I rembember one sole Thread over at AAA, back in the days, a very small Thread, but this one here turned out to be a profund way on this Topic. Congrats gentlemen.
May I add an example of real and virtual colour, as some habit seems to be simply copy pasted all over the net,
regardless if using original data, colourchips or profund Software.
Just using Pallettes or Colourchips from any Bird found in the backyard, scanning or reproducing as professional as possible, might not help to overcome some thoughts that need to be made.
If I'm going to restore a 1:1 bird that's the profund way, but not for print-media, digital arts, scale-models. We learned this in our first Semester at the Arts-Academy, in a course at our colour-design faculty, one of only 3 existing in Europe. Taking care about colours.
My example shows the RAL 6013 Schilfgrün based upon Joaf Efratis restoration efforts on behalf the Israeli S-199.
The colour of this website:
http://101squadron.com/The author of the following claims it to be an exact as possible reproduction of the RAL 6013. Yes according the pics he made in real, under real lighting situtions. But what is real when moved into digital world? Does it stay real?
What we might see, as far as we enter digital colour work, the real tends to be very bright, actually too bright to call it real in virtual.
For that example to check virtual realness it's easy to use the pipette and ask RAL C1 Digital Lab what colour to use for digital work, printed media, I use my RAL licensed Software and get RAL 1000 Grünbeige as closest match?! ???
Yepp, sth. is described as the scale effect known to happen when painting scaled models in the real colour, to overcome we need to brighten or darken to get a real to close match.
This should not act as a throwing over Hickocks, Merricks or Ullmanns profund and exceptional work, but to get Skinners, artists in general to think a bit more about colour problems. There is no grab and go solution from the NASM workshop or Flieglack producer straight to digital, virtual workspace.
Simply relying on these real sources is no match for our virtual world. Make yourself familiar with the light-situation in IL-2, how it differs from the real, how it changes real colour, if you know what I'm talking about, you begin to think about a problem worth to be worked on, for everyone out there working on this topic.
Just check out the Me 262 preseries in it's allover RLM 76 and let it get the real, the effect might be the same as on the 101 sqn site, to me not surprising.
What pallette, of the 4 we got presented here
http://www.cybermodeler.com/color/rlm_comp2.shtmlyou take as your starting point, is your choice, for the differeing greens, it's simply just another Flieglack producer from where the paintchips come or according the real formula, who used other pigments. All 4 are based and researched the best way. No worry, only thing, the last Merrick publication is too bright, due to lamination. Remember the prob above, this becomes sticky.
That they need further tweaking, adjustments, refining to match IL-2 should be a personal goal and deal to every Skinner,
simply get into it, but make your own virtual pallette of the real-to-close.
Another thought might be when moving IL-2 matched colours into CloD, if you read my thoughts well you should get aware it's the same prob, and can't be handled just by copy pasting, someone must tweak again from the start according this game's lighting, it's different from IL-2. Ever wondered about the Barbie colours in CloD? Frightening.
It's a bit work, but worth, I did this after making mistakes myself, simply taking pallettes and wondering why my stuff looks strange.
What about fresh colours or wheathered? Stuff like that.
It's no flaming, finger-pointing, bumping or sth., but constructive criticism.
After all we speak about digital art, what we do there and how we achieve your work, is not important. But even there some thoughts must be made, like in the real arts or world.
thanks for this Thread, your patience and thinking more about colour
Have a nice Day