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Author Topic: What 'mods' are in Dark Blue World?  (Read 4002 times)

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GrEaSeLiTeNiN

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What 'mods' are in Dark Blue World?
« on: July 31, 2011, 09:24:29 PM »

Hi,

I'm kinda new to mods. Where may I find infomation on what Dark Blue World consists of? I've read the DBW stickies but it would be helpful if there was info/a list of what mods DBW is comprised of. Just curious, why is it called "Dark Blue World"?

Thanks!
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Kazegami

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Re: What 'mods' are in Dark Blue World?
« Reply #1 on: August 01, 2011, 11:17:16 AM »

It was named after some WWII movie.
Here you can find some of the features added in each new build, in the "features at a glance":
https://www.sas1946.com/main/index.php/topic,16539.0.html
All else I can tell you is that DBW is for offline players, as you may know and will not work online. It has too huge a crapload of mods to list. ;D

Code: [Select]
DBW Build 1.1 Features At-a-Glance
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Inherited from build 1.0 (included):
~~~~~~~~~~~~~~~~~~~~~

Fixed AHS in E and F series 109
addidng lastest boomer mapsfixes
added more QMP pro missions, from Le0ne, Gerax and Knochenlutscher

1.1:

New planes:
~~~~~~~

The number of new planes have been kept to a minimum while tests are ongoing about the limits of JDK1.3. However, there are some great one in here:

~Ki 100 Otsu by Japancat, with fixes by Birdman, and default skin by CirX
~Fokker G1 by Ranwers, Messer, Sani & Birdman, customised for DBW, dedicated to Netherlands service, new classes, improved gunsight view, beter tail logo texture, ect.
~Lublin R-XIIID and XIII floatplane, by Loku, awesome fully developed new planes for DBW! There is a third D-XIII slot, which will be inlcuded in future.
~Ar234C-2, by CirX, Sani and ModdingMonkey, with improvements by Birdman and cirx, and brand new default skin by CirX.

Also on the plane front:

~ The Me210's have their own Hungarian slot with painschemes now, CirX's treat.
~ The Hurricane MkI wooden prop also has its own 3d slot, with fabric wings skin by Phas3e! BOF here we come!
~ The L-5A sentinel artillery spotter by Flakiten and CY6 has been merged with the L-5 already in the game. Go blow some shit up. The Sentinels also now have properly good default skins by MishaMisha.


Cockpits:
~~~~~~~~~

Avia S199 classes were completely rewritten, full AHS now, and 109pack integration, by CirX
~All Ki84s now have opening canopies, thank to 200th_Sakagawa
~ Compass, gunsight, reticle and mask fixes for Me262 (Blue reticles is an urban legend folks, sorry!), Buffalo, A-20G, Finnish Brewster, do335s, He162, Me 163, Hurricane MkII, and POV fix and reticles for He219. Most by CirX, also from TT.
~ Beautifull He129 cockpit also rescued from horrible stock reticle.
~ Fi156 floor texture improved slightly
~ Reverted to I15Bis stock cockpit classes, replacing entire XTD folder to get rid of conflicting classes.
~ AFN enabled in FW190A2 and 3 cockpits , by CirX.
~ Blenheim cockpits imported from HSFX5. Cockpits by Ranwers with 3d by messer.Reflecter sight & Top turret by WTE_Newy HSFX 5 classes and adaptations by Charlie Chap

3d and textures:
~~~~~~~~~~~~~~~~

~ Loku fixed the D3A1, and this has been applied to the A2 also, by Birdman and CirX, and also features awesome new default skins by CirX, for both summer and pacific theaters.
~ A brand new new 250kgBombJ from 200th Kajinami
~ Added missing mat fix for certain other nation Bf109's from HaDes

And then amongst others, a HUMONGOUS amount of fixes by Birdman, the man! See the 1.1 build log for more details, it is too much to list. But highlights are:
- F9F-2 LODs fixed, ejection seat direction fixed (thanks Anto) and RedFox90's canopy mod applied
- Spitfire Mk.XIV damaged tail, keel and rudder meshes fixed so that they now have proper markings ovarlays and two-sided mesh in case of alpha holes.
- Spitfire Mk.XVI updated to Anto's latest version with smooth leading edge of wing and proper alpha channel in default skin.
- fixed and added the newer I-15 3d model by Ivan750.
- 3d LOD and damage fixes to AR234C, FokkerG1, L-5Artillery Spotter and U19A_Gun
- Mk13 torpedo positions fixed in A-20, Beaufighters, PBY and TBM/TBF.
- 200th_Sakagawa's new default skins added for A6M-22(Ko)
~ Added Docholiday's Mosquito CC Rocket position and 110C4 canopy position fix and F2 engine fix, updated by Birdman

....and many more... cheers Birdman!

