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Author Topic: Lockheed T-33  (Read 16887 times)

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Trucmuche

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Re: Lockheed T-33 (4.09)
« Reply #12 on: August 17, 2011, 05:09:23 AM »

Probleme simple: si l'avion explose à l'apparition, c'est que le moteur désignén'existe pas dans le Buttons ou n'est pas le bon dans la class FM de la bete!

Simple explanation: if the aircraft explodes when spawning that's because the motor/engine is not the right one in the Buttons or in the FM class file of the beast.
Regards.
Big
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Epervier

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Re: Lockheed T-33 (4.09)
« Reply #13 on: August 17, 2011, 05:45:11 AM »

Oui ! C'est ce que je pense.
Gianluc a peut-être un "buttons exotique".
Le FM du T-33 appelle un EMD standard des buttons SaS et C6.

Yes! That's what I think.
Gianluc may have an "exotic buttons."
The FM of the T-33 called a standard EMD in buttons SAS and C6.
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gianluca

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Re: Lockheed T-33 (4.09)
« Reply #14 on: August 17, 2011, 11:06:11 AM »

Merci Messieurs! Vous avez raison bien sur... Comme j'avais les boutons 8.4 sur mon UP: avec la derniere version, 8.7 il marche le zinc! En revanche pas encore in histo mais j'attende la 4.7!


Thks Gents! You are right of course...
I still had the 8.4 buttons on my UP install. With the latest 8.7 version it works. Not yet in Histo but I'm waiting for the v4.7... 

Best regards boys!
Gianluca
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Epervier

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Re: Lockheed T-33 (4.09)
« Reply #15 on: September 03, 2011, 11:48:27 AM »

3/9/2011

UPDATE:
Little update that solves some of the lightning issues on first page of the thread; please download and overwrite previous files (this is compatible with the V4.09m too).
S!
Thank you for this update !

For users 4.09 :
Link update (author=Red_Fox90) :
https://www.mediafire.com/file/wqtyllsy26bmv6y/Update_T-33.7z

Copy and replace the contents of the archive in the folder "\3do\plane\T-33\" !
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Epervier

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Re: Lockheed T-33 (4.09)
« Reply #16 on: February 20, 2012, 06:10:09 AM »

If you want to use the FM included in the buttons instead of the external FM:
- Delete the file T33_FM
- Copy the file from this archive into the folder of the aircraft by accepting replacement

https://www.mediafire.com/?6uwffqr986fbyid

Bons vols !
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Kazegami

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Re: Lockheed T-33 (4.09)
« Reply #17 on: May 26, 2012, 02:08:19 PM »

CW, there is an MG option, it just isn't set to default. :)
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DFTBA

Epervier

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Re: Lockheed T-33 (4.09)
« Reply #18 on: May 26, 2012, 02:11:55 PM »

 ::) no comment...
or little comment... RTFM !
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CWatson

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Re: Lockheed T-33 (4.09)
« Reply #19 on: May 26, 2012, 03:50:22 PM »

::) no comment...
or little comment... RTFM !

  I read the "read me'' and listed below are the only options in the drop down menu for weapons even though the weapons RU has options with them and similar options with mgs they do not appear in the drop down menu when adding weapons to the plane in either full or quick mission builder. If there is something I am missing I am glad to hear it from you.
Quote
T_33.default                            Default
T_33.2x250lb                            2x 250 lb. Bombs
T_33.2x500lb                            2x 500 lb. Bombs
T_33.2x1000lb                           2x 1000 lb. Bombs
T_33.8xHVAR                             8x HVAR Rockets
T_33.8xHVAR+2x250lb                 8x HVAR Rockets + 2x 500 lb. Bombs

CW, there is an MG option, it just isn't set to default. :)
Kazegami,

 Thanks for the non arrogant response. I have installed the plane and added all lines however there are no options with mgs in the drop down menu for weapons.

ETA from the 4.10v T-33 thread:
After changing the code, the 409 version works fine ... except certain weapons.
But there is work (adding the MGunDump,...).
If Red_Fox90 allows, try converting the complete ... when the 410 version will be stabilized.
  Did certain weapons include the mgs? If so was there a fix?



CW
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Epervier

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Re: Lockheed T-33 (4.09)
« Reply #20 on: May 27, 2012, 05:11:43 AM »

... with them and similar options with mgs they do not appear in the drop down menu when adding weapons to the plane in either full or quick mission builder.
T_33.default                            Default
T_33.2x250lb                            2x 250 lb. Bombs
T_33.2x500lb                            2x 500 lb. Bombs
T_33.2x1000lb                           2x 1000 lb. Bombs
T_33.8xHVAR                             8x HVAR Rockets
T_33.8xHVAR+2x250lb                 8x HVAR Rockets + 2x 500 lb. Bombs
If you explain that cal50 were not operational on your game instead of requesting a change weapons, I have understood your problem immediately.
I assume you are using an exotic version (ModAct)?
He must miss you MGunBrowning50kAPIT !

Try adding this Class...
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CWatson

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Re: Lockheed T-33 (4.09)
« Reply #21 on: May 27, 2012, 11:28:02 AM »

Epervier,

 Thanks for the file. However it did not work. I unzipped it and placed it in the _06__Lockheed_T-33 folder, and it did not work so I deleted it. I then placed it in the plane sub-folder inside the 3do folder, the only folder named plane related to the T-33. It did not work either. Of note I was never given a overwrite prompt when trying to add the file.

The 50cals are operational in all planes in the game but the T-33.

 I am using SAS ModAct 2.3. I did not know this was considered "exotic" considering this is the SAS site and that was the last ModAct I am aware of that supports 4.09 aircraft which this version of T-33 is.

 I have found no mention about weapons issues or this weapons fix in the T-33 v4.09 thread though the quote above you did mention it in the T-33 v4.10 thread, not the v4.09 thread.

 If this was a known issue where is it mentioned? If it was a know issue why is the MGunBrowning50kAPIT file not inclueded in the download or mentioned in the read me file?


Thanks again,
                     CW
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Epervier

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Re: Lockheed T-33 (4.09)
« Reply #22 on: May 27, 2012, 11:41:42 AM »

All ModAct are exotic version !
80% of problems come from ModAct.

Test the 2 files in attachment !

Are you missing a weapon... We must check the contents of the log!
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CWatson

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Re: Lockheed T-33 (4.09)
« Reply #23 on: May 27, 2012, 11:53:25 AM »

Epervier,
 Your file worked in a unintentional way. I simple searched for a file of the same name and found one in the game inside the SAS weapons class folder.

 You might want to add this to the OP so others will have a heads up: ModAct Users:
"For those that have issue with the armament one has  to go Il-2 main folder and click the Jone Soft Generic Mod Enabler (JSGME) and make sure the SAS weaponsclasses mod is activated."




Thanks for pointing me in the right direction,
                                                            CW
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