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Author Topic: FMB Plus and 'Road Plates'  (Read 3431 times)

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Riptide_One

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FMB Plus and 'Road Plates'
« on: November 03, 2011, 03:28:31 AM »

When I installed the FMB Plus MOD in my 4.09 version of IL-2, I found that I was able to include sections of 'Road Plates' in the missions I built just like any building or other structure included on the list of Objects. For example, I could add roads, streams, railroad tracks and perforated steel decking any place I chose.

However, I am not able to do that in DBW, including release 1.6. At first, I thought the feature I've described above was just not yet incorporated in the version of FMB Plus that's included with DBW. I noticed that Objects from No. 2383 to No. 2420 could not be inserted into a mission.

When I looked through the static.ini file in my DBW install, I found all the 'Road Plates', that I used in 4.09, were listed. Also, near the end of the static.ini file, there is a note that says, "Road Plates FMB+ or Unlocked Only". Based on these observations, I've come to believe that the 'Road Plates' are available in DBW and that I need some adjustiment to my DBW install that will give me access to the 'Road Plates' in FMB Plus.

So, my question is can anyone instruct me on how to fix my DBW 1.6 install so that I can use the 'Road Plates' included in the static.ini when building a mission in FMB Plus?

Cheers,

Riptide
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Riptide_One

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Re: FMB Plus and 'Road Plates'
« Reply #1 on: November 03, 2011, 06:26:20 AM »

Boomer,

I am using FMB Plus, but I cannot access the road plates.

Cheers,

Riptide
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benitomuso

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Re: FMB Plus and 'Road Plates'
« Reply #2 on: November 03, 2011, 08:46:44 AM »

When I installed the FMB Plus MOD in my 4.09 version of IL-2, I found that I was able to include sections of 'Road Plates' in the missions I built just like any building or other structure included on the list of Objects. For example, I could add roads, streams, railroad tracks and perforated steel decking any place I chose.

However, I am not able to do that in DBW, including release 1.6. At first, I thought the feature I've described above was just not yet incorporated in the version of FMB Plus that's included with DBW. I noticed that Objects from No. 2383 to No. 2420 could not be inserted into a mission.

When I looked through the static.ini file in my DBW install, I found all the 'Road Plates', that I used in 4.09, were listed. Also, near the end of the static.ini file, there is a note that says, "Road Plates FMB+ or Unlocked Only". Based on these observations, I've come to believe that the 'Road Plates' are available in DBW and that I need some adjustiment to my DBW install that will give me access to the 'Road Plates' in FMB Plus.

So, my question is can anyone instruct me on how to fix my DBW 1.6 install so that I can use the 'Road Plates' included in the static.ini when building a mission in FMB Plus?

Cheers,

Riptide

Riptide,
                when you say "At first, I thought the feature I've described above was just not yet incorporated in the version of FMB Plus that's included with DBW." What do you exactly mean? If you are speaking about the MissionProCombo it has an improved FMB but not a "map making FMB".

  The "FMB+" as used to be called, it is not the creation of a MODder, it is just the activation of the adequated plugins for the Builder (FMB core) made through the bldconf.ini file. The "Map Making FMB" should be like this:

Code: [Select]
[builder_plugins]
  (builder.PlMapLoad)
  (builder.PlMapActors,sectFile=com/maddox/il2/objects/static.ini)
  (builder.PlMapAirdrome)
  (builder.PlMapLabel)
  (builder.PlMapText)
[builder config]
  bShowGrid true
  bShowName true
  bViewRunaway true
  bShowTime true
  bShowArmy [3,true,true,true]
  iLightLand 255
  iconSize 16
  bViewBridge true
  bAnimateCamera true
  bActorOnLand true
  bSaveViewHLand false
  bShowLandscape true
  iLightDestruction 128
  iWaterLevel 191
  defFullDY 24.0
  defFullDX 32.0

  And the normal one ("Mission Making") should be like this:

Code: [Select]
[builder_plugins]
  (builder.PlMapLoad)
  (builder.PlMission)
  (builder.PlMisBrief)
  (builder.PlMisAir,sectFile=com/maddox/il2/objects/air.ini)
  (builder.PlMisChief,sectFile=com/maddox/il2/objects/chief.ini)
  (builder.PlMisStatic,sectFile=com/maddox/il2/objects/stationary.ini)
  (builder.PlMisRocket,sectFile=com/maddox/il2/objects/rockets.ini)
  (builder.PlMisHouse,sectFile=com/maddox/il2/objects/static.ini)
  (builder.PlMisTarget)
  (builder.PlMisBorn)
  (builder.PlMisStaticCamera)
  (builder.PlMisDestruction)
  (builder.PlMisFront)
[builder config]
  bShowGrid true
  bShowName true
  bViewRunaway true
  bShowTime true
  bShowArmy [3,true,true,true]
  iLightLand 255
  iconSize 16
  bViewBridge true
  bAnimateCamera true
  bActorOnLand true
  bSaveViewHLand false
  bShowLandscape true
  iLightDestruction 128
  iWaterLevel 191
  defFullDY 24.0
  defFullDX 32.0

  As you can see, the section [builder_plugins] doesn't load the mission oriented plugins but the map oriented ones. It is not something created by a MODder, those plugins were part of the stock game.

  Regards,
                         Pablo
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Riptide_One

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Re: FMB Plus and 'Road Plates'
« Reply #3 on: November 03, 2011, 08:00:19 PM »

Pablo,

Thanks for your comments. I have compared my DBW bldconf.ini with the code you provided and found that my game is configured for mission building/game play, and for not creating maps.

Regarding my statement, "At first, I thought the feature I've described above was just not yet incorporated in the version of FMB Plus that's included with DBW.", this could be a misunderstanding about DBW on my part. I am under the impression that some mods must be revised in some way in order for them to work in DBW. So, what I meant was that I didn't think such revision had been done on the FMB Plus Mod.

Before DBW, FMB Plus was a JSGME mod that had to be activated by the game user. Now, it appears to me that FMB Plus has been written into DBW. I looked back at the files for DBW 1.1 to 1.6 and could not find a FMB Plus Mod file in any of the JSGME directories. Yet in my DBW Build 1.6 install, I can move, rotate and copy groups of objects. It is my understanding that if you have these features then you know you have the FMB Plus Mod. I am a mod user, not a modder. My knowledge of mods is limited. So, if I've misunderstood anything here, let me know.

I don't use MissionProCombo, but before responding to your e-mail, I did try it. When activated, MissionProCombo does not give me access to the road plates either.

So, my question now is, can anyone using a mission building/game play DBW version of the game insert road plates into the missions they build in FMB (e.g. roads, railroad tracks, runway sections, etc.)?

Cheers,

Riptide
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Riptide_One

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Re: FMB Plus and 'Road Plates'
« Reply #4 on: November 04, 2011, 02:00:40 AM »

Kiwi,

I think you have hit the nail on the head. Your right! Thank you very much for the links. I'll start with Boomer's Tutorial :).

Cheers,

Riptide
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Blumax

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Re: FMB Plus and 'Road Plates'
« Reply #5 on: November 04, 2011, 07:11:25 PM »

Can i just add a little question to the thread as it concerns runway plates and DBW.... i want to extract the metal runway plates using the sfs extractor can anybody tell me which file they would be in? before i go trawling through them all.....please :)

regards Blumax
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