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Author Topic: Command and Control Mod v 2.0 (C&C + randomizers)  (Read 42291 times)

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NS~mati140

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #84 on: April 12, 2012, 01:35:27 PM »

Hmmm... I investigated my problem with FAC further and I still need your help I think.

Here is my log after crash from when first warnings start to the end (I used instant log by Storebror to keep it all, bc previously it just broke in half-word somewhere in buttons loading part) - note the highlighted parts:

Code: [Select]
WARNING: Clear VBuf 119644
WARNING: Clear IBuf 327456
WARNING: Clear VBuf 119650
WARNING: Clear IBuf 327438
java.lang.NoClassDefFoundError: com/maddox/il2/objects/vehicles/artillery/ArtilleryCY6$ProneInfantry
at com.maddox.il2.objects.vehicles.stationary.FACGeneric.danger(FACGeneric.java:314)
at com.maddox.il2.objects.vehicles.stationary.FACGeneric.access$300(FACGeneric.java:46)
at com.maddox.il2.objects.vehicles.stationary.FACGeneric$Move.tick(FACGeneric.java:128)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
(here the log ends and game crashes)

note this part:

java.lang.NoClassDefFoundError: com/maddox/il2/objects/vehicles/artillery/ArtilleryCY6$ProneInfantry

does this mod require any additional mods which DBW doesn't have?

Besides that there are some entries about messages here.

Any ideas what's wrong?
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Checkyersix

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #85 on: April 12, 2012, 01:59:22 PM »

Yes, you need my infantry and mortars mod: https://www.sas1946.com/main/index.php/topic,9530.0.html
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NS~mati140

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #86 on: April 13, 2012, 03:50:03 PM »

Yes, you need my infantry and mortars mod: https://www.sas1946.com/main/index.php/topic,9530.0.html

Thank you CY6, it works like a harm now!
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Fly!

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #87 on: April 20, 2012, 11:01:31 AM »

Thanks a lot CY6, reminds me of the good old days Of WW2 Fighters & strafing. :)
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spartangrayteam@yahoo.com

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #88 on: April 21, 2012, 10:48:20 PM »

Not sure if anyone has encountered this, but every time I use a F9F panther or create an AI flight, they seem to directly ignore aimpoint even if flying straight over, with bombs- this problem does not appear in any other jet, and has hampered my "one pass, haul ass" strikes >< Is there anything that can be done about this?
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clayp

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #89 on: June 02, 2012, 08:14:31 AM »

Is there another place to get CC? Mediafire dosent work and its not on Game front... ;D

BELAY that!!!.... :-[
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Epervier

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #90 on: June 02, 2012, 10:08:24 AM »

Links work fine...
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

clayp

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #91 on: June 02, 2012, 12:38:23 PM »

It was me... :-[
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clayp

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #92 on: June 02, 2012, 04:47:20 PM »

You know what,I just went to install this CC and I dont have a "mods" folder..Any suggestions?.. ???
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Kazegami

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #93 on: June 02, 2012, 07:54:05 PM »

Get SAS Modact. You need it to install mods without a mod pack. The mods folder in Modact is called #SAS.
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DFTBA

clayp

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #94 on: June 03, 2012, 03:00:02 PM »

I tried to install that modcat the other day and it messed my game up..
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Kazegami

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Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #95 on: June 05, 2012, 04:35:46 PM »

Try again ::) :)
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DFTBA
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