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Author Topic: Rental Model IJN BB  (Read 84048 times)

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asso58

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Re: Rental Model IJN BB
« Reply #204 on: October 31, 2013, 06:37:39 AM »

Thanks again western!

Cheers!

asso58
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Scharnhorst1943

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Re: Rental Model IJN BB
« Reply #205 on: April 02, 2014, 11:46:44 PM »

I am having an issue with the Kongo. The ship appears in the object box in FMB, and I can place a moving ship in FMB, I can view the static Kongo ship in FMB object box, but I cannot place or insert a static Kongo into the FMB. Same with Haruna. Has anyone else have this problem?

I am using DBW1.7.1

I have all of Gio's ships installed:
-Poeti DD
-Z7 DD
-Z29 DD
-E-Class DD
-VW-Class DD
-Navagatori DD
-U-Class Sub
-Kriegstransport
-Sims DD
-Corvette Pack
-LaMasa DD
-Trawlers
-Minekaze / Mutsuki DD
-Hosho

I also have Western's ships installed:
-IJN CV Pack
-IJN CVL Pack
-Kongo
-Nagato
-Akizuki
-Essex1960 pack (Angled Deck)
-A/I Torpedo Extension for 4.10

Any help would be appreciated. This seems to be the only problem I am having with all mods installed.
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Epervier

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Scharnhorst1943

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Re: Rental Model IJN BB
« Reply #207 on: April 03, 2014, 07:34:55 PM »

Here goes.

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[1:26:09] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[1:26:12] Ship: Value of [IJNZuikakuCV44]:<Mesh> not foundCan't set property
[1:26:12] java.lang.RuntimeException: Can't set property
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[1:26:12] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:18)
[1:26:12] at java.lang.Class.forName0(Native Method)
[1:26:12] at java.lang.Class.forName(Unknown Source)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:26:12] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[1:26:12] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:26:12] at com.maddox.il2.game.Main.exec(Main.java:420)
[1:26:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:26:12] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNZuikakuCV44
[1:26:12] Ship: Value of [IJNRyujoCVL]:<Mesh> not foundCan't set property
[1:26:12] java.lang.RuntimeException: Can't set property
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[1:26:12] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:23)
[1:26:12] at java.lang.Class.forName0(Native Method)
[1:26:12] at java.lang.Class.forName(Unknown Source)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:26:12] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[1:26:12] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:26:12] at com.maddox.il2.game.Main.exec(Main.java:420)
[1:26:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:26:12] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyujoCVL
[1:26:12] Ship: Value of [IJNRyuhoCVL45]:<Mesh> not foundCan't set property
[1:26:12] java.lang.RuntimeException: Can't set property
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[1:26:12] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:30)
[1:26:12] at java.lang.Class.forName0(Native Method)
[1:26:12] at java.lang.Class.forName(Unknown Source)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:26:12] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[1:26:12] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:26:12] at com.maddox.il2.game.Main.exec(Main.java:420)
[1:26:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:26:12] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNRyuhoCVL45
[1:26:12] BigShip: Not enough 'gun' data  in 'IJNKongoBB44Early:Part35'
[1:26:12] Can't register BigShip object
[1:26:12] java.lang.RuntimeException: Can't register BigShip object
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:693)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[1:26:12] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:37)
[1:26:12] at java.lang.Class.forName0(Native Method)
[1:26:12] at java.lang.Class.forName(Unknown Source)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:26:12] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[1:26:12] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:26:12] at com.maddox.il2.game.Main.exec(Main.java:420)
[1:26:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:26:12] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Early
[1:26:12] BigShip: Not enough 'gun' data  in 'IJNHarunaBB44Early:Part35'
[1:26:12] Can't register BigShip object
[1:26:12] java.lang.RuntimeException: Can't register BigShip object
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:693)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[1:26:12] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:38)
[1:26:12] at java.lang.Class.forName0(Native Method)
[1:26:12] at java.lang.Class.forName(Unknown Source)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:26:12] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[1:26:12] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:26:12] at com.maddox.il2.game.Main.exec(Main.java:420)
[1:26:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:26:12] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Early
[1:26:12] Ship: Value of [IJNKongoBB44Late]:<Mesh> not foundCan't set property
[1:26:12] java.lang.RuntimeException: Can't set property
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[1:26:12] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:39)
[1:26:12] at java.lang.Class.forName0(Native Method)
[1:26:12] at java.lang.Class.forName(Unknown Source)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:26:12] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[1:26:12] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:26:12] at com.maddox.il2.game.Main.exec(Main.java:420)
[1:26:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:26:12] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNKongoBB44Late
[1:26:12] Ship: Value of [IJNHarunaBB44Late]:<Mesh> not foundCan't set property
[1:26:12] java.lang.RuntimeException: Can't set property
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[1:26:12] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:40)
[1:26:12] at java.lang.Class.forName0(Native Method)
[1:26:12] at java.lang.Class.forName(Unknown Source)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:26:12] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[1:26:12] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:26:12] at com.maddox.il2.game.Main.exec(Main.java:420)
[1:26:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:26:12] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$IJNHarunaBB44Late
[1:26:12] Ship: Value of [JapanDryCargo1943]:<Mesh> not foundCan't set property
[1:26:12] java.lang.RuntimeException: Can't set property
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:226)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:422)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[1:26:12] at com.maddox.il2.objects.ships.ShipWes.<clinit>(ShipWes.java:41)
[1:26:12] at java.lang.Class.forName0(Native Method)
[1:26:12] at java.lang.Class.forName(Unknown Source)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:26:12] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[1:26:12] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:26:12] at com.maddox.il2.game.Main.exec(Main.java:420)
[1:26:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:26:12] Problem in spawn: com.maddox.il2.objects.ships.ShipWes$JapanDryCargo1943
[1:26:12] BigShip: Not enough 'gun' data  in 'IJNKongoBB44Early:Part35'
[1:26:12] Can't register BigShip object
[1:26:12] java.lang.RuntimeException: Can't register BigShip object
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:693)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[1:26:12] at com.maddox.il2.objects.ships.ShipWesKongo1.<clinit>(ShipWesKongo1.java:10)
[1:26:12] at java.lang.Class.forName0(Native Method)
[1:26:12] at java.lang.Class.forName(Unknown Source)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:26:12] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[1:26:12] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:26:12] at com.maddox.il2.game.Main.exec(Main.java:420)
[1:26:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:26:12] Problem in spawn: com.maddox.il2.objects.ships.ShipWesKongo1$IJNKongoBB44Early
[1:26:12] BigShip: Not enough 'gun' data  in 'IJNHarunaBB44Early:Part35'
[1:26:12] Can't register BigShip object
[1:26:12] java.lang.RuntimeException: Can't register BigShip object
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:693)
[1:26:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
[1:26:12] at com.maddox.il2.objects.ships.ShipWesKongo1.<clinit>(ShipWesKongo1.java:11)
[1:26:12] at java.lang.Class.forName0(Native Method)
[1:26:12] at java.lang.Class.forName(Unknown Source)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[1:26:12] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[1:26:12] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1603)
[1:26:12] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
[1:26:12] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[1:26:12] at com.maddox.il2.game.Main.exec(Main.java:420)
[1:26:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:26:12] Problem in spawn: com.maddox.il2.objects.ships.ShipWesKongo1$IJNHarunaBB44Early
[1:26:13]
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Scharnhorst1943

