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Author Topic: A-26 Invader B/C/K (Franken) V2  (Read 32263 times)

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duffys tavern

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Re: A-26 Invader B/C/K (Franken)
« Reply #12 on: September 13, 2011, 04:25:05 PM »

New DL with fixed cockpits, might work:

Download: https://www.mediafire.com/?sivzu9o97u4cnkh

Could someone update the 1st post?

Works now. Thank you very much.
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Wildchild

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Re: A-26 Invader B/C/K (Franken)
« Reply #13 on: September 13, 2011, 06:22:00 PM »

New DL with fixed cockpits, might work:

Download: https://www.mediafire.com/?sivzu9o97u4cnkh

Could someone update the 1st post?

Sure
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Whiskey_Sierra_972

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Re: A-26 Invader B/C/K (Franken)
« Reply #14 on: September 13, 2011, 06:22:50 PM »

I bet and hope that some 'guardian angel' ;) 'll make a 4.09 version soon!!!
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Albert Von Grewe

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #15 on: September 14, 2011, 03:48:56 AM »

Hello! I have a problem.
The air.ini code A-26B Invader is: B-26B     air.B_26     NOINFO  usa01  DESERT
It's similar to the code Ranwer's B-26: B-26B     air.B_26B 1     NOINFO  usa01  SUMMER
My game doesn't find the A-26B Invader only in its place the B-26B Marauder.
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Knochenlutscher

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #16 on: September 14, 2011, 03:54:17 AM »

 ;) Rename the first part of the air.ini entry like this:
A-26B Invader:  A-26B     air.B_26     NOINFO  usa01  DESERT
Ranwers B-26B: B-26B     air.B_26B 1     NOINFO  usa01  SUMMER
Anyway, then they will show up all how they should.
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Far77

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #17 on: September 15, 2011, 08:49:21 AM »

Many thanks to Checkyersix for A-26!

Could anybody "tune" the A-26 turret's AI-shooting? The upper turret almost doesnot shoot backwards (i.e. in defence), but everything is OK with shooting forward. Also I fail see the lower turret firing at all.
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Far77

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #18 on: September 17, 2011, 01:20:43 AM »

Below I post some info in the case that somebody could be interested in continuing with A-26.


The info is OCR-ed from a couple of books (so mistakes in words can be), and concentrates on A-26 (WW2 period) turrets and gunner in general.
---------------------------------------------------
Quote
The A-26  was  armed  with  two  turrets,  each  mounting  two  0.50-in machine guns that were controlled  remotely by the gunner housed  in  a compartment just aft of the bomb-bay. These turrets were similar to those used   in   the  B-29.   Rotation  of  the  turrets,  as  well  as  the  elevation, depression and firing of the guns, was accomplished  through  the use of hand controls. Sighting was via a periscope that projected both above and below the gunner's compartment. The gunner's seat was attached to the periscope and it rotated via a circular track in the floor.
...

 Lr Arden  D  Connick of the 643rd  B   bombed a concentrarion  of German  vehicles  near  Arzfeld.  After  dropping  his ordnance, Connick  strafed a machine gun  nest and  troops  in  a nearby
village.  His aircraft was struck by ground fire, which damaged the rudder. Despire  this,  he  then  strafed  another gun  emplacement,  as  well  as  a half-track and  twO trucks. As  he  pulled  up  from  his  run,  Connick saw that his  left engine  had been  hit and  was  trailing smoke,  while  fuel  was  leaking from  the  main tank.  Disregarding the damage, he began another atrack on rhe same gun emplacement, destroying it and hitting a number of the soldiers manning the  weapon.  His aircraft was again  hit by ground  fire,  this  time  in  the right engine and the Raps. Even  rhough both engines had been damaged and were on fire,     onnick continued  his attacks.  He   trafed  three more trucks  before  it  became  imperative  for  him  to  land  before  rhe  battle damage rook  the decision  out of his  hand. He finally  found  a clearing large enough ro allow a safe crash-landing, bur the ground wa   not level.

