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Author Topic: Question on Java aircraft limitation  (Read 6281 times)

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CWMV

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Re: Question on Java aircraft limitation
« Reply #12 on: August 11, 2011, 01:21:11 AM »

Well now 110G, we cant expect them to give up all their secrets!  ;D
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SAS~Storebror

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Re: Question on Java aircraft limitation
« Reply #13 on: August 11, 2011, 02:03:00 AM »

we cant expect them to give up all their secrets!  ;D
This could be the beginning of a long lasting friendship, but... well... no, today I've planned to be a friendly fellow.

Mates, if we'd have it ready, we'd release it, but currently we're in the brainstorming phase.
Think of this additional mods limit issue like a milk churn which has still room for some additional milk inside, but if we pour it in, we can't lift the churn anymore since we'd break the handles.
We know of several places to put additional handles on and we know of methods to improve the existing ones, the task is to find the easiest method to improve the churn in a way it can be filled completely in the future without causing any additional issues further on.

Cutting the churn in two halfs doesn't look like a suitable solution.

Best regards - Mike
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HundertzehnGustav

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Re: Question on Java aircraft limitation
« Reply #14 on: August 11, 2011, 03:10:51 AM »

so its a matter of filling up the remaining cubic inches.
damn, i was , maybe maybe hoping for you guys tr create "virtual Slots" or something like that.
slot consolidation and loadout configs have already helped a lot.

excuse me, storebror... i am just one damn curious, yet clueless, bugger...
it affects my projects and dreams too.

(maybe a 1950++ game is after all not a bad idea, with only the necessary planes and pieces... grumble think think)
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SAS~Storebror

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Re: Question on Java aircraft limitation
« Reply #15 on: August 11, 2011, 03:54:52 AM »

you guys tr create "virtual Slots" or something like that.
We are virtual sluts already, does this count too? :P

Really: Let's see what we can do about it. We all have real lifes to live, but don't worry, we're by no means a privy council. If we have news to tell, we'll tell. In the meantime, if you've got a question, go ahead and ask. We do listen.

Best regards - Mike
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HundertzehnGustav

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Re: Question on Java aircraft limitation
« Reply #16 on: August 11, 2011, 04:48:00 AM »

double thumbs up!
:))

no you guys, and especially you personally... dopnt only listen and take ideas. i am glad you *answer* as well.
I am tranquil now... with SAS - brainz on the matter, i am hopeful we can load this game with more than is possible today.

someday.

Thanks!
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DD_BadAim

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Re: Question on Java aircraft limitation
« Reply #17 on: August 11, 2011, 09:45:37 PM »

You've gotta love this place.....mystery, intrigue, virtual sluts; this is better than politics!
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SAS~Anto

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Re: Question on Java aircraft limitation
« Reply #18 on: August 13, 2011, 02:02:05 AM »

Its one of the reasons I asked about breaking the game into ETO,PTO, Jet age, etc.
But that DEFINITELY wasn't a popular Idea, I think if possible some here would have lynched me!
But really, how else will the game expand?

Well funny that. With these java issues surfacing, that idea is being discussed. Instead of theatre though, we are considering the option of breaking it down by 'age'. I.e. there will be WW1 plane set, WW2 and then a post-war set. This still means the WW2 set will be within sight of the memory limit BUT this could be 50 odd aircraft of room, which is more than sufficient.
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CWMV

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Re: Question on Java aircraft limitation
« Reply #19 on: August 13, 2011, 02:14:02 AM »

Its one of the reasons I asked about breaking the game into ETO,PTO, Jet age, etc.
But that DEFINITELY wasn't a popular Idea, I think if possible some here would have lynched me!
But really, how else will the game expand?

Well funny that. With these java issues surfacing, that idea is being discussed. Instead of theatre though, we are considering the option of breaking it down by 'age'. I.e. there will be WW1 plane set, WW2 and then a post-war set. This still means the WW2 set will be within sight of the memory limit BUT this could be 50 odd aircraft of room, which is more than sufficient.

Would breaking it up as such make it easier to specialize in each era? IE no need to code missile and radar commands into the WW1/2 parts, and no need for a blip switch outside of WW1, etc.
What are the arguments against such a break?
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SAS~Anto

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Re: Question on Java aircraft limitation
« Reply #20 on: August 13, 2011, 02:35:51 AM »

Separating out the WW1 stuff is easy enough, the rest of it is damn difficult. There are a lot of class dependencies which means that even if we remove the aircraft, the core game might still call upon that class. The result is either a) you don't get that much of a Java benefit or b) if you removed the aircraft class, when the game tries to call it the game crashes.

So for the Jet Era stuff which edits many core classes and in particular the AI Mod, it has been built upon this intergrative approach and hence it will take a huge amount of time to remove and re-write these references. It also has other effects. I've done something very similar to this for the AI Mod, where there is a ModAct version currently in beta. To prevent potential conflicts, I've had to disable about 50% of it features.

Anyway, it is possible, but then instead of supporting 3 game versions (DBW, SAS, and UP3), we would technically be supporting another 2 on top of that (DBW for WW1, WW2 and Post-War). Most of us are struggling with it as is, so really we would like to avoid splitting the game if possible. Anyway, whilst splitting the game can make more headroom, it doesn't solve the issue of the memory limitation (which we are stuck with whilst IL-2 can only run on Java 1.3)
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CWMV

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Re: Question on Java aircraft limitation
« Reply #21 on: August 13, 2011, 02:41:11 AM »

Lol...man there just isn't a simple answer is there?!
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SAS~Anto

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Re: Question on Java aircraft limitation
« Reply #22 on: August 13, 2011, 03:04:02 AM »

Lol...man there just isn't a simple answer is there?!


Unfortunately there isn't. Prior to UP3 this was predicted and there was a massive effort to clean-up the flyables list, which included combining slots and axing rare, experimental or useless aircraft. This did piss off a few campaign builders but oh well. Anyway, as DBW has been growing in content rapidly, this has precipitated the problem and as per Mike's analogy, before we were just moving the 'milk churning handle' around. Now we need to consider a new way of churning milk.

If you want I can add in another vague analogy? But yeh this is a complex issue which will take some time to resolve.
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CWMV

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Re: Question on Java aircraft limitation
« Reply #23 on: August 13, 2011, 03:19:41 AM »

No I get it, no more analogies, please! :D
Look forward to seeing how you guys get around it.
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