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Author Topic: Big Bombs Explosion Effects  (Read 57370 times)

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santobr

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Big Bombs Explosion Effects
« on: November 03, 2009, 10:33:32 AM »

This mod modifies particles of the big bombs:
- Fat Man and Little Boy
- Mistel, FAB 5000.

New version 110211:
Optimized textures again.
Effects a bit different and optimized again for better FPS.
Older Fix not included.
Just copy to your MODS folder.
Delete the old version before install this new version.

________________________________________________________________________________________
Know issues:
The flash effect doesn't appear on complex maps, but you can see it decreasing the time compress.

If you bomb a big city, the number of particles exceeds, due to the buildings burning, and the IL-2's engine will only show the camera's nearest particles.
But this happens also with the default effects, its a engine's limitation, there is nothing we can do.
Tip:
Try to increase the destruction level of the city in FMB.



New link to download:
https://www.mediafire.com/file/u0i6kx1o4a14vsq/110211_Big_Bombs.zip

Installation:
Just copy to your MODS folder.

Important:
You will need the last updated Silver Plate mod to activate the atomic effect:
https://www.sas1946.com/main/index.php/topic,7894.0.html


These videos are made with the first version, the new version is a bit different:
#normal

#normal

#normal

I hope you like it.

 ;)



santobr.
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woofiedog

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Re: Big Bombs Explosion Effects
« Reply #1 on: November 03, 2009, 10:04:09 PM »

Thank's for the new & improved version. Wicked  ;D
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Chaoic16

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Re: Big Bombs Explosion Effects
« Reply #2 on: November 07, 2009, 03:43:25 PM »

When I added this new atomic bomb effect, the texture became screwy and doesn't come out quite right.  There were no bright flash, no shockwave, nor smoke that came out exactly like video posted above.  I have tried to get this working in my UP v1.8 but the bomb effect seem to be all messy, black unlike the video shown.  When I had it installed in my hybird of AAA UI v1.1, SAS, and UP with old v4.09b1, it worked perfectly.  However, if there is any of way I can get this effect working in IL-2 1946 UP v1.8?  What I did was enabling all of effect mods via JSGME after installed UP v1.8, then I renamed -MODS to MODS, then I put effect mod into that MODS folder.  I am still trying to figure out how to fix this, and any solution to these problems will be truly appericated.


Chaoic out...
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Ectoflyer

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Re: Big Bombs Explosion Effects
« Reply #3 on: November 08, 2009, 07:11:39 AM »

Thank you, Santobr! :D
It's really a great improvement!
 I feared some conflict but it works perfectly with my smoke mods and especially together  the "Vas_only_Bomb_Expl" mod (it makes "fountains" explosions instead of bubbles)
Great! (explosions) ;D 
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santobr

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Re: Big Bombs Explosion Effects
« Reply #4 on: November 09, 2009, 06:02:12 PM »

Thank you, guys.

Hi, Chaoic16.
I think some smoke mod effect are in conflict with this mod.
If the mod changes the standard names of "mat", "eff" or textures, then we can see some unwanted results.
Take a SS of the console, after the explosion, and post the link.
I will try to fix it for you.
Oh! I almost forgot! Give-me the name of smoke mod activated in your IL-2.

Thank you.

santobr.
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Chaoic16

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Re: Big Bombs Explosion Effects
« Reply #5 on: November 10, 2009, 07:33:05 PM »

Thank you, guys.

Hi, Chaoic16.
I think some smoke mod effect are in conflict with this mod.
If the mod changes the standard names of "mat", "eff" or textures, then we can see some unwanted results.
Take a SS of the console, after the explosion, and post the link.
I will try to fix it for you.
Oh! I almost forgot! Give-me the name of smoke mod activated in your IL-2.

Thank you.

santobr.

These following effect mods I actived in UP v1.8 are listed here in the picture below:

https://www.sas1946.rocks/images/imageshit/dead/dead.gif


Chaoic out...

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r4xm

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Re: Big Bombs Explosion Effects
« Reply #6 on: November 11, 2009, 08:27:47 AM »

I also use UP1.8 and this great effect mod works for me. ;D

I just put three folders from this mod ("Fireworks", "TEXTURES" and "Traces") into: IL2\Files\3do\Effects.
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Chaoic16

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Re: Big Bombs Explosion Effects
« Reply #7 on: November 11, 2009, 11:11:29 AM »

I also use UP1.8 and this great effect mod works for me. ;D

I just put three folders from this mod ("Fireworks", "TEXTURES" and "Traces") into: IL2\Files\3do\Effects.


That didnt work for me either.. there was no bright flash and the mushroom dont look exactly like what was shown in video.  here is screenshot:




Chaoic out...
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woofiedog

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Re: Big Bombs Explosion Effects
« Reply #8 on: November 16, 2009, 07:29:09 PM »

I'm running a version of U1.8 also and it's working fine.  8)
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Chaoic16

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Re: Big Bombs Explosion Effects
« Reply #9 on: November 17, 2009, 09:32:58 AM »

Can any of you UP v1.8 user please explain to me how the heck all of you install this new atomic bomb effect without causing any conflicts with UP v1.8?!  I have been bloody trying to fix this for a long time and it didn't even come out right!

 :-[


Chaoic out...
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santobr

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Re: Big Bombs Explosion Effects
« Reply #10 on: November 17, 2009, 10:24:13 AM »

Hello, Chaoic16.
HG&P Effects are perfect for this mod.
So, try this:
Take a look at the old folder "MOD" from UI1.1.1 or UI1.2.
Then copy the entire folder called "B29 Silverplate" into the folder Mods in your UP 1.8.
I don't know if this works for UP 1.8, but I know this works for HSFX 4.
It's because the B29 Silverplate from HSFX 4 is an old frankenplane version.
Try it and report if it works, please.

santobr.
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Chaoic16

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Re: Big Bombs Explosion Effects
« Reply #11 on: November 17, 2009, 11:10:30 AM »

I will try your methods by installing B-29 Silverplate from AAA and then install your new effect mods into MODS folder.


Chaoic out...
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