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Author Topic: Big Bombs Explosion Effects  (Read 57364 times)

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santobr

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Re: Big Bombs Explosion Effects
« Reply #60 on: June 27, 2010, 12:48:19 AM »

Hi, mati140. :)

That file is where the game saves the characteristics of Fat Man and Little Boy, like power of explosion, range and visual effects to call.
But, as HolyGrail said, many others configurations are stored in it.
Maybe I can take a look at it on my vacation, but if I can't do anything then is better to deactivate the B29 and Mosquito Fix because the Plutonium MOD is for all missions and the Big Bombs MOD is only for rare specific missions. ;)

santobr.
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SAS~HolyGrail

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Re: Big Bombs Explosion Effects
« Reply #61 on: June 27, 2010, 08:13:06 AM »

C'mon mati140  ;D
why are you so sensitive to my post ? , did I mentioned anywhere you nickname ?  8)
I was talking in general because that's what is currently happening .
It's impossible to make these days one mod fits all , sorry , if anyone else want to take it a step further and combining many Java class files by adding all necessary entries in order for mods to be more compatible between each other because so many folks are surprisingly still on old UI 1.1 and some other game installs , they are more than welcome to do it .
What is it in this for me , Potenz and Wolfighter ? we have to read a slugfest of outcry because Plutonium mod doesn't seem to be that compatible with other game install versions and every other mods guys want to be using .
Is it our fault ? what should could have been a smooth mod release turned in to pile up of incompatible crap . L.O.L.
Where did I said that members from outside SAS are lame in my opinion ?
I am not gonna kill you mati140  ;D , we're here at SAS loving kind of persons and trying to deal with a lot of things  :)

S! HG
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RedrumSalad

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Re: Big Bombs Explosion Effects
« Reply #62 on: July 05, 2010, 07:41:36 PM »

hey snatobr, what sound mod(s) are you using for the video with mistel against carrier? i think the mistel sounds cool in that one
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SAS~Malone

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Re: Big Bombs Explosion Effects
« Reply #63 on: July 05, 2010, 11:01:15 PM »

mati, i have to agree with HG's last post, you're taking it way too personally by the sounds of it.  :D
there's no need for some of your comments, especially the one about non-SAS members being lame. ???
from an admin point of view, that comment is bordering on inciteful, and i ask you to please re-consider it.......i don't like where you seem to be going with that.... ???
and, this is not the first time a great mod has compatibility issues, it's one of those things that any modder has to accept that 'just are'...i have a folder in my Mods folder containing all my mods with compatibility issues, and a little description for each.
these are mods i like to use, but can't necessarily use together. from this folder, i then choose which ones i want to activate for a specific mission/whatever, before loading the game. this is a good way to choose.
it's completely unrealistic to expect every mod to work with every other mod, which is what several guys in this thread seem to be wanting to do.
for the guys that this is a real big issue for, i suggest they start learning how to edit/change their own mods.  ;D
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NS~mati140

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Re: Big Bombs Explosion Effects
« Reply #64 on: July 06, 2010, 02:10:08 AM »

mati, i have to agree with HG's last post, you're taking it way too personally by the sounds of it.  :D
there's no need for some of your comments, especially the one about non-SAS members being lame. ???
from an admin point of view, that comment is bordering on inciteful, and i ask you to please re-consider it.......i don't like where you seem to be going with that.... ???
and, this is not the first time a great mod has compatibility issues, it's one of those things that any modder has to accept that 'just are'...i have a folder in my Mods folder containing all my mods with compatibility issues, and a little description for each.
these are mods i like to use, but can't necessarily use together. from this folder, i then choose which ones i want to activate for a specific mission/whatever, before loading the game. this is a good way to choose.
it's completely unrealistic to expect every mod to work with every other mod, which is what several guys in this thread seem to be wanting to do.
for the guys that this is a real big issue for, i suggest they start learning how to edit/change their own mods.  ;D

 :-[ Sorry if I insulted anyone with my posts. It wasn't my opinion though about non-sas members, but just a conclusion - and as I see now: wrong conclusion - I took from HG's attitude in his post about his opinion. If i insulted him this way, sorry, the post is deleted. I just can never resist if some person is not fair (at least in my opinion) against anyone else. The effect is that I blame this person bc of that and I have trouble then. So, sorry for that. And sorry that I told about those classfiles, and which of them were in conflict if I don't know anything about them, I won't modify santobr's or HG's mods by moving the files anymore. mati140 out
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SAS~HolyGrail

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Re: Big Bombs Explosion Effects
« Reply #65 on: July 06, 2010, 04:52:40 AM »

Don't be sorry mati ,
it's just we have to deal with so many comments regarding class files compatibility that it
sometimes makes some of us flip over a little bit  :(
We're trying to resolve all these issues , one thing at the time , we have also other projects
going on and they also need to be worked on and continued .
Not everyone is able to work with Java class files , I can't work this B-29 Silverplate compatibility
on my own , I have to ask for help effects team mates Wolfighter and Potenz but there is current
damaged landing gear drop project going on so Silverplate might have to wait a bit .
Please , be patient , maybe even someone else from Java gurus will jump in and adding
Silverplate necessary compatibility entries for in to Plutonium effects class file .
If you can modify and adding these entries you should absolutely do it , we're not here at
SAS like it's my mod and you dare to touch it , if you can do it , go ahead and do it for the
whole community , we all will be only thankful to you for it .

S! HG & P & W  8)
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SAS~Malone

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Re: Big Bombs Explosion Effects
« Reply #66 on: July 06, 2010, 04:54:06 AM »

no worries, mate - we all want fairness here, just as you said. ;)
any modder will be happy to receive info on potential conflicts - it's good for everyone to know!
my comment was directed not specifically at you in that regard - there are others who seem to expect these guys to re-write the entire mod just so they can have compatibility with one specific mod. that's kind of unfair towards the modder, i think.
you are free, and welcome, to move/edit/change anything in these mods, classfiles included - just so long as you are aware that a classfile might have an impact on several different things ingame, so if you change it to make one mod work, you might break several other things (modded or default) without knowing about it.
feedback is always appreciated, especially constructive stuff.  ;) 8)

edit: posted same time as HG... :D
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SAS~HolyGrail

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Re: Big Bombs Explosion Effects
« Reply #67 on: July 06, 2010, 04:58:10 AM »

Ha ha, now back to work  :D
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StrykVladzimsky

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Re: Big Bombs Explosion Effects
« Reply #68 on: July 06, 2010, 04:58:46 AM »

You using a soundmofd for the mistel vid? That screaming engine sounds awesome.
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santobr

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Re: Big Bombs Explosion Effects
« Reply #69 on: July 06, 2010, 08:44:30 AM »

Yes, it's a siren MOD for the Stuka, but they use the same engine sounds. ;)
That sound MOD was for the old UI 1.1 and I don't know if it works for UP and HSFX now. :-X

santobr.
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StrykVladzimsky

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Re: Big Bombs Explosion Effects
« Reply #70 on: July 06, 2010, 10:34:01 AM »

I have a manual install game. It's also never too late to try, is it?
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mishapilot

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Re: Big Bombs Explosion Effects
« Reply #71 on: August 13, 2010, 10:15:18 AM »

Still disappearing when looking on FatMan's explosion on certain angles...
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