFront    vehicles.stationary.StormFront$StormFrontUnit 1
RandomTime    vehicles.stationary.RandomTime$RandomTimeUnit 1
RandomSkill   vehicles.stationary.RandomSkill$RandomSkillUnit 2
RandomTrains  vehicles.stationary.RandomTrains$RandomTrainsUnit 2
RandomShips   vehicles.stationary.RandomShips$RandomShipsUnit 2
RandomShips2  vehicles.stationary.RandomShips2$RandomShips2Unit 2
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saab ja26

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #77 on: March 06, 2012, 08:58:18 PM »

Thanks sputnikshock!! 
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Ibis

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #78 on: March 07, 2012, 04:29:27 PM »

  Thanks RooMan296
  cheers,
   Ibis.
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MANYSH

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #79 on: March 09, 2012, 02:22:00 PM »

hey guys

i can't make work  SLD or SLD2 in up3 ?? please help
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SAS~Monty27

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #80 on: March 27, 2012, 06:36:52 PM »

Thanks for all the suggestions. I finally extracted the few entries that i really wanted to keep - dynamic weather, barrage and a few others and deleted all other entries in the stationary.ini ... and now the game works without crashing.

And i do already have a number of mods added to DBW, both planes and mods ...

This thing with the classfiles or java or whatever it is being so limited in DBW is really hard to get around. There are just too many good new planes and mos around not to be using them ... I wonder if something like jsgme, an off/on switch could not be developed for DBW, so that one could install new plane mods quickly prior to starting up the game, instead of having to manually install them because of the java limits ...

Absolutely the right track IMHO.  Wind is working on this right now.  I have been testing some new packs created for my new campaigns, and I believe this excellent mod is one of the latest now being trialed, after CY6 worked with us to put the Ambient Sounds into the DAF pack.

https://www.sas1946.com/main/index.php/topic,19921.0.html

Thanks for this wonderful set of mods CY6, this has everything on the mission maker's wishlist.  All of my campaigns use C&C features and the latest - The Flying Tigers - is replete with the new items from C&C2.
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Kazegami

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #81 on: April 10, 2012, 09:39:32 AM »

I'm trying to use aimpoint to make a bomber stream drop their bombs, but when I start the mission it says "aimpoint error 14318" and the bombers drop them immediately. Anyone else have this problem? Is this incompatible with anything?
DBW 1.71.
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NS~mati140

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #82 on: April 10, 2012, 10:13:34 AM »

I'm using DBW 1.71 + AI, Hotkeys, Engines and Carriers v 2.5 and the game crashes when using FAC object from C&C 2.0 as soon as it starts broadcasting.
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slipper

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #83 on: April 10, 2012, 01:51:06 PM »

Kazegami

It sounds like the aimpoint error is working ok mate. Not at my gaming computer at the moment, so can't confirm 100%, but only the player recives an aimpoint error message to let them know how far from the designated aimpoint they have dropped bombs, in your case about 14km.

Now the AI drop within a random value of the aimpoint (i think up to 300m default, although this can be changed), unless the player drops his bombs first, then the players bomb release point becomes the new aimpoint.

So it would appear to me either the player controlled plane has dropped bombs to early, or maybe the player controlled plane is not loaded with bombs, so that the AI thinks the player has released bombs at mission start, and hence the AI drop straight away.

Regards

Slipper
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