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Re: Rental Model IJN BB
« Reply #208 on: April 03, 2014, 07:46:33 PM »

OK ... It was operator error  :P

I did not have all of the gun entries in ... have them in now and it works.

Thanks for the link Epervier. I just needed to be pointed in the right direction.

On a side note ... I saw errors about meshes for IJN CVL's in my log file. Do you know what that is all about?
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asheshouse

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Re: Rental Model IJN BB
« Reply #209 on: April 04, 2014, 02:07:27 AM »

You may have class files present for CVL models which you have not installed?
Hence the "Mesh> not found" message.
If so then this is not a real problem.
Just means you have unused "spare" ship slots.
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saldy

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Re: Rental Model IJN BB
« Reply #210 on: March 06, 2015, 11:22:45 AM »

Hey THX for your awesome ships! Some pics from our event "Battle of Samar"

Kongo and Haruna


Haruna under Avenges attacks, turret Cezar destroyed



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PlaneEater

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Re: Rental Model IJN BB
« Reply #211 on: March 06, 2015, 11:47:37 PM »

Saldy - thank you for posting that.

THAT is the game we pictured ourselves shipping in 2004.  Hard to explain how it feels to finally see somebody playing it. :)
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Koty

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Re: Rental Model IJN BB
« Reply #212 on: June 26, 2016, 07:45:40 AM »

Don't know if this hasn't been noticed yet, but... that is the rear-right rangefinder on the front mast after being hit.

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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

glibble

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Re: Rental Model IJN BB
« Reply #213 on: November 07, 2017, 06:52:37 PM »

Sorry to bump an old post...
But is there any chance we can include the Kongo and Haruna BB in the next BAT update?
These will be lovely additions to Guadalcanal missions :)

Thank you very much!
Glibble
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