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Author Topic: Problems with M2M modded campaign  (Read 1685 times)

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Flying H

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Problems with M2M modded campaign
« on: November 25, 2011, 03:20:58 PM »

The campaign runs smoothly until # 1940 13 but when I click accept for and turn to # 1940 14 the map and breafing screens are blank, clicking fly get me to a blue backgroung with a streak of green and a few trees on the horizon! the mis file looks alright to me comparing with the #13 I cant see no difference (or to be honest, I don´t know what to look for!)
Rig is Asus z 68, i5 2500K, 16Gb Corsair Vengence, Gforce 560 GTX Ti 1Gb, Win 7 64b total ca 1Tb Hdd wit sims on a 500 Gb disc.
IL2 1946 Pals TotalModder including:
Code: [Select]
[DBW]
MODsFolder=H:\FB 1946 3.xx\jsgmemods
RootFolder=H:\FB 1946 3.xx
ConfigFolder=H:\FB 1946 3.xx\jsgmemods\#DBW_Modact\#DBW\STD\com\maddox\il2\objects
MODContents000=#DBW_AIMod?
MODContents001=#DBW_Ecran Wide for 4.101?
MODContents002=#DBW_Forgotten Countries Full?
MODContents003=#DBW_FX_Small Collection?
MODContents004=#DBW_Small_Font_Mod 4 FMB Maps?
MODContents005=#DBW_Modact?
MODContents006=00_PALMiniMapV2.4?
MODContents007=0_B-239?
MODContents008=0_HawkcockpitFAF_V3?
MODContents009=0_Ki-46,84?
MODContents010=0_I-15m?
MODContents011=0_Morane?
MODContents012==SeaFury's Patch?
MODContents013=B-26?
MODContents014=Hawk75A?
MODContents015=HellcatMkI?
MODContents016=HellcatMkII?
MODContents017=HellcatMkIII?
MODContents018=HurricaneCanopies?
MODContents019=J8A_canopyfix?
MODContents020=Ki-43+?
MODContents021=P-40FLN?
MODContents022=plane_Ki-44 Hidden_Cutouts_DBW?
MODContents023=Smoketrails for Mg17,131.Browning303?
MODContents024=ThunderboltMKI?
MODContents025=ThunderboltMkII?
MODContents026=+HVAR Update?
MODContents027=250kg bombJ?
MODContents028=_0_Kumpel P47D40 weapon classes?
MODContents029=Wellington MK_III?
MODContents030=TIGER MOTH pilot single?
MODContents031=SAFAT_fix?
MODContents032=Bf109_earlycanopy_sunfix?
MODContents033=02_Bu_181?
MODContents034=_air_P-47N-15 101tfs V2.1?
MODContents035=0_Kumpel P47D40 165 & 200gal DTK?
MODContents036=00_PAL-MissionProCombo?
MODContents037=air_P-61 101tfs first release?
MODContents038=Avengers_tweaks?
MODContents039=Firebomb + Flare?
MODContents040=00_F8F_410?
   
Is the campaign possible to fly in this enviroment? Is there anyting I can do to adjust it to function in here or shall I resign from it?
 :(
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Vampire_pilot

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Re: Problems with M2M modded campaign
« Reply #1 on: November 25, 2011, 11:51:24 PM »

check if the planes announced in the mis file are actually available in your game, also all the loadouts. the background thing indicated in that direction usually.

and check the exact wording in a mis file. load the mis to FMB and just rewirte without doing anything. check if your file now differs from original. this would indicate something FMB could not load properly.

you could also try to fly the mis from FMB, see what happens.
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Flying H

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Re: Problems with M2M modded campaign
« Reply #2 on: November 26, 2011, 01:25:53 PM »

I flew the mis from FMB and it worked like charm, also able to save (diff name) so nothing missing, I´ll try to reinstall the M2M folder and go fly to the aforementioned mis and see what happens!
As for the loadouts the 110 C4 has only default and empty  AFIK!? Would the mis be affected if some other AC has incompatible loads?
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