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Author Topic: South Vietnam colonial map final.  (Read 59933 times)

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farang65

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Re: South Vietnam colonial map final.
« Reply #48 on: November 20, 2011, 02:51:19 AM »

Very very Cool  8) 8) Anitoli

You've given everything necessary to make incredible campaigns  ;) :) :D

Highly detailed map template  ;D
Skin Pack  ;)
Static Planes Pack  :)

Just need Poltiva to make a couple of grand campaigns.


Cheers and thank you for the highly detailed work

Kirby
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gianluca

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Re: South Vietnam colonial map final.
« Reply #49 on: November 26, 2011, 02:54:13 PM »

Hi Anatoli, thks first of all for your top notch work!
I played these last days with your template and had the following issue, don´t know if CPU, GPU, RAM or map related...
A flight of four F6F from the Arromanche to Saigon, once over Saigon and orbiting before landing I get a fps drop quite big (from 100/120, I have VSync on with 120hz monitor with dual core 2x3ghz and Nvidia GTX 560 Ti and 3gb allowed, down to 30/40) which could be quite normal but what I get once landed is very very strange and never experienced before!
I was saying, once landed direction west (opposit site of town and river harbor) fps drop suddenly to 9/10 the game becoming of course unplayable and suddenly I see a green big artifact looking lake an immense hangar; I try to take fraps screenshots but as I try, each time, the "thing" disappeard...
I swear I did not have alcohol before! Now just wondering what that could be....
Anyway, big thanks for this which I´m going to enjoy so much!
Best regards,
Gianluca
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Anatoli

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Re: South Vietnam colonial map final.
« Reply #50 on: November 26, 2011, 04:03:02 PM »

 ???

Woaw !!!

I never noticed that kind of thing before... I have got the same nvidia graphic device than you.

Of course, once over Saïgon, FPS drop a bit... But in my case, not that much...
And when I land at Tan Son Nhut, after a fly over Saïgon, FPS are good... No drop...

Strange... Unfortunatly, I don't know where it comes from...  :(

What you could do is to try to make the same mission, but on a "empty" map (no objects...) and check if you have the same problem. Please let me know about it...


EDIT : I will send you my nvidia settings for IL-2... Maybe it could help you. I use the last version of the driver.
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gianluca

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Re: South Vietnam colonial map final.
« Reply #51 on: November 27, 2011, 06:26:59 AM »

Thks Anatoli, I´m curious to know your settings for this card (I also have the latest drivers) and also to know which CPU, monitor and resolution just to have all!
Tomorrow I will try (already planned that) to start a mission from Saigon this time and then to try the ame mission with the stock map only; sure I´ll let you know!
Bets regards,
Gianluca
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SAS~Tom2

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Re: South Vietnam colonial map final.
« Reply #52 on: November 27, 2011, 10:20:32 AM »

Hello Gianluca, maybe it is related as well to your ProcessAffinitymask setting?
For me and my Ati system I alternate between 8 and 15 for a quad core. I tried the other by stock recommended settings and these 2 work best for me.

Will try the mission as well, if you get low FPS I will most likely get even less. ;D

Cheers
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gianluca

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Re: South Vietnam colonial map final.
« Reply #53 on: November 27, 2011, 10:53:59 AM »

Hi Thorst, I have this parameter set to 2 in my dual core system, the absolutely recommended one.
I have also to say that performance are well drawn by my 27" monitor 1920x1080 but with the previous one, a 25.5" it was even worse: the game, once over Saigon. freezed!
Now the combination between the latest Nvidia drivers and the 2ms response time of the new monitor gave me a better chance but still problematic....
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Mission_bug

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Re: South Vietnam colonial map final.
« Reply #54 on: November 27, 2011, 12:22:37 PM »

Hello guys, the problem you may be experiencing over saigon could be due to the small dwellings I added with the final.

Here is a light version I made for the on-line pilots:

http://www.4shared.com/file/Og1cYN3V/South_Vietnam_Colonial_light.html

Entry for the all:

PS_South_VietNam_Light PS_South_VietNam_Light/load.ini

Two ways to do this, either add the map files to your existing map or add the new folder and entry to the all file in maps.  If you opt to use the new entry this will also need to be added to any mission file.

For this I removed all the recent detail added to Saigon and put it back to a previous update, also removed all the detail within the city of Hue.  Give it a try and let me know if it improves things for you.

Wishing you all the very best, Pete. ;D
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SAS~Tom2

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Re: South Vietnam colonial map final.
« Reply #55 on: November 28, 2011, 10:57:18 AM »

Hi Mission_bug, I didn't have these probs reported by Gianluca but I have to enable texture compression anyway for very complex maps which allows me to use the 512BM exe-so I am not representative. Also I upgrade my card soon anyway. I think I'll try Anatoli's Net mission first, if I get issues I can try your modified map- :)
TBH I flew the modern map lately which is more "my stuff" (jets etc). :'( :)
Thanks for all your work!

Cheers

Tom
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gianluca

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Re: South Vietnam colonial map final.
« Reply #56 on: November 29, 2011, 02:53:42 AM »

hi guys, tried last night Saigon with the stock last version and had no probs which are, now I know, an issue coming from the poulated Anatoli version... with this too I did other trials and and different results: one freeze, one with artifacts (always those green monster and possibly worse!) and fps down to 8/10 and one ok (normal fps dropping) So I have to investigate further!

What I find extreme is the popping out of trees, normal for il2, but in this beautiful map noticeable a bit too much, even with Forest set to 2
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SAS~Tom2

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Re: South Vietnam colonial map final.
« Reply #57 on: November 29, 2011, 10:01:54 AM »

Agree, pop up trees here take down a slight part of an otherwise excellently immersive experience.
The trees not only pop up but are generated and reduced in the most annoying manner before and at the six 'o Clock of the player. Not intended to sound disrespectful..but it is extreme in both versions the colonial and the '68 version.

I tried Anatoli's template with a mission for F-51s (Histomod) added and could not fly the mission, neither as Net nor normal single mission. :o

Cheers

Tom
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Anatoli

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Re: South Vietnam colonial map final.
« Reply #58 on: November 29, 2011, 10:25:19 AM »

Hi guys...  :)

About the mission template : I made it on a UltraPack 3 RC4.
Some objects I used to make it does not exist on the Histomod version of the game... So Tom2, your problem should come from there...

I regurlarly fly over this map with this template with 8 / 10 pilots, and we rarely had troubles like those you described, Gianlucabagatti... Except 1 pilot who had some freezes once... It may come from the pop-up trees autogen.

I will contact Mission_Bug, as I may have a solution to solve this problem...  ;)

Stay tuned !!  ;D
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gianluca

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Re: South Vietnam colonial map final.
« Reply #59 on: November 29, 2011, 10:41:19 AM »

All right!
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