With a damaged  rudder,  no Raps and both engine   on  fire,  he managed ro put his A-26 down on the side of a hill.     eedless to say the air  raft was written off. The fact rhat he was able ro carry out attacks after his Invader had  sustained  severe  damage  offered  ample  testimony  to  the  rugged construction of the A-26.
...
 Debris  from rocket explosions struck his aircraft in  both engines.  One was complerely disabled and  rhe oil cooler on  rhe orher became clogged wirh debris. Riddle managed ro keep conrrol of his
srricken aircrafr, and for a considerable rime flew jusr above sralling speed ar an  alrirude of 200  fr.  Several  orher A-26s dropped  back  to  provide cover for him and ro norify Air Sea Rescue should he have had  ro dirch his damaged aircrafi:. Lr Ryan  recalled, 'Yesterday rhey ran a low-level  mission  and abour a dozen  ships  picked  up  holes  and  denrs  from  rhe  debris  of rheir  own rockers. Oscar Riddle came back abour 450 miles on a single engine.

One   major   reason   for   the   pilots   liking   the aircraft     is      the     superior     single-engine performance.   Recently  a   pilot  of  the  409th Group   took   off  with   four   1,000bs
bombs and a full  load of fuel  aboard.  He lost an engine at approximately thirty feet  but had  no
trouble at all.  In fact,  he did not just circle and land   immediately,   but   gained   altitude   and
circled   the  field   until   the  remainder  of  the formation  had taken off for their mission.

Gun Turrets
Directly   aft  of  the   bomb   bay   was   the gunner's    compartment.    The    gunner controlled   the   remotely-operated   upper turret,  located  in  the  upper aft  bomb bay section,  and  the  remotely-operated  lower turret,   located   just   aft   of  the   gunner. Access  to  the gunner's compartment  was through a sliding door  located  on  the  aft bulkhead  of  the  bomb  bay.  If  the  bomh bay  was  loaded  with  torpedoes  or  bombs larger than 300 lb the only access to   the   compartment   was   through   the emergency   exit   hatch   located   on   the Plexiglas   enclosure   above   the   gunner's compartment.    On    some    aircraft     a Plexiglas  escape  hatch  was  also  provided on the right side of the compartment; this hatch could  be jettisoned from  the  inside hy   turning   a   handle   and   pushing   the hatch  out.  A  removable camera  port  was also  installed on each side of the gunner's compartment. The gunner's  position  was  at a sighting station built around a periscope-type sight installed  vertically  in  the  compartment.
His seat was  mounted  on a circular track around  the  sighting  unit,  with  a  vertical piece   of  armour   plate   attached   to   the assemhly for protection. The seat could be rotated    in either   direction    by    the movement of the gunner's feet against the compartment floor.  As equipped,  the seat rotated independently of the sighting unit itself.  On later aircraft,  however,  a power motor was  installed  to  move  the gunner's seat  and  it  rotated  in  conjunction  with the sighting unit. Both   the  A-26B  and   the  A-26C  were equipped   with    two   General    Electric
remotely-controlled        turrets,        each equipped   with    two   .50   calibre   M-2 machine   guns   and   a   General   Electric sighting station  mounted  in  the  gunner's compartment.  The  General  Electric  gun sight  was equipped  with  upper and  lower periscope  heads  that extended above and below the fuselage. The gunner controlled and   fired   both  turrets  electrically  using
the  gun  sighting station  equipped  with  a non-compensating gun sight. The gunner rotated   the  sighting  station   to  set  gun sight   azimuth;   he   rotated   gun   sight handles around  the  horizontal  axis  to set gun   sight   elevation.   The   sight   itself maintained   a 50-degree   field   of  vision through  both  the  upper  and   the   lower periscope.   Some  aircraft   had   70-degree field     of     vision     sights.     The     site automatically   switched   from   the   upper
periscope   to   the   lower  and   vice   versa, based upon the gunner's elevation setting,
wi th a 10-degree overlap between the two periscopes. The guns in both  turrets had 360-degree
travel in azimuth. Those in the upper turret elevated from  0 to 90 degrees up;  the guns in  the  lower turret depressed from  5 to 89 degrees down.  The overlap  permitted  a 5-degree  crossfire  between  the  two  turrets. The maximum rotational speed in azimuth was  45  degrees/sec  and  30  degrees/sec  in elevation for both turrets.

