I use 3ds Max9 and Maraz Expoter.
Today, I edited other ship and exported, set in 1946 FMB.
Similar "Normal" problem, I found. At Sims DD.
https://www.mediafire.com/?7ufkkrbbaeag90a(This URL is only 1 jpg file, mediafire errors rendering to direct link)
3rd,4th cannons and 2nd torpedo launcher have strange "Normal". 180deg rotated, I see.
These cannons and a launcher are at first heading to front.
I rotate 180deg around Z by 3ds Max, heading to rear.
Thier pivots are rotated 180deg with objects. It's in my plan.
And use Maraz Expoter, ".msh" are exported as heading to front, and in my_hier.him Attaching are written as rotated as their pivot like
[Head8]
Mesh Head8
Parent Hull1
Attaching -1.000000 0 0 0 -1.000000 0 0 0 1 -43.036011 0.001685 7.553020
CollisionObject c8h
This ".msh" are in 1946, like the screenshot.
Something wrong in my handling Max9?
So... Kongo/Haruna are 90deg rotated in Max9 by me from thier original direction.
Original ones are heading "Y minus".
Kongo/Haruna are different from Sims, I set Kongo/Haruna's Pivots "Align to world".
And Maraz Expoter wrote my_hier.him as
Attaching 1 0 0 0 1 0 0 0 1 ...
Admin Edit: western, i added your picture for easier referencing.
SAS~Malone