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Author Topic: New gunfire effects.  (Read 23826 times)

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CWMV

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Re: New gunfire effects.
« Reply #48 on: August 14, 2011, 05:27:34 PM »

Same here. Like I said no issues in either UP or DBW.
Can someone else duplicate this CTD?
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Gerson

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Re: New gunfire effects.
« Reply #49 on: August 14, 2011, 05:32:45 PM »

Downloading and playing-testing in few minutes
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Knochenlutscher

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Re: New gunfire effects.
« Reply #50 on: August 14, 2011, 09:42:54 PM »

 8) Cool effects, Thanks CWMV
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CWMV

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Re: New gunfire effects.
« Reply #51 on: August 14, 2011, 10:00:36 PM »

No problem, glad they work for ya.
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slipper

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Re: New gunfire effects.
« Reply #52 on: August 15, 2011, 05:11:23 AM »

CWMV

Downloaded your mod again, and everything appears to be working fine, not sure what was happening, but thanks for your help and for posting this mod.

I have included a link to my 3DO folder, which contains different effects for aircraft engine smoke, not cinematic but quite lifelike i feel. My effects folder has had a bit of mix and match going on, but i believe the effects are due to a file HolyGrail sent me a while back, so i thank him for this.

https://www.mediafire.com/file/zs4fvcvobcd02bi/3DO.rar

See what you all think, i really like the new effects but everyone is different.

Instal instructions, just drop the 3DO file included into the folder

000_Uwe's effect compilation, and overwrite when prompted (back up first in case you do not like them)

I am also including a link to CY6's excellent Napalm effect which i use, one of many excellent mods by him, i urge you all to try them.

https://www.sas1946.com/main/index.php/topic,4256.0.html

Thanks again for this mod compilation, and thanks to all the modders for making it possible.

regards

slipper


edit :-

I have reuploaded my 3DO folder in .rar format, to save having to download all files separatley, as kindly pointed out by hguderian, thanks mate  ;)

cheers all

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hguderian

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Re: New gunfire effects.
« Reply #53 on: August 15, 2011, 05:24:50 AM »

@slipper
Hi...may you re-upload your Effects folder as .zip or .rar...cause without upgrading mediafire to pro I must download one single file at time.

I want to take a look at your effects comparing them to my mixed ones.

Thank you in advance.

Regards
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CWMV

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Re: New gunfire effects.
« Reply #54 on: August 15, 2011, 11:00:25 AM »

Very cool slipper, looking forward to checking these out.
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hguderian

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Re: New gunfire effects.
« Reply #55 on: August 15, 2011, 11:22:43 AM »

Thanks to you!
Cheers

EDIT

What is intended to do the WhiteEngineWaveTSPD.eff (in your 3do is WhiteEngineWaveTSPD.eff.eff)? ....I ask that cause this file isn't in the original Plutonium release.
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slipper

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Re: New gunfire effects.
« Reply #56 on: August 15, 2011, 12:03:37 PM »

hguderian

Quote
What is intended to do the WhiteEngineWaveTSPD.eff (in your 3do is WhiteEngineWaveTSPD.eff.eff)? ....I ask that cause this file isn't in the original Plutonium release.

afraid i have no idea mate, i am not a modder in any way, shape or form, this just happens to be a mix of different effects packages, but i think mainly they are HolyGrails.

I pm'ed HolyGrail quite a while back about increasing the engine smoke a bit on his mods, and he sent me an edited file, i can upload it if you like but as far as i am aware the only changes were in aircraft smoke.

as regards the file WhiteEngineWaveTSPD.eff.eff i have not edited it myself so it must have always had this name, does it do anything if you edit it to .eff ?

regards

slipper
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hguderian

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Re: New gunfire effects.
« Reply #57 on: August 15, 2011, 12:08:27 PM »

It give me a bunch of java errors (in game as in tracks) also if I rename it. As I said I've never see it into Plutonium.

I like for sure to see what HolyGrail had modified in that file ;=))

 
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CWMV

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Re: New gunfire effects.
« Reply #58 on: August 15, 2011, 04:38:19 PM »

Ok DL'ing and trying them now!
The napalm worries me though, have you noticed any detrimental effects with framerates?
I mean I'm not worried about it for myself, I average 59.5FPS with Vsync on.
EDIT: Did a very short (15 second) ntrk and tested FPS with and without the napalm.
Stock napalm average FPS was 59.9
CY6 napalm average FPS 59.8
Id say its not a concern! And it looks great. Think I'm definitely going to use this!

As to the 3DO, Slipper when did you get these? A lot of the files contained are the same, ie plutonium effects I guess, but they seem a bit older and some are missing.
I didnt have any issues running it, i simply "-" out the 3DO folder in my compilation and put yours in, but the effects didnt seem to be any more than standard plutonium/uranium pack mods.
I did like the fire from burning fuel tanks though, Ill have to find the correct file/texture for it! :D
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slipper

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Re: New gunfire effects.
« Reply #59 on: August 16, 2011, 04:19:31 AM »

CWMV

Quote
As to the 3DO, Slipper when did you get these? A lot of the files contained are the same, ie plutonium effects I guess, but they seem a bit older and some are missing.
I didnt have any issues running it, i simply "-" out the 3DO folder in my compilation and put yours in, but the effects didnt seem to be any more than standard plutonium/uranium pack mods.
I did like the fire from burning fuel tanks though, Ill have to find the correct file/texture for it!

Yeah this was one of my old mods from about a year and a half ago, it was in my old 4.09m MODS folder. Like you said it is most probably Plutonium from HolyGrail, i can not say for sure has it's been a while, and i have messed about with effects in this Mods folder to make things compatible under 4.09m.

I remember asking HolyGrail if there was anyway to increase the smoke from the engine fires, with reference to his default plutonium mod, and he sent me an edited plutonium file, with all the same effects just more engine smoke.

I salvaged this from my 4.09m Mods folder to use in my current DBW 1.5 installation, i could not find the files/textures that gave the extra smoke, i tried a few. so i ended up copying the 3DO folder from my old 4.09m MODS onto yours (the same 3DO folder i uploaded for you) Thats why a lot of files are old ones, but i could not find the relavant files.

I would be interested if you manage to find the files/textures that deal with the engine smoke, then maybe we can 'graft' it onto the latest effects package, without affecting anything else.

cheers mate, and best of luck

slipper  ;)
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