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Author Topic: "Buttons" and their FM impact  (Read 3455 times)

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greybeard

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"Buttons" and their FM impact
« on: September 12, 2011, 05:27:42 AM »

Hi all!

The more I fly Modact 3.06 the more I appreciate it!

I think to have noticed a general improvement in AI behaviour (I fly always offline) and since I read "buttons" file contains new FM for added aircrafts, I wonder if it includes revised ones for "stock" aircrafts as well (sorry if question is silly, but I'm a newcomer).

Thanks,
GB
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OberstDanjeje

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Re: "Buttons" and their FM impact
« Reply #1 on: September 12, 2011, 05:53:24 AM »

Yes, there are revised FM even for stock aircraft, here you will find some info:

https://www.sas1946.com/main/index.php/topic,97.0.html
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greybeard

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Re: "Buttons" and their FM impact
« Reply #2 on: September 12, 2011, 07:05:03 AM »

GREAT!

And thanks for the link: it allowed me to download the latest!

A sincere appraisal for team who does this job: FM improvement (also for player) is really huge and turns IL2 in an almost new game for me.

Cheers,
GB
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SAS~Storebror

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Re: "Buttons" and their FM impact
« Reply #3 on: September 14, 2011, 02:19:59 PM »

AI improvements are rather related to dedicated AI mods than to FM modification.
You might want to give DBW ("Dark Blue World", see here: https://www.sas1946.com/main/index.php/board,189.0.html) a try, which comes with an easy to use AI improvement mod (JSGME selectable) worth giving a try.
As for the FMs, IL-2 applies FM parameters to AI planes partly only. In contrast to human player aircraft, AI ones use a simplified FM where several issues are out of effect, such as flutter, engine overheat, wrong trim etc., so AI in IL-2 is kinda "cheating".

Best regards - Mike
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greybeard

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Re: "Buttons" and their FM impact
« Reply #4 on: September 15, 2011, 03:58:54 AM »

Thanks Mike!

I was somewhat aware of "cheating" AI. This latter not sharing same player's FM is a major drawback more or less of any sim. Anyway it is however enjoyable until it does not perform completely crazy manoeuvers, like snap turns while in formation like in Forgotten Battles, that made always to lose in midair collisions at least half of your AI flight mates...

1946 v.4.10.1m has much more quiet wingmen, but still unreal enemy AI, performing evasive manoeuvers so close to ground (or water) that their belly should touch (or at least their airscrew).

SAS Modact 3.06 AI seems to me more active as wingmen whilst enemy AI is less crazy. I think would be still work to do; for instance, that turns always performed with rudder all way on a side give immediately a sensation of fake...

But major improvement with ModAct 3.06 is for player, IMO. Eventually, for instance, a little change in throttle no more causes an exaggerated variation of attitude, so realistic landings can be performed, reducing or increasing a bit throttle on final, without losing aircraft control... wonderful! Perhaps player's FM is a bit too "wagging": I've limited experience in RL as ULM pilot (not to speak as airline passenger, lol) and seldom noticed all that yaw twitching.

Respectfully,
GB
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