AI Strafe Attack - Coastal Steamernb: Coastal Steamer 3do by Archie (ShipArchie mod)
[BETA] Kiwi's Coastal Attack Mod
Download link below 4.09 onlyHi all,
Screenies are of AI machine gun and cannon strafing coastal 'shipping'. WIP project is an extension of tech help thread here, inspired by dpeters95:
https://www.sas1946.com/main/index.php/topic,19417.0.htmlHave been testing three coastal shipping objects (Barge, Trawler & Steamer) in classic-modded 4.09m install over the weekend, and I'm pretty happy with how they play in the game.
The coastal 'ships' are car objects using a cloned car.class and 3do folders from the ShipPack 2 and ShipArchie mods by Archie, FC and Microwave (Barge and Steamer) or extracted from the stock game (Trawler). Still to come is a camoflaged barge for tropical riverine scenarios.
Objects move in game and are placed in the sea and on rivers with an 'advanced' FMB method. Objects can be strafed and destroyed by AI (or by the player naturally) with machine guns and cannon. They have ship icons in game. Currently testing and adjusting armor values so that Barge can be attacked and destroyed by aircraft with rifle calibre machine guns, the Trawler with .50 calibre class machine guns, and the Steamer with 20mm class cannons.
Purpose of WIP thread is to encourage discussion by interested parties, to see if project can be improved with a view to releasing a [Beta] mod, or if there is a superior method of acheiving same result (for example by modifying existing 'ship' objects). Other useful topics for discussion may involve armor values (which are in any case easily modified by the player) and effects (a longer duration fire and smoke effect would be useful) keeping in mind these objects have all the same parameters as other 'car' objects (e.g. trucks).
My plans with this project at this stage are to fine tune the armor values and prepare a tutorial/readme on how to employ objects in FMB and some effective attack methods in-game, taking into account what game engine and AI can and can't do with the objects, preparation of demo and test missions well under way. Also working on a 'HQ Attack Mod' - strafing objects created using a clone of stationary.class and 3do folders of suitable buildings - so far have tested the HQ tent from the 'LAL Fortification Mod' to pretty good effect, considering adding tropical hut and airfield building.
Ideas and feedback welcome. More to follow.
Cheers
Kiwi
==============================================
13 November 2011 Update:
[BETA] Download 4.09 only:
==============================================http://www.megaupload.com/?d=YH9SV6DNRe: 4.101: As far as I know the classfiles will need to be redone in 4.101. I don't have a 4.101 java environment to make a standalone 4.101 mod right now, sorry.
README:
===============================================
COASTAL ATTACK MOD incorporating HQ ATTACK MOD
===============================================
Copy and paste the entries below for:
1. technics.ini
2. stationary.ini
3. chiefs.ini
YOU MUST MAKE COPIES AND BACK-UPS OF YOUR THREE ORIGINAL FILES - FIRST!!! - SO YOU CAN EASILY RESTORE YOUR INSTALL IF YOU DON'T LIKE THE MOD.
IF YOU DON'T MAKE BACK-UPS - EXPECT SMALL CHILDREN TO POINT AT YOU IN THE STREET AND MAKE INAPPROPIATE GESTURES. DON'T SAY I DIDN'T WARN YOU!!!
Add three test missions here:
IL-2 Sturmovik 1946/Missions/Single/GB/Coastal/...
Mod created in 4.09m classic modded with PLUTONIUM EFFECTS MOD, CY6 GTORDER MOD and CY6 NEW GATTACK PROFILE MOD (highly recommended all) and custom regiments (generic regiments in download though). Your mileage may vary.
Missions created in 4.09m classic modded with LAL_Fortification Mod, LAL_Hangar Mod, Archie ShipPack mod, ShipPack2 mod and the Amphibious Assault Ship Pack. Your mileage may vary.
ALSO TESTED IN UP2.01
NOTE: MOD NOT COMPATIBLE WITH 4.101 OR DBW AT THIS TIME, SORRY.
Read about the development of this mod in the thread from whence you downloaded it. The mod is very simple in design, but uses somewhat advanced techniques to apply.
Much of the info in the thread will prove useful for creating your own missions with these new objects, but also your existing ship and vehicle objects.
These objects are primarily designed to be strafed by the AI - something that was difficult to acheive previously.
They are based on a truck object and have similar properties to trucks, although they will appear in your game as ships and HQ buildings.
External padlock works on all objects.
Internal padlock works on the building objects. Internal padlock is not reliable for objects on water.
Your AI wingmen can be ordered to strafe the new objects via the command menu. Ground Targets - Attack All is effective.
The objects count as destroyed ground targets and/or cars, and are 25 points.
Credits:
Asheshouse, FC, Archie, Flakiten and Microwave for the ship object 3do folders.
LAL_ROne for the buiding object 3do folders.
Oleg of course.
The SAS crew for hosting the forum.Thanks for trying the mod, post any problems in the thread, and I'll try to help.
Cheers
KiwiBiggles
DISCLAIMER:
THIS MOD IS FOR FUN!!!
ENJOY IT FOR WHAT IT IS.
USE AT YOUR OWN RISK.
IT MAY BE IMPROVED OR DEVELOPED IN THE FUTURE.
FEEL FREE TO PLAY AROUND WITH IT OR RE-RELEASE IT IN PART OR WHOLE.
PLEASE JUST GIVE A FELLA A MENTION IN THE CREDITS!
PEACE OUT!
Useful linkies:
CY6 GTOrder Mod:
https://www.sas1946.com/main/index.php/topic,14035.0.htmlCY6 AI Ground Attack Upgrade:
https://www.sas1946.com/main/index.php/topic,11230.0.htmlArchie's Steamers:
https://www.sas1946.com/main/index.php/topic,13204.0.htmlShipPack2:
I have an earlier version installed, but this one is even better:
https://www.sas1946.com/main/index.php/topic,12978.0.htmlAmphibious Assault Ship Pack:
https://www.sas1946.com/main/index.php/topic,7714.0.htmlPlutonium Effects - absolutely awesome:
https://www.sas1946.com/main/index.php/topic,6631.0.htmlThanks everyone!
KB