The  gunner  could  rotate  the  sighting station in any direction for the purpose of scanning.  When the gun sighting station was  engaged  with  a  turret  by  turning the turret  power  'on',  the  guns  in  the  turret moved    in    correspondence    with    the sighting   station.   While engaged,   every motion   of   the   sighting   station   was mirrored  by the turret(s).
A     fire     interrupter    assembly     was incorporated  into  the  turret  design  that prevented  the guns  from  firing  into areas of  the   wing,   empennage   and   propeller arcs.
Each  turret  could  hold  a maximum   of   1,000   rounds.

On early A-26s with the  flat canopy,  the upper  tun'et  could  be  locked  in  a  straight forward position and control of the gun firing transferred   to   the   pilot.   The   transfer  of control was done via a switch in the gunner's compartment and the pilot could then select the upper turret guns for use in conjunction with  or  separately  from  the  other  forward firing guns.  When  the  pilot  had  control  of the  upper  turret,  the  gunner  still  retained control of the  lower one,  using his sighting equipment.   On   A-26s   fitted   with   the bulging    canopy    the    contour    follower protected  the  canopy  from  the  guns,  thus they could  no longer be fired  from  the fully
depressed position while locked forward. The   pilot   was   also   provided   with   a device  in  the  cockpit called  the  'tell-talc indicator'  that  depicted   the  position  of the   guns   in   both   turrets.   With   this information,  the  pilot  could  manoeuvre the  aircraft  to  provide  the gunner  with the  best defensive  use  of the guns  and  to keep   the  firing  direction  clear  of  areas protected by the firing interrupters.
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jdo3

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #19 on: October 18, 2011, 11:09:55 AM »

Will these run on the SAS Modact (not UP??)??
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SAS~Malone

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #20 on: October 18, 2011, 11:33:27 AM »

yes.
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spartangrayteam@yahoo.com

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #21 on: January 17, 2012, 06:40:29 AM »

Great planes- just downloaded and flew them!

One small issue though- in the K variant, when the AI do a bomb run, they'll only release about half of their ordnance, and if they attack another target, they'll ignore that additional payload- is there any way someone could update so they drop the entire payload?
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52Zebra

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #22 on: March 29, 2012, 10:18:29 AM »

I have 410 and couldn't get the Invader to work the game won't get passed 20% then it crashes.
What am I doing wrong?
52Zebra
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SAS~Monty27

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Re: A-26 Invader B/C/K (Franken) V2
« Reply #23 on: March 29, 2012, 08:14:46 PM »

I have 410 and couldn't get the Invader to work the game won't get passed 20% then it crashes.
What am I doing wrong?
52Zebra

Its never that simple mate, what is?  There are a million things you could do wrong, who knows?  I'd love to parachute into your yard and sort it out, but it doesn't work like that!

Granted, there isn't much of a readme with this download, so it assumes a certain level of experience.  The lines in 'install.TXT' go in your air.ini and as we have seen on this thread its a good idea to change the first B-26B entry to A-26B if you have Ranwers B-26B installed.

The first thing you have right is, yes, you have done something wrong.  So assuming you backed up everything you changed, you should first undo what you have done and get back to where you were.

Next here are a few places to start looking -
https://www.sas1946.com/main/index.php?board=4.0
https://www.sas1946.com/main/index.php?topic=24135.0

This from Malone on the above thread:
"...as you should know, 20% crash is usually because of a missing/corrupted classfile  - so, start by rolling back/uninstalling any recent mods, to get your game back to working, then add those mods back in one at a time, until you find the culprit."

Of course if anyone has a specific simple solution that has somehow not been mentioned so far, then we appreciate your invitation for someone to point it out.  However, its unlikely.
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