Also, quite a bit of TLC was given to the tigermoth, by both Birdman and CirX.

then, ~ P.11c Engine mesh updates by Loku
~ P.11F new default skins by Loku

Also, T-6 trainer, ADF (object behind canopy) color changed from pitchblack (black hole in screen) to realistic black, by CirX

Also, I did this: ~ Wilcat f4f3, wingfold toggled for catapultmod compatibility. Fixed the wingfold direction issue that prevented this in the past. This is not perfect, the flaps protruding are a problem, but, it is just a quickfix.

"Catapultmod" you ask?

read on....



Functionality:
~~~~~~~~~~~~~

 ~ Included is the latest Beta of of Anto's "AI Package" mod for DBW.
There is a readme for it included, with instructions of fnctions an dfeatures of it. The highlights are:
- Certificate's AI (HSFX5 version)
- Carrier TO +catapult v5.3.3 by Fireball
- GATTACK mod by CY6, tested by Beowolf
- Ground Attack Orders mod by CY6, tested by Beowolf
- Sniper Gunner fix by CY6 and Riken, tested by Beowolf
- AI Overheating and Supercharger mod by Sani
- 'School for Robots' AI tweak by Recruit and Skipper
- Nightfighter AI tweak by Anto
- Zuti Friction mod


~ Also included is the latest version of MissionPro, that fixes all previous problems, from PAL, and with it,, a debugged and ARRANGED missions set for it by CirX. Quoted from the Quick Install txt: Included in build 1.1 is a rearranged and somewhat de-bugged set of missions for QMB Pro. Have a look and see if you will enjoy it that way. Maps are arranged by theater. If you dont like you can copy your old missions back, or if you like it, you can rename you own custom maps missions in the same format. The format is that, as long as the folder name, and the first part of the .mis file name is the same, QMBPro will see it. Inspect for yourself. Also, the sides are now called "Blue" and "Red" to fit in with outside-WW2 scenarios also.

~ Then there is also a host of fixes and improvements from our sister team at UP3, and while some of it is in here already, more of it will be triggered by the latest UP3 update. Happy days! Cheers Hades!

~ And last but not least, a COMPLETE REWRITE of the forgotten countries classes by CirX, which you may not notice right away, but which you will be thankfull for down the line when you do not hit that plane limit wall so soon!


MAPS:
~~~~

Boomer is the guy here, he did a huge amount of work, to get what we have correct, and to set us up for the massive map expantion packs that are just around the corner.
~ Updated map inis with latest fixes and versions from Boomer and fixes by Gilb57, fixes to all camouflage settings by Boomer & CirX, as well as airfield and other map fixes by Gilb57. Cheers dudes!


