Hello Pablo.
Here's what I'm seeing with the latest v6RC from your latest post:

PAL3DConvLeft=45
PAL3DConvRight=0
The view here was directly forward. Left eye is pointed 45 degrees outward of the beam, while right eye points forward at zero degrees deflection. So, the convergence controls now adjust the angle for the correct eye; that has been fixed. However the
direction of the angles is still different than shown in this image:

Right now, positive convergence angle turns the respective view
outward from the center, instead of inward as intended. As a result,
positive convergence values still bring objects "closer" and negative convergence values push them "further" into distance.
Just reporting as I see it; aside from documentation and intent, it's irrelevant which way the angles go in my opinion, as long as the instructions correspond to what the controls actually do.
I noticed the quadro mode now doesn't freeze the game, instead it simply shows regular render as one would expect in a situation where the hardware doesn't support the mode. This is an improvement in useability, thank you.
I am unsure about what causes the turbulence issue. It feels significantly different than with regular 6DOF or no 6DOF at all. One thing I suppose it could be caused by is if the left and right eye point are shaken into different directions during frame rendering; in such case, the stereo impression would definitely be disrupted. I'm not certain if anything can be done about that particular issue; however I have a feeling that the 6DOF included in the 3D mod behaves differently in turbulence compared to the normal turbulence, but I can't be 100% certain at the moment.
I will run a few tests and make a comparison video of flying through cloud/turbulence with:
-no 3D mod (regular 6DOF),
-3D mod active but disabled in-game, and
-3Dmod active and engaged in mode B (for video capture purposes).
This will have to wait a bit, however, since I am in the process of making another video for youtube at the moment.
Btw, I posted a few nice screenshots on the 3D shots thread. I've been using this in multiplayer and it is terrific, it improves the immersion of the game by at least 200%...
