Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: 1.4 DBW Problem  (Read 2243 times)

0 Members and 1 Guest are viewing this topic.

jont122

  • member
  • Offline Offline
  • Posts: 19
1.4 DBW Problem
« on: August 09, 2011, 01:09:56 PM »

Hello

Upgraded for a working 1.3 build. On QMB flying a Spitfire Mk1. and know enemy, I loads to about 85% then come up with "Mission loading failed : mesh 3do/humans/paratroopers/russia/mo no.sim not created"

Any clues?  :(
Logged

Kazegami

  • target
  • member
  • Offline Offline
  • Posts: 725
  • Everyone is dumb, but some are dumber than others
Re: 1.4 DBW Problem
« Reply #1 on: August 09, 2011, 01:15:56 PM »

I don't know... something's missing... but try upgrading to build 1.5 ;)
Logged
DFTBA

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 8630
Re: 1.4 DBW Problem
« Reply #2 on: August 09, 2011, 02:04:14 PM »

what map? a large one, maybe the Channel map?
try a different RAM setting. usually 512MB works best.

this is a common bug, no specific DBW error
use the searchfunction, you will find loots of stuff on the paratrooper error.
Logged

LuseKofte

  • member
  • Offline Offline
  • Posts: 6947
Re: 1.4 DBW Problem
« Reply #3 on: August 09, 2011, 02:06:46 PM »

Set the selector on lowest mb ram and try again it usually helps for some reason
Logged

jont122

  • member
  • Offline Offline
  • Posts: 19
Re: 1.4 DBW Problem
« Reply #4 on: August 09, 2011, 11:51:56 PM »

Hello

Upgraded for a working 1.3 build. On QMB flying a Spitfire Mk1. and know enemy, I loads to about 85% then come up with "Mission loading failed : mesh 3do/humans/paratroopers/russia/mo no.sim not created"

Any clues?  :(

Tried it again, and its fine?

Also upgraded to 1.5 and thats okay know?

Regards
Logged

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 8630
Re: 1.4 DBW Problem
« Reply #5 on: August 10, 2011, 08:07:07 AM »

then why posting as a question with ? questionmark?

or are you asking something?
Logged

jerryb

  • member
  • Offline Offline
  • Posts: 57
Re: 1.4 DBW Problem
« Reply #6 on: August 10, 2011, 09:06:01 AM »

Hi, look at my question a bit further down (paratroops), the answer is very simple.
Logged

pierre1946

  • member
  • Offline Offline
  • Posts: 150
Re: 1.4 DBW Problem
« Reply #7 on: August 10, 2011, 11:15:50 AM »

SAS_Storebror (a.k.a. Mike) reports thus:

This error ("Mission loading failed: Mesh3do/humans/Paratroopers/Russia/mono.sim not created") occurs while textures are loaded
   into your graphics card's memory. When the size of these textures exceeds the memory limits of your graphics card, mission
   loading stops with this error message.
   
    Why is it always the Paratroopers causing this error?
   
    It isn't. Forget about the error message contents, it's plain bullshit.
   
    So what exactly do these parameters do?
   
    They let your system compress the textures with a so called "S3TC" texture compression algorithm, which gives a very good
   performance and much reduced texture size with just a slightly loss of texture quality (regarding quality however the
   implementation of S3TC, depending on your graphics driver, might cause slightly frayed texture edges).
   
    Why do I need to set two parameters for just one thing?
   
    Good question. Maybe just to confuse the russians ;)
   
    Joking aside, one parameter would logically do, but things are like they are, don't waste time worrying about it.
   
    What happens if I set just one of the two parameters?
   
    Simply said, it just won't do the trick. You need to set both in order to get the texture compression to work correctly.
    Okay, got it. But now I forgot the right flag parameter's names and settings...
   
    No problem, here you go:
    In your IL-2 game folder you'll find a file "conf.ini". Open this in notepad (or your favourite text editor) and set these
   two parameters in the section [Render_OpenGL] accordingly:
    TexCompress=2
    TexFlags.TexCompressARBExt=1
Logged
Pages: [1]   Go Up
 

Page created in 0.072 seconds with 22 queries.