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Author Topic: A new era has come! Stereoscopic 3D (Development thread)  (Read 136589 times)

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Sparviero

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #384 on: December 28, 2011, 03:51:54 AM »

Forget about JSGME, just put in your #UP# folder. ;)



santobr.

ehm... what do you mean with #UP# folder?
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santobr

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #385 on: December 28, 2011, 03:58:11 AM »

It's the "mods" folder for your UP.
You can create it or copy the one inside the sample folder to the main IL-2 folder.



santobr.
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Sparviero

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #386 on: December 28, 2011, 09:07:19 AM »

Ok, thanks: I've created the folder with mod files inside, but:
1. I de-activate all UP mods with JSGM, but the game go black and freeze at flying start.
2. I activated the 4.10.1 vanilla mod or UP3 with JSGM, but no stereo effets.
Any suggestion? Thanks!
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santobr

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #387 on: December 28, 2011, 10:19:21 AM »

You need to disable the 6DOF in JSGME and enable 6DOF in the il2fb.exe.



santobr.
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Sparviero

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #388 on: December 28, 2011, 11:28:15 AM »

You need to disable the 6DOF in JSGME and enable 6DOF in the il2fb.exe.
santobr.

Great, it works, thank! Anyway there is a lot of flickering, this issue can be solved? (I've got nvidia 550ti).
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santobr

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #389 on: December 28, 2011, 01:35:24 PM »

You need to choose among four existing 3D modes. ;)



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Sparviero

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #390 on: December 28, 2011, 02:53:30 PM »

mmm... mode A=black screen, mode B=flickering, mode C=blue color and freeze... mode D = ok!!!!

Well, now the only problem is that seem to works in 4.09 (UP 2.01) :( Is it normal?
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Herra Tohtori

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #391 on: January 07, 2012, 12:35:29 PM »

Ok, I had nice holidays and am now back at home.

I've been playing some time with v6 RC and have the following to report:

-Turbulence-induced view shaking seems bugged. When flying through turbulence (either in open air or in a cloud), huge jittering occurs. This seems to be unrelated to the 3D, and more like a general problem with the modified 6DOF system, since it happens even if I disable the 3D mode. It's rather distracting and basically makes flying through clouds very unappealing. I shudder to think of flying in a map with turbulent air. I can make a video of this if required, but you should be able to reproduce it simply by flying into a cloud.

-convergence is still inverted (negative values push objects away, while positive values bring objects closer to viewer).

-there is a small, but somewhat annoying, bug regarding sound; as the viewpoint alternates between left and right positions, so does the position that the game calculates sounds for. As a result, there is a somewhat annoying "flicker" in the sound, especially when the engine is straight ahead of the viewpoint. I am unsure if this is even possible to fix, but ideally the sound system location should be the average between the eye points (or, rather, the positional information before applying the left/right eye offsets.
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WindWpn

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #392 on: January 09, 2012, 09:24:37 AM »

Tried this mod and can see the 3D effect; however, everything appears "blurred" and washed out ("Ghosting?").  Therefore it is rather difficult to fly/fight/spot targets while in 3D.

I have a Nivida GTX295 and use relatively standard settings.  IL2 looks and runs great in normal view.  I also use Gapa Gamma to improve visual quality in non-3D world. 

Is the issue the glasses and specific tint of the cyan and red lenses?  I bought this pair off Amazon.

If so, is there a way to adjust the screen color configuration to bring the 3D into clear focus?
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Herra Tohtori

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #393 on: January 09, 2012, 04:26:47 PM »

There are a few things that may be a factor here.

The coloured lenses cause reduction in brightness, obviously. I usually run my display on 60/60 brightness/contrast; for IL-2 with 3-D I increase the values to 100/75 respectively.

