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Author Topic: Rental Model IJN BB  (Read 84046 times)

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western0221

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Re: Rental Model IJN BB
« Reply #60 on: July 29, 2011, 09:44:44 PM »

IJN 140mm sub-cannons at hull's sides were used or not at AAA - is a discussion in Japan.
I asked about it in Japanese Military forum.

There, people tell me about Nagato.
Nagato's 140mm had fired to planes at (only) Leyte battle.
Nagato's 140mm had no aiming system to Air, but at Leyte, they were used as AAA.
In truth, 140mm couldn't shoot down a plane, worked like a barrage of fear to enemy planes.

On this historical story, I keep Nagato's 140mm shooting enemy planes in my MOD.
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asheshouse

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Re: Rental Model IJN BB
« Reply #61 on: July 30, 2011, 02:11:03 AM »

I am sorry. I cannot help with ShdwRcv.  I have no knowledge about this.
It would be good to get it to work.

When you consider AA you should make compromises so as not to have a bad effect on FPS.

140mm could not have been an effective AA weapon but if you enable it to fire at aircraft then it will do so at maximum range. This is not realistic.

For smaller AA guns I make the effective range 50-65% of maximum.
This reduces impact on FPS, but may also be more realistic.
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asheshouse

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Re: Rental Model IJN BB
« Reply #62 on: July 31, 2011, 08:52:46 AM »

Visual Bug --  The smoothing groups for Hull3 seem to be wrong. The deck needs to be in a different smoothing group to the hull.
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mishapilot

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Re: Rental Model IJN BB
« Reply #63 on: August 03, 2011, 09:51:03 AM »

OH how nice!!!! Authentic Japanese BB is much needed and missed !   :o :o
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Filippo1995

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Re: Rental Model IJN BB
« Reply #64 on: August 04, 2011, 10:46:28 AM »

Beautyfoul ship!!! But I have a problem I've added all what was needed to add too the class files and I've not overwrite them, but when I start the game I've a 70% CTD so I've removed the chief.ini strips and now the game works fine, the ship name appear in the list, but it doesn't appear in game. What did I do wrong?
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razor1uk

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Re: Rental Model IJN BB
« Reply #65 on: August 04, 2011, 11:30:00 AM »

Wishing all whom are involved with fitting her out, goodluck, happier times and enjoyment; yours sincerly awaiting more 'wessels' (Alexi Pavel Chekov's accent) 8)

I think you mean Pavel Chekov. Don't you?

Doh' me :(
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propnut27

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Re: Rental Model IJN BB
« Reply #66 on: August 04, 2011, 04:00:33 PM »

I think you mean Pavel Chekov. Don't you?
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Schwieger

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Re: Rental Model IJN BB
« Reply #67 on: August 05, 2011, 03:57:40 PM »

Maybe you could leave me Fuso to do  :)

+1

Made a request for Fuso, (https://www.sas1946.com/main/index.php/topic,17698.0.html) might be something there you can use.
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western0221

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Re: Rental Model IJN BB
« Reply #68 on: August 05, 2011, 06:58:35 PM »

I'm not scratch 3D modeller.
Nagato is only rental.

So someone rent me Fuso 3D model, I will be able to convert Fuso into IL-2 1946 ;)
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bertrand

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Re: Rental Model IJN BB
« Reply #69 on: August 13, 2011, 05:00:10 AM »

any news ?
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western0221

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Re: Rental Model IJN BB
« Reply #70 on: August 13, 2011, 06:41:08 AM »

About Maraz Exporter question:

For Armament Head0.msh and Gun0.msh xyz position in my_hier.him .
at Head0's Pivot position set correctlly in Max, output to my_hier.him Head0.msh's Attaching xyz well.
But Gun0's Attaching is "To _ROOT_" xyz, not to Head0.
I want to be "Parent Head0" Attaching at Gun0.
What way to solve it?
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asheshouse

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Re: Rental Model IJN BB
« Reply #71 on: August 13, 2011, 06:48:06 AM »

I have not yet used the automatic heir.him function in Maraz Exporter, so I am not sure.

In Max have you linked the gun and head.
Use "Select and Link" to make the gun a child of head.
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