Probably...or better, certainly a dumb question about this subject but anyway, why mod packs have diferent memories .exe options while the clean (unmodded) game does not?
I ask this because my modded games (whatever .exe setting) have suffering with that very well known and inconvenient message "...russian paratroopers, bla, bla, bla, etc."
But on the other hand my original game version does not seem to be plagued with is...
And yes, I have my Conf.ini edited as suggested!

Your Pc video card can not handle the textures,
so texture compression needs to be used
S3TC Compression is what needs to be set
Run,setup.exe from inside your root IL-2 folder
on video tab ,select custom
then under texture compression,select S3TC
This is offered by the default IL-2 game,
for those that need it
if you need to use texture compression,then use it
I get following message from my FMB logHardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
INTERNAL ERROR: Can't open file 'MAPS/_Tex/WWI/summer/WWI_UPB_SL_fields_2.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/WWI/summer/WWI_UPB_SL_fields_2.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error:'
WARNING: TLandscape::LoadMap('WWI_WesternFront_UPB/WWI_HD_load.ini') - errors in loading
World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'WWI_WesternFront_UPB/WWI_HD_load.ini' loading error
[06.05.2013 23:01:32] -------------- END log session -------------
This has nothing to do with the topic on the Paratrooper error
and is an installation issue as the map has installed flawlessly for 100's of people!
have you updated your map,with the update ?