Ghosting, or colour cross-over is caused by imperfect filtering on the coloured lenses. That means some of the red image bleeds through the cyan lens, and some of the cyan image bleeds through the red lens, and that can cause a bit of a "double-image" impression. This is mainly an issue with the glasses you have, rather than the mod itself. My 3d glasses have slight amount of crosstalk, but I can easily enough ignore it while I'm flying.

Some of the "blurring" might be caused by your eyes trying to focus on objects at certain perceived distance, while your display is in fact at a static distance. This is pretty much something you'll just need to get used to.
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benitomuso

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #394 on: January 09, 2012, 06:47:04 PM »

OK,
            here it is the last version that I thing will be released as v6.


  As discussed in the previous pages, it includes full convergence controll, plus color filter selection. It implements the next new settings:

Code: [Select]
[Mods]
PAL3DConvLeft=0
PAL3DConvRight=0
PAL3DFilterLeft=R__
PAL3DFilterRight=_GB

As default. As I explained, to use Green / Magenta glasses you need these settings:
 
PAL3DFilterLeft=_G_
PAL3DFilterRight=R_B

Instead of the previous values. You cannot use with this method any combination that shares any of the channels. If you see, the combinations R / GB and G / RB never share a primary color. That's because if someone would be shared, to say something RB / GB (sharing B), it would produce an addition effect that will be shown in a very strange way but you will not see 3D.


Herra, welcome back. Your feedback is always very detailed. Look, I don't know which version you have been testing. This one last posted by me has absolutely correct assignment of Left / Right viewports and the convergence in the sense of the word if assured. You can easily set the Convergence to 30° / 0° and you will se your left eye crossing over the straight vision of the right and if you invert the figures it will produce the opposite effect.

I managed the exception that nVIDIA cards used to present in Mode C if you didn't have a Quadro model. A couple of guys has tested it and now it doesn't show stereo, but it doesn't tilt the game.

Regarding what you mentioned about turbulence, etc., I only used as base some of the 6DOF routines that if you check them are not different from the original code. I mean: the turbulences in Pilot cockpit are manages exactly the same.

Regards,
                    Pablo
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Herra Tohtori

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Re: A new era has come! Stereoscopic 3D (Development thread)
« Reply #395 on: January 09, 2012, 08:48:28 PM »

Hello Pablo.

Here's what I'm seeing with the latest v6RC from your latest post:





PAL3DConvLeft=45
PAL3DConvRight=0

The view here was directly forward. Left eye is pointed 45 degrees outward of the beam, while right eye points forward at zero degrees deflection. So, the convergence controls now adjust the angle for the correct eye; that has been fixed. However the direction of the angles is still different than shown in this image:



Right now, positive convergence angle turns the respective view outward from the center, instead of inward as intended. As a result, positive convergence values still bring objects "closer" and negative convergence values push them "further" into distance.

Just reporting as I see it; aside from documentation and intent, it's irrelevant which way the angles go in my opinion, as long as the instructions correspond to what the controls actually do.




I noticed the quadro mode now doesn't freeze the game, instead it simply shows regular render as one would expect in a situation where the hardware doesn't support the mode. This is an improvement in useability, thank you.

I am unsure about what causes the turbulence issue. It feels significantly different than with regular 6DOF or no 6DOF at all. One thing I suppose it could be caused by is if the left and right eye point are shaken into different directions during frame rendering; in such case, the stereo impression would definitely be disrupted. I'm not certain if anything can be done about that particular issue; however I have a feeling that the 6DOF included in the 3D mod behaves differently in turbulence compared to the normal turbulence, but I can't be 100% certain at the moment.

I will run a few tests and make a comparison video of flying through cloud/turbulence with:
-no 3D mod (regular 6DOF),
-3D mod active but disabled in-game, and
-3Dmod active and engaged in mode B (for video capture purposes).

This will have to wait a bit, however, since I am in the process of making another video for youtube at the moment.

Btw, I posted a few nice screenshots on the 3D shots thread. I've been using this in multiplayer and it is terrific, it improves the immersion of the game by at least 200%... :)
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