Sound:
~~~~~~

I save the best for last. The DBW soundsystem has been made independant from UP3, to avoid future confusion and cross-loading. We now have great flexibility. To kick this off, Several improvements have been made to weapon sound assignments file structures, And from Jiver we got a great Helicopter sound, now assigned to all chopper via the included buttons file (SAS 8.9 offline), as well as a nifty reassignment of the Airbrake souns, also Jiver's idea.
Our new base-soundfile has also been reviewed in detail and some sampling and other errors were not merely fixed, they were totally ass-raped, by CirX.

To solve a filesize problem, I removed Jiver's soundmod option form the new buils 1.1 super. It is now be available for seperate download : https://www.sas1946.com/main/index.php/topic,16540.0.html

The above list may seem pretty tall, but, there is a 100 and 1 small fixes and tweaks that were not even noted when they were done. And with each build DBW will get better and better.

I hope you enjoy this as much as I do.

Cheers!
CirX

PS: For modders who want to mess with stuff, I included as usual a full fileslist for the SFS archives in Build 1.1 in the Documents folder! Have a blast!
Code: [Select]
The following Options are available as JSGME mods, in DBW Build 1.1:

#DBW_6DOF NormalMouse by PAL and #DBW_6DOF XYMouse by PAL

Function: allows mouse setting of the 6DOF (view position inside the cockpit) without loosing the headshake effect
Author: P.A.L. (benitomuso), originally by sHr

Detailed Readme's in the documents folder

#DBW_6dofTrackIR_ClassFiles

Enable this only if you are using Track IR or similar device. Also select the 6dof/Track IR option in the il2fb.exe selector
Author: originaly by sHr, updated by CharlieChap

#DBW_Ecran Wide for 4.101

A wide Screen mod for IL2 4.101
Author: SAS CirX and Josse.

#DBW_Forgotten Countries Full and #DBW_Forgotten Countries Off

DBW comes with a full forgotten countries and markings mod, but has only some of those enabled by default. Choose other option with these selections.
Author: SAS~CirX, with help by Gaston , based on original mods by Sanka, and with help from: McWolf, CharlieChap, kopfdorfer, SAS~Anto, incorporating previous works by Veltro, Brandle and Bridgestock, Loku, and special mention to 102nd_YU_Devil, and jg54 Spookie

#DBW_FX_Small Collection

Readme In Documents folder
Author: Stuka_40, SG4_Loku, Maven, Fly!, CirX, HolyGrail, Potenz, F22-Raptor, carsmaster(AvSk)

#DBW_HakenCross Disabler

DBW has the german and finish historical markings enabled by default. Disable them with this option
Author: SAS~CirX

#DBW_MissionPro Combo by PAL

The latest Beta version of the full MissionProCombo mod. This reads it's QMB missions from it's own folder in Missions, called QuickQMBPro
Author:  P.A.L. (benitomuso)

#DBW_MyScreenshots as TGA v2.0

DBW comes with a mod that saves all your screenshots as JPEG files, and saves them neatly in the "MyScreenshots" folder.
Enable this option to save screenshots as TGAs instead of JPEGs.
Author: old version: QTim, this version: SAS~CirX

#DBW_AIMod

The AI mod for DBW in the JSGME options, is a beta, which is being developed still. Use at your own risk. More info in the "AIMod Readme" in the documents folder.


--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
Additional Items included in DBW Build 1.0:

Additional missions for QMBPro: All available QMB missions by Le0ne, Gerax and Knochenlutscher were added to the Missions/QuickQMBPro folder.

Recent Mapfixes by UP~Boomer are included

Build 1.1 super includes all the relevant and needed bugfixes that came out prior to Build 1.2. After succesfull install of build 1.1 super, proceed directly to build 1.2
Code: [Select]
DBW Build 1.2 Features At-a-Glance
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Planes:
~~~~~~~

~ New unique 3do slot for finnish I-153 by Loku, with new default skin by VP Media
~ New Unique 3do slot for Romanian Hurricane MkI with new default skin by CirX, also numbering texture improvement
~ Fw190D11 and 15 bounce fix by Birdman
~ Beaufighter 1,1C and X arming bug sorted
~ Updated/corrected 3d for S-199, with some other fixes
~ B24 bombdrop crash fixed

Cockpits:
~~~~~~~~~

~ Consistent and realistic reticles and revi12 leather pad covers for all german planes, gyro reticles also updated.
~ Updated Bf109Z cockpit and classfiles by CirX., with tectures from Freddy, Bolox.
~ Fixed the horrible P40-early cockpit mess, now cockpits and external models match sofar as gunsights and mirrors go. New improved ironsight mod by CirX, new cockpit repaint by CirX, building on work by Tyrl
~ Return of CirX's POV mod, as a JSGME option. Contains thus far about 1/3rd of all cockpits done, with regular updates to follow
~ New reticle glasses, and revi's for all 262's. AFN navigation for 262's fixed

CirXs POV MoD:
~~~~~~~~~~~~~

~ This is a jsgme option for those who want it. It is the original POV mod tailored to every plane individualy. This version is being adapted for DBW specifically. With each build, it will be expanded and more cockpits added. So far there are about 90 cockpits done. Listing at the bottom of this document.

