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Author Topic: Do-217K-1 & K-2 - v4.0  (Read 81731 times)

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crimar

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Re: Do-217K-1 & K-2 - v4.0
« Reply #132 on: May 15, 2015, 09:41:24 AM »

All works fine under my 4.09 + UV3 !  :)

Thanks ! ;)
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Hunter

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Re: Do-217K-1 & K-2 - v4.0
« Reply #133 on: February 01, 2016, 11:10:42 AM »

K2 drop couple of Fritz-X and HS-293 e, and can control only one , please someone correct . this happened on HSFX 4.12.2 . help ?
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Stephen

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Re: Do-217K-1 & K-2 - v4.0
« Reply #134 on: June 19, 2016, 07:43:08 AM »

Hallo to all,
i have 4.09 installation with the SAS ModActivator 2.3 for 4.09 plus the last SAS 4.09 buttons,
all add-ons work perfectly except the Do-217. Seem missed in K-1 and K-2 the Disk1.tga, but not sure.

Here related part of my log file:

[12:58:50]   INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/Disc1.tga'
[12:58:50]   WARNING: object '3do/plane/TEXTURES/Disc1.tga' of class 'TTexture2D' not loaded
[12:58:50]   INTERNAL ERROR: Texture required
[12:58:50]   WARNING: object '3do/plane/Do217_K1/Disc.mat' of class 'TMaterial' not loaded
[12:58:50]   INTERNAL ERROR: Material: Can't load 'Disc.mat'
[12:58:51]   INTERNAL ERROR: Material: Can't load 'Disc.mat'
[12:58:51]   
[12:58:51]   java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Disc.mat'



Thanks in advanced for any informations about.

Best regards.
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SAS~Malone

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Re: Do-217K-1 & K-2 - v4.0
« Reply #135 on: June 19, 2016, 08:02:21 AM »

Stephen, i'm not at my game right now, so i can't check, but that disc.mat i'm sure is used in a wheels mod - check for any other mod that is probably conflicting...
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Epervier

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Re: Do-217K-1 & K-2 - v4.0
« Reply #136 on: June 19, 2016, 08:37:56 AM »

i have 4.09 installation with the SAS ModActivator 2.3 for 4.09 plus the last SAS 4.09 buttons,
all add-ons work perfectly except the Do-217. Seem missed in K-1 and K-2 the Disk1.tga, but not sure.

[12:58:50]   INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/Disc1.tga'
You never installed the mod or one of mod part of jeronimo?
There are a total of 4 files imperative to have:
Cobertes_Rodes1.tga
Disc1.tga
Cobertes_Rodes2.tga
Disc2.tga

These files belong to the mod "new wheels"!
I never put them to avoid that you have hundreds of duplicate files!
Especially since these files are "heavy"!

See here !
https://www.sas1946.com/main/index.php/topic,34533.0.html
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Stephen

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Re: Do-217K-1 & K-2 - v4.0
« Reply #137 on: June 19, 2016, 10:41:43 AM »

Thanks so much, great work really.

Now is all perfect.

Thanks again.
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_Hans

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Re: Do-217K-1 & K-2 - v4.0
« Reply #138 on: April 09, 2022, 06:38:29 PM »

The "Weapons Rocket Bomb" link appears to be dead!  Is there any chance someone can re-upload this file for us?
Also it appears that my buttons file does not include a Do217 FM, and I don't see a Diff-FM file for this mod included?
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Epervier

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Re: Do-217K-1 & K-2 - v4.0
« Reply #139 on: April 10, 2022, 03:20:43 AM »

- new version and new link for "Weapons Rocket Bomb" in first post !
- FM used is in buttons (for the 409 for sure, for the 410/411/412 see the dedicated post!), no external FM used !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

_Hans

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Re: Do-217K-1 & K-2 - v4.0
« Reply #140 on: April 10, 2022, 06:20:12 AM »

I have it flying now!  Only thing I need now is instructions on how to guide the Fritz-X!  I think my keys are set up wrong for this

I have keys set up for the X-4 air to air missile, and I can steer / guide this missile fine without any trouble.

But for some reason the Fritz-X and HS-293 only fly straight.  I assume it uses different keys?

Uh oh.....I see in the instructional videos uploaded to YouTube, it appears that the original Fritz-X should have been guided using the regular keys same as the X-4...When I drop those bombs, those keys continue to adjust the bomb sight, but from the video it looks like when the Fritz-X is in the air, those keys should maneuver the bomb instead?

Could there be something I am missing, some other mod required to make these work?
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Epervier

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Re: Do-217K-1 & K-2 - v4.0
« Reply #141 on: April 10, 2022, 01:53:25 PM »

In the game you can actually see the indications of the bombing sight because the same keys are used.
PavNum 8 and 9 mainly!

However do a test... switch to external view... drop a Fritz and press continuously on one of the above mentioned keys... you will see the drone turning right or left...
So everything works !

Note: I hate these drones and the Do-17/215/217 are in AI in my game!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

_Hans

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Re: Do-217K-1 & K-2 - v4.0
« Reply #142 on: April 10, 2022, 05:16:39 PM »

Is it the same keys as the X-4?

When I fire an X-4, I launch it with the "Rocket" key.  I use my arrow keys to steer the missile.

When I launch a Fritz-X or HS293, I do it with the "Bomb" key.  I use my arrows to make the bomb sight turn left and right, and the bomb/rocket just goes on its merry way without changing course!

I can confirm NO CONTROL of the dropped bombs!  They drop as unguided only.  It seems that the AI, however, has control.
It's almost like the game does not recognize that the guided bomb has been dropped.  I never get control.

I imagine I must have a mod somewhere that's causing a conflict, but for the life of me I cannot find it!  I don't have any other Fritz X or similar mods installed, or any other guided weapon mods.
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BeliVolk

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Re: Do-217K-1 & K-2 - v4.0
« Reply #143 on: April 11, 2022, 01:32:02 AM »

Hs and Fritz are not controlled like X-4, you need bombsight command keys assigned. Adjust sight control Right/Left and Increase /decrease sight altitude.


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