Slink's Sunday Evening Entertainment Programme;Here are temporary downloads for the alpha test version for DBW 1.7 and DCG 3.47 beta, 'fraid it's nearly 200MB.
This is really just a filler while I sort out the DCG compat files, will come down again later.
Just unpack this into your IL2/jsgmemods folder, making sure it's the first mod to get loaded in the #DBW directory (note the leading "!!!s").
Don't forget to copy the 109 skins into the other 109 skin folders before enabling in jsgme or only the 109E1/4 will have skins... two sets, E1/E3, and E4 upwards.
This is just a minimal reduced version, still lots to do here, most airfields still need the statics arranging, timetable not complete, graphics are not final, needs the historical texts etc, and a larger separate skin pack, but as an alpha it's much bigger than any previous campaign. Well, it's a makeover mod really, but still just an alpha, not really ready for gameplay testing yet, but might be interesting to play around with... but for now just a trial run for a bit of fun. See if you can spot the aces, should all have chimps' faces, and Luftwaffe aces get separate skins (squad generic at this stage).
You fly the "Player Squad", if you want to change the name look in the instructions.
Some things to check out apart from choosing sides and setting up (see the txt file for instructions);
Uses Cannon's maps for now to get things moving, they should all work in stock DBW. Includes the 1024 textures with alpha channel and tgb extension (for close high res, distant low res, but can you see any difference? CY6's Fire object also extends view distance, any effect? The mega map is still in progress... and it really does need a bigger map.
If you prefer to have all the static scenery on the maps just disable (rename) the 1940actors.static file in the mod folder, it will then use the full DBW stock file with all the objects, but this might be slower, at least when down low, and the load is already rather high. I've always been cursed with lag and pauses, dynamic weather/vectors may make it worse, how does it perform for you?
Is it simple/easy to install and set up, instructions a bit basic still, looking at an exe eventually.
All campaigns work? Timetable and maps aren't complete yet, but how do things progress? (may take some time...) You're meant to start at the beginning and work through, but here everything is enabled so you can start anywhere.
The vectors can tend to send the entire RAF after a single bomber, think of it as a confused rookie controller...
Missions can be very long if you let events play out, use unlimited ammo for fun, lets you stay up longer, but watching everyone else is quite absorbing too, as long as you watch the DCG density... there can be over a hundred planes in the air in the later stages, but it should start out slow and then build up, so if things start overloading turn it down.
The He115 and Su2/Defiant are just experimenting for looks, nothing special yet.
This includes the basic required mods, you can use others with it too, but it will override anything trying to give the same effects (like impact flashes, deWilde...)
Try it out, if anything is unclear let me know, would appreciate feedback if people have the time, Good luck!
Download in first post
CREDITSDigital artwork by Wiek Luijken;
www.luijken.com (excellent stuff, go look).
Paul Lowengrin for DCG, without which IL2 would be just a game.
CirX and the SAS for Dark Blue World.
Brave Initial Testing done by dietz, thanks Jim.
Elements inc some rds & srd layouts from BoB Campaign Lonestar
Screens & Graphics Slink
New GUI colours Baraca
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DBX (conversion Slink) FGA9Hunter
DH89 Blitz
Wellington Ranwers
Do 17Z-0/2 Ranwers/SAS~Crazyflak/RDDR
(Plutonium Effects files) HG&P
He46C2 Dreamk with fix by Birdman
Base Mats from Decalshine McWolf
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Plane Skins Various Artists, see plane skins for ID
Bf 109 skins primarily by Revolver~I./JG 53_MAD at adlerhorst-hangar.com
Crappy Default Skins mostly by me, except:
BlenheimMk IV, IVF ?
Gladiator MkII Pavlac
He 46C2~Hs126 Slink, based on originals by Juanmalapuente/Albert Von Grewe
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Semi-Real AA Zloy Petrushko
C&Cv2/Ground Target Order/Ambient Airfield sounds CY6
Distress Call Position Burn
Unlimited Ammo with Limited Bombs and Rockets SAS~Storebror
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GB/DE Pilot Skins elephant
BoB1969 Pilot Skins Purgatorio
Aces Pilot Skins max_thehitman
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Channel Map_M (Resized & Indexed Slink) xxx?
1024 Channel HiRes textures restored Birdman
(alpha channel & tgb Slink)
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Variable Temperature MANYSH
Thunder & rain sounds (prs Slink) BlueAngel01
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and any I may have missed at this early stage, please PM me at SAS if you see something I've forgotten amidst the chaos or can fill a gap...