3d and textures:
~~~~~~~~~~~~~~~~

~ MiG3 prop texture imporvement
~ Fixed Mig17 white-out exhaust funnel
~ Reverted MgFF tracermesh to original yellow/red, and adjusted smoketrail frequency, also added back smoketrails to BredaSafat 127s
~ Added optional Mg17/131 and Browning 303 smoketrail mods

Functionality:
~~~~~~~~~~~~~

~ AI mod is now a jsgme option: This is so we can quickly and easily update it in future, and so that it can be more easily disabled by those who seem emotionaly unable to do so manualy to check if it is the cause of a bug they wish to report.
~ Included sas offline buttons v 8.9
~ Also included is the latest version of MissionPro, that fixes most previous problems, from PAL
~ Fixed Phillipines QMBPro missions
~ HGuderian added a little historical correction to the country.properties and country_ru.properties
files for Forgotten Countries mod.
1) Italian '43-'45 side is named more properly as "R.S.I. - A.N.R. '43 - '45" (which
means "Social Italian Republic - Republican National Aviation) cause this is the
official nomenclature of the non occupied North Italy since 1945.
2) Pre 08/09/1943 the italian side Air Force was named as "R.A. - "Regia Aeronautica"
which means "King's Air Force".

MAPS:
~~~~

~ Added elements of VP latest mapmods, plus lots of his maps inis for pacific and cbi maps, and the textures they required, by Avala, Redko, SL, ect.
~ Added an excellent repaint of the default Eastern Front maps by SLADE - Kuban, Crimea, Prokhorovka, Smolensk, Stalingrad, Gulf of Finland. All textures re-assingments and texture saturation and coloration fixes by CirX
~ Palau load ini fix
~ Set up filestructure for upcoming UP/DBW Massive Map Expansion Packs.

Sound:
~~~~~~

~ Extensive recutting and mastering of Centaurus soundset for Seafury, replacement of prs with edited file from Jiver's set
~ Replacement and remastering of top end sabre soundfiles

I hope you enjoy this as much as I do.

Cheers!
CirX


POVMoD list so far:
~~~~~~~~~~~~~~~~~~~

~ See documentation inside the download   
Code: [Select]
DBW Build 1.3 Features At-a-Glance
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Planes:
~~~~~~~

~ New 3do slot to Fw190A-7 Sturm, with new default skin, and flatcanopy to outside model of both A-7s, adjusted loadouts, and external modeling and opening canopy all by CirX(for moviemakers and screenshots mainly, it is not functional, just eye candy, but the A7 Sturm does have a unique FM and damage model.
~ Also external opening canopies for other Fw190s. Internal Open canopy view will come later.
~ Early P40 LOD fixes by Birdman
~ Solved Cargo dropping crash when dropping BombCargoA loadouts.


Cockpits:
~~~~~~~~~

~ Solved Me262 opening canopy from inside visibility error from bld1.2
~ give credit for Poncho who did the first P40 ring and bead mod, the updated version was in Build 1.2
~ Added cockpit repaints fron Tyrl, repacked and inlcuding several fixes by Birdman, and some textures re-texturised and re-surfaced, as well as colour corrections in some places by CirX, for:
A5M4
Ki27
Ki43
F4U

Also Via Birdman:
Blenheim Mk1 corrcted frames added and other details (by Newy)
CR42 repaint from HSFX 5
P11 repaint put onto P11F

~ MiG-3 repaint in UP3 applied also to UB/ShVAK variants
~ New Morane Cockpit canopy and other details by T, Tyrl, ton414, mirror tex and horizon tex and desats and new reticle by CirX
~ Added I-15M repaint by Alge_1
~ Small improvements in color and texture to cockpits: La5 to La7, P39s by CirX
~ Reworked and added Baracca's Mc202 and 205 cockpit repaints
~ replaced all those cursed mirror texture files with "MIRROR" written on them
~ all Ta152H and C cockpits smarted up. Also used some elements from Burn's repaint in this
~ P-38 Cockpits get upgraded based Fly_Zo's old repaint ,reworked by CirX, with elements added from other P38 cockpits I could not identify the author of.(let me know if you spot your work there)

CirXs POV MoD:
~~~~~~~~~~~~~

~ a few cockpits added, see list below

3d and textures:
~~~~~~~~~~~~~~~~

~ Enormous amount of textures added for map support.

Functionality:
~~~~~~~~~~~~~

~ I include the latest Beta of the complete AI mod from Anto. this is still having some issues, but I believe much less than the previous version I put out here. It is jsgme and replaces the previous version, and you are on your own if you choose to use it. PLEASE read the readme's on it in the Modact3documents folder, there is a LOT of realy awesome stuff in this already. I MEAN it, read it now! NOW!!!!


