Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 8 [9] 10   Go Down

Author Topic: Command and Control Mod v 2.0 (C&C + randomizers)  (Read 42292 times)

0 Members and 1 Guest are viewing this topic.

Ibis

  • member
  • Offline Offline
  • Posts: 145
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #96 on: June 21, 2012, 08:47:11 PM »

     I'm having problems with the "aimpoint" mod in that I must fly the mission myself
in order to get the AI to drop their bombs on the target and not at takeoff.  I am unable
to find a command that forces the AI to fly to the target and drop their bombs unless I have
 led them previously.
 This becomes tedious if you are trying to get multiple flights engaged at the one time.
I notice that in the readme it's stated
 AimpointMode (1=on
 AimpointRange (default 300
 AimpointNoMark ( 1=on
However I am unable to find these parameters.

Perhaps my install of the mod isn't correct?

Any help appreciated
 thanks,
  Ibis.

Ok, after a more thorough  "read the instructions stupid"  I think I've fixed it, thanks anyway.
  cheers,
Logged

Eldo

  • member
  • Offline Offline
  • Posts: 83
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #97 on: June 22, 2012, 04:03:06 AM »

Exactly how do you set up a 'refueling' point? I am trying to figure it out, but currently the AI planes are not refueling, at the point.
Logged

David Prosser

  • member
  • Offline Offline
  • Posts: 3871
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #98 on: June 27, 2012, 05:21:14 AM »

Thanks,Checkyersix. I think I've heard Monty, and Poltava raving about this mod. I just installed the Infantry and Mortars mod. I will try the C&C mod in my upcoming Balaeric Breguets campaign. The random weather, barrage, and Arty G/N look promising. Night fighter fans like it too. As for me. Once the lights are out, I don't fly.

cheers

David

March_Hare009

  • member
  • Offline Offline
  • Posts: 25
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #99 on: June 27, 2012, 11:04:26 PM »

Hey CY6,

Love the mod! Curious thing though...I'm running DBW 1.71 with the C&C mod installed. I set up a RESCAP mission, everything went great, found my downed pilot, but he "wouldn't get in the damn chopper!" In other words he would not stop broadcasting his position, and the little infantry guy didn't disapear. I know the readme says I need to get within 30m of him, but I taxied over to him and actually ran him over. Is this an instance where I need to install your mortars mod, or might this be something else? Thanks again for the mod and any insight you might have on this.

March Hare
Logged

ChrisD

  • member
  • Offline Offline
  • Posts: 57
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #100 on: July 03, 2012, 02:10:43 AM »

I would like to use some of the random weather settings, but have no idea what these are called or where in the objects lists they are.   I have read the read me, but it doesn't say.  Please could some kind soul make a list of the all mods, what they are called in the object list, & in which object list they are. I think others would appreciate this, also.  Thanks in advance & also many thanks to CY6 for his hard work on this Mod.   ChrisD
Logged

sputnikshock

  • Modder
  • member
  • Offline Offline
  • Posts: 419
  • exclusively IFR
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #101 on: July 03, 2012, 02:50:36 AM »

1.
Make sure you have C&C version 2.
There are C&C objcts already included in DBW 1.6, but those are from an earlier C&C version. IIRC the same is true for DBW 1.7.
To be on the safe side, it's best to manually install C&C version 2 on top of your DBW.
Make sure you also add the correct stationary.ini entries as explained in the "add to stationary.txt" that comes with the download.

2.
Read the readme. Apart from the info on the particular objects you are planning to use also read the part that explains how to handle [Mods] entries in .mis files.

3.
The names of C&C objects in FMB are generally the same as their names in the readme. They appear in FMB in Stationary Objects section.


Hope this helps. Happy mission building.
sputnikshock

 
Logged

ChrisD

  • member
  • Offline Offline
  • Posts: 57
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #102 on: July 03, 2012, 04:06:55 AM »

Thanks Sputnikshock.

1)  I do have V2 & some mods I have used (RESCAP, FAC, CW) work perfectly in FMB.
2)  I have read the read me & the info on objects & used them - see above.
3)  The names of the ones I particularly want - Random Weather, Dynamic Weather & Storm Front - I cannot find in the Stationary Objects section under those names.  I am not at my games PC at the moment so I could be wrong. I couldn't find any initials that look as if they were for these mods - hence my post.
Any further help would be appreciated.  Thanks.
Logged

sputnikshock

  • Modder
  • member
  • Offline Offline
  • Posts: 419
  • exclusively IFR
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #103 on: July 03, 2012, 04:30:31 AM »

Well, Random Weather, Dynamic Weather & Storm Front are called RandomWeather, DynamicWeather and StormFront in FMB.
If they don't appear, double check your stationary.ini.
Logged

ChrisD

  • member
  • Offline Offline
  • Posts: 57
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #104 on: July 03, 2012, 05:44:04 AM »

The penny has just dropped!  I did a complete re-install recently & transferred the old #DBW folder to the new game but forgot to transfer the stationary.ini.  I had used the FAC, etc in the old game but not in the new installation - hence my confusion!!  Thanks for pointing me in the right direction.  ChrisD
Logged

Jenato

  • member
  • Offline Offline
  • Posts: 222
  • The shit from the past is the manure of the future
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #105 on: July 04, 2012, 10:57:10 AM »

I have 4.09 UP2.01 and whatever I try, it does not seem to work. The game won't load, i.e it loads just to 60% and crashes. If I delete some lines in stationary.ini like the Arty(g), Aty(n) Box and Barrage the loading goes till 70%. Deleting the first 8 lines results in the same 70% crash. I did that to see if far less things to load could make it easier.
I installed the 4.09 patch over the original install (paste and overwrite). Nothing helps. I would like to try the Mod in combination with the AIRPCC Mod to see the effect of the German radars in a nightfighter like the Me110. Can something be done about my problem? :-\

Greetings,

Jenato

Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #106 on: July 05, 2012, 12:59:15 PM »

I read you could just add the lines for what you wanted from this mod but it doesnt work for me. I'm running DBW1.7 and added the running soldiers because they were not in the DBW. The game loads and I can place them on a map but as soon as they are supposed to work, the game crashes.
Does anyone have any suggestions?
Thanks.
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Checkyersix

  • Modder
  • member
  • Offline Offline
  • Posts: 1223
  • Dr. Frankenplane
Re: Command and Control Mod v 2.0 (C&C + randomizers)
« Reply #107 on: July 05, 2012, 01:08:39 PM »

There's a new version up here:

@edit: Dead link removed

With a much smaller java footprint, so it should reduce over-loading errors.

@Bombsaway silly question, do you have my infantry objects installed? You need prone infantry to make the SLD object work, not sure if they're in DBW...
Logged
Pages: 1 ... 6 7 8 [9] 10   Go Up
 

Page created in 0.051 seconds with 21 queries.