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Author Topic: Battle-Sights - v4.0 effects mod.  (Read 31789 times)

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benitomuso

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Re: Battle-Sights - v4.0 effects mod.
« Reply #24 on: August 22, 2011, 07:35:00 AM »

Tested the contrails in RC4.
They work fine, and look really good, but I have an issue with disappearing contrails when they overlap.
That and all effects disappear when there are too many contrail producing aircraft in one area.
Its not a hardware issue, running i7 2600K, GTX 580SC, 8 gigs ram.

Now I have the same thing happen in plutonium, but to a much lesser extent.
Slikk, are these "optimized" for performance or for appearance? I know that a lot of work went into plutonium to make it resource friendly, and wonder if that's not the main difference.

otherwise, the contrails look spectacular! Will root around and see what else i can make work!
Excellent work sir!

Thanks, glad you like the contrails. :) With your system, I'm sure it’s not a hardware issue. It's more a game engine issue and with any type of effect that looks up to today’s standards, I don’t think this game will ever see the day that effects don’t disappear when there are too many things going on at once. As to your question...

(are these "optimized" for performance or for appearance?)

The answer is that it’s some ware in the middle. I had the contrails looking even better than they do now but the disappearing contrails issue was even more pronounced. So to sum it up, trying to find the sweet spot between looks and performance can be a tall order with this game, but if you don’t mind if the contrails don’t look quite as good you can have more of them on screen at a given time by lowering the (nParticles) in the .eff file to a value that you can live with. Lowering the (nParticles) value = lesser looking contrails with more on screen. Raising the (nParticles) value = better looking contrails with less on screen. So whatever way you decide to go there will be a tradeoff between performance and appearance, but in my game I consistently get over 168 contrails at any given time and even though it’s still not quite perfect, I can live with that.


Slikk,
           would be possible to have the classes in 4.101 version? By removing all of them and leaving the effects I see most of the visual changes, but I really don't know what I'm missing by not having the code.

  If you have the chance of making them 4.101 compatible it would be very nice.

  Regards,
                        Pablo
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Slikk

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Re: Battle-Sights - v4.0 effects mod.
« Reply #25 on: August 22, 2011, 10:22:30 AM »

@ socorrista

Glad you like the mod.

@ Pablo

Without the classes some stuff will still show up but for the most part, there is a lot that you will be missing because there was a lot of java work to make the effects look as good as they do. When I get the time I will see about converting this to 4.101.

Slikk
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Anders_And

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Re: Battle-Sights - v4.0 effects mod.
« Reply #26 on: August 22, 2011, 11:10:39 AM »

I have deactivated all other effect mods to try this one out in my UP3.0 RC2 (didnt get the RC4 yet) and when activated in the jsgmemods folder then game starts up normaly but not one single effect can be seen in game except for default IL2 effects which are pretty lame to say the least... :/
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CWMV

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Re: Battle-Sights - v4.0 effects mod.
« Reply #27 on: August 22, 2011, 12:35:23 PM »

See fiesta post, made for 4.09
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Anders_And

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Re: Battle-Sights - v4.0 effects mod.
« Reply #28 on: August 22, 2011, 12:55:20 PM »

yup just caught that! :(
Are people still using 4.09??
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CWMV

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Re: Battle-Sights - v4.0 effects mod.
« Reply #29 on: August 22, 2011, 03:49:07 PM »

yup just caught that! :(
Are people still using 4.09??

 :D
Dude, I thought the EXACT same thing!
Lol!
 :D

Re-reading my post above...fiesta post...?
Fucking autocorrect.
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Slikk

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Re: Battle-Sights - v4.0 effects mod.
« Reply #30 on: September 01, 2011, 06:35:40 PM »

For those of you that downloaded Battle-Sights - v4.0 prior to 9-1-2011, you should re-download.

The 109 engine exhaust smoke did not work and the cannon smoke for the Me 262 was way too big. They have now been fixed.

Just hit the download link in the first post...

Slikk
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Roger Smith

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Re: Battle-Sights - v4.0 effects mod.
« Reply #31 on: September 01, 2011, 06:43:37 PM »

yup just caught that! :(
Are people still using 4.09??
yes, and nothing will change my mind unless every single mod I have works on the new versions
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Epervier

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Re: Battle-Sights - v4.0 effects mod.
« Reply #32 on: September 02, 2011, 03:27:55 AM »

yup just caught that! :(
Are people still using 4.09??
yes, and nothing will change my mind unless every single mod I have works on the new versions
+1

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

PA_Willy

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Re: Battle-Sights - v4.0 effects mod.
« Reply #33 on: September 02, 2011, 04:00:18 AM »

yup just caught that! :(
Are people still using 4.09??
yes, and nothing will change my mind unless every single mod I have works on the new versions
+1



+2.
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Epervier

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Re: Battle-Sights - v4.0 effects mod.
« Reply #34 on: September 02, 2011, 04:28:43 AM »

In France it takes at least 3 persons to form an Association!
So it's good, we can create it: Club 409!  :D
 ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

PA_Willy

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Re: Battle-Sights - v4.0 effects mod.
« Reply #35 on: September 02, 2011, 04:41:09 AM »

In France it takes at least 3 persons to form an Association!
So it's good, we can create it: Club 409!  :D
 ;)

Eh you! wait, one moment... France? I didn't know that when I posted!

LOL. ;D ;D ;D
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