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Author Topic: New gunfire effects.  (Read 23817 times)

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CWMV

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Re: New gunfire effects.
« Reply #24 on: August 11, 2011, 10:40:02 AM »

If you guys will test this out thuroughly, then we can include it into DBW as an SFS option. :)

I prefer this if it is possible thank you :)

Me too! Big thanks for the link CWMV ;)
;D
No problem, glad it was of use!
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zack

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Re: New gunfire effects.
« Reply #25 on: August 11, 2011, 11:35:35 AM »

Can anybody post the printscreen - I'm curious how looks the smoke effects (f.ex. burning engines etc...).
Thanx.
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CWMV

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Re: New gunfire effects.
« Reply #26 on: August 11, 2011, 01:11:08 PM »

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LuseKofte

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Re: New gunfire effects.
« Reply #27 on: August 11, 2011, 01:59:09 PM »

I cant leave the B-26 alone either  ;D
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bomberkiller

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Re: New gunfire effects.
« Reply #28 on: August 11, 2011, 02:18:15 PM »

Hi CWMV,

Your "Mod-folder" is nearly perfect. Have only deleted the "Clouds"-folder, this clouds looking like cottenballs... lol.

Thank you very much for this option, it's great!

Gerhard
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FAC N° 9 ...cheers mein Schatz

SAS~Tom2

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Re: New gunfire effects.
« Reply #29 on: August 11, 2011, 02:43:47 PM »

CWMV: Thanks man! Will try it, also activated Little effects today..will test that later.

Cheers

Tom
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zack

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Re: New gunfire effects.
« Reply #30 on: August 12, 2011, 10:06:51 AM »

Slipper: I will post the files to disable tonight.

Hi CWMV, do You have the list of  files responsible for that engine BIG smoke?
Your pack is great , but I would like to switch-off/remove that effect only.
Thank You.
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CWMV

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Re: New gunfire effects.
« Reply #31 on: August 12, 2011, 05:47:37 PM »

Well if you want to switch anything off you'll have to do some leg work, but here's what needs to be done.

To replace the smokes that are in this (soccoristas cinema effects mid air smoke) with the standard plutonium effects smokes you'll need to open plutonium effects. Go to
Drive:\Plutonium_Universal_Max_Effects_V1\3DO\Effects\Aircraft
and take the files BlackHeavySPD.eff and BlackHeavyTSPD.eff and put them into this effects pack at
Drive:\000_Uwe's effect compilation\3DO\Effects\Aircraft\
Allow them to overwrite and replace what is there already.
With these two files if you try to just remove them without replacing their equivalent from Plutonium effects you will be left with the stock effects smokes. They MUST be replaced with their equivalent from plutonium effects.

and then remove the files
HumoFuegoMotor.mat
HumoFuegoMotor.tga
HumoFuegoMotor1.mat
HumoFuegoMotor1.tga

located in Drive:\000_Uwe's effect compilation\3DO\Effects\Textures\

My recommendation is that if you don't care for the effects here simply throw together a compilation of your own. Because in reality your going to put more work into trying to remove/customize the effects found in my quaint little package than you would just putting together one of your own.
All of the mods that are in this are readily available, and the instructions for making them work are all in their specific threads.
All you need to know is the basics of the structure necessary to make stuff work in the mods folder and you'll be good to go!

And I'm happy to help. It took my computer-illiterate butt less than 10 minutes to throw this little pack together, I'm sure all of you are more than capable of it as well.
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CWMV

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Re: New gunfire effects.
« Reply #32 on: August 12, 2011, 05:58:05 PM »

Hi CWMV,

Your "Mod-folder" is nearly perfect. Have only deleted the "Clouds"-folder, this clouds looking like cottenballs... lol.

Thank you very much for this option, it's great!

Gerhard
Hell I forgot there was a clouds folder in there!
Think I may have to remove it on my end as well! :D

EDIT: Wow, a lot of people have downloaded this now. Please post up if its giving you issues!
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Gerson

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Re: New gunfire effects.
« Reply #33 on: August 12, 2011, 06:36:06 PM »

I deleted the clouds folder and now my clouds are OK
All the rest works fine
THANK YOU
All the best
Gerson
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slipper

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Re: New gunfire effects.
« Reply #34 on: August 13, 2011, 05:57:51 AM »

CWMV

Thanks for that

Quote
To replace the smokes that are in this (soccoristas cinema effects mid air smoke) with the standard plutonium effects smokes you'll need to open plutonium effects. Go to
Drive:\Plutonium_Universal_Max_Effects_V1\3DO\Effects\Aircraft
and take the files BlackHeavySPD.eff and BlackHeavyTSPD.eff and put them into this effects pack at
Drive:\000_Uwe's effect compilation\3DO\Effects\Aircraft\
Allow them to overwrite and replace what is there already.
With these two files if you try to just remove them without replacing their equivalent from Plutonium effects you will be left with the stock effects smokes. They MUST be replaced with their equivalent from plutonium effects.

and then remove the files
HumoFuegoMotor.mat
HumoFuegoMotor.tga
HumoFuegoMotor1.mat
HumoFuegoMotor1.tga
located in Drive:\000_Uwe's effect compilation\3DO\Effects\Textures\

I know i am being a bit picky, but the cinematic effects, and the default engine fire are to much, and plutonium effects are not enough.

Does any one know of an engine fire/smoke effect that is somewhere in between pleas?

regards

slipper
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CWMV

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Re: New gunfire effects.
« Reply #35 on: August 13, 2011, 07:48:18 AM »

If I may slipper, why do think they are too much?
To my eye they are spot on for burning fuel/material, at least where I've seen it in my life.
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