MAPS:
~~~~

~ Fixed CAN_Channel airfield texture bug

~ These are the new maps added to the all.ini:

ag_Andalucia ag_Andalucia/load.ini
ag_Aragon ag_Aragon/load.ini
ag_Baleares ag_Baleares/load.ini
ag_Cartagena ag_cartagena/load.ini
ag_uf_Madrid ag_uf_Madrid/load_1024.ini
zip_Alpen zip_Alpen/zip_Alpen_load.ini
zip_Anzio zip_Anzio/load.ini
ag_ArchangelskS ag_Archangelsk/load_s.ini
ag_ArchangelskW ag_Archangelsk/load_w.ini
ag_Australia ag_Australia/load.ini
ag_Chaco ag_Chaco/load.ini
ag_Cuba ag_Cuba/load.ini
ag_Dakar ag_Dakar/load.ini
ag_Djibouti ag_Djibouti/load.ini
ag_Formosa ag_Formosa/load_Redko.ini
ag_Hankow ag_Hankow/load.ini
ag_Hanoi ag_Hanoi/load.ini
ag_Hejaz ag_Hejaz/load.ini
ag_Hormuz ag_Hormuz/load.ini
ag_Iraq ag_Iraq/load.ini
ag_Madagascar ag_Madagascar/load.ini
ag_Mozambique ag_Mozambique/load.ini
ag_New_Georgia ag_New_Georgia/load.ini
ag_uf_Ifni ag_uf_Ifni/load.ini
agcz_Biscay agcz_Biscay/load.ini
Benghalli Benghalli/load.ini
fly_Z_BOB_S   fly_zo_BOB/fly_Z_normS_load.ini
fly_Z_BOB_A   fly_zo_BOB/fly_Z_normA_load.ini
fly_Z_BOB_W   fly_zo_BOB/fly_Z_normW_load.ini
Blumax_Online8Islands Blumax_Online8Islands/load_v2.ini
Coral_Islands  Coral_Islands/load.ini
VKG_Grand_Canyon VKG_Grand_Canyon/load_X.ini
Nachtjagd_RLV   RLV_Night/load.ini
BB_North_Vietnam BB_North_Vietnam/load.ini
zip_Monte_Cassino zip_Monte_Cassino/load.ini
Slovakia_1955 Slovakia/load_1955.ini
Slovakia_1955_winter Slovakia/load_1955w.ini
SNARKJungle SNARKJungle/load.ini
TKM_net8islands TKM_net8islands/load.ini
TKM_net8islands_v2 TKM_net8islands/load_v2.ini
TKM_PacificIslands_b1 TKM_PacificIslands_b1/load.ini
PS_South_VietNam PS_South_VietNam/load.ini
CAL_Zimbotho CAL_Zimbotho/load.ini



I hope you enjoy this as much as I do.

Cheers!
CirX


New cockpits added to the POV Mod::
~~~~~~~~~~~~~~~~~~~

F4F-3                                                                                                                                                                                                                 
F4F-4                                                                                                                                                                                                                 
F4U-1                                                                                                                                                                                                                 
F4U-1A                                                                                                                                                                                                                 
F6F-3                                                                                                                                                                                                                 
F6F-5                                                                                                                                                                                                                 
Il-2-1940Early                                                                                                                                                                                                         
Il-2-Late                                                                                                                                                                                                             
Ta-183                                                                                                                                                                                                                 
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DFTBA

arquillos

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Re: What 'mods' are in Dark Blue World?
« Reply #2 on: August 08, 2011, 02:45:52 PM »

By the way, the film is: http://www.imdb.com/title/tt0244479/
Nice movie ;)
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