This is UP 1.8 ReadMe file.
Installation Instructions:
1: Patch il2 Sturmovik 46 to Full 4.09m
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The UP 1.8 requires an install of Il-2 Sturmovik 1946, plus Patches 4.08 and 4.09.
No other previous Mod Patches are needed. The Ultr@Pack 1.8 includes the Majority of the Mods released from the beginning,
plus the new content from 4.09m version.
Patch 4.09 - The IL-2 4.09 Patch is available at
http://forums.games.1c.ru/index.php?type=thread&msg_id=2282519IMPORTANT : For user's with previous versions of UP 1.8 and any other Mod packages installed,
you have to DELETE any Files and MODS directories from previous Installations.
The UP 1.8 installer will install the majority of the New content in .SFS files, so older files are no longer needed.
If you want to keep these folders, you should rename them, or move them before running the Installer.
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2 : If you downloaded IL-2 (Digital version), instead of installing from the CD, get update Patch.
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Detail : If you have the digital download version of il2 Sturmovik 1946, and have not installed from the CD,
you will need to to download and apply this patch :
http://specialaircraftservice.com/main/index.php/topic,1531.0.html(needs Free registration)
or here:
http://allaircraftarcade.com/forum/viewtopic.php?t=3302Note:
I have not tested "aaa" D2D patch with UP 1.8 I have only tested SAS D2D.You should do this, before installing UP 1.8
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3. Download the Installer files.
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Detail : The UP 1.8 Installer has been split into multiple <500 mb. files. This has been done to reduce the possibility of file corruption when downloading. Also if a downloaded file is found to be corrupt, it reduces the size of the file that you must re-download.
visit this url to find out about available mirrors and torrent:
http://il2ultrapack.net46.net/index.php/topic,308.0.htmlThis is a very large release, but that is because it contains all Mod content from the very beginning.
We intend that this will be the last regular release for some time and we will try and avoid any further releases in that time with the exception of correcting serious problems.
You will need to place all the files in a common directory to run the installer, unless you have the torrent file.
A small utility program, to calculate "hash sums" to verify the file downloaded, can be downloaded at:
http://www.md5summer.org/download.htmlThe Hash Sums, so that you can check for a corrupted file during downloading can be found here:
http://il2ultrapack.net46.net/index.php/topic,308.0.html--------------------------------------------------------------------------------------------------------------
4. Ensure that when the installer asks for which folder to install UP 1.8 into, that you point it
at the folder for the Il2 Sturmovik 46 directory or the Server's Directory you want to update.
The installation itself takes about 5-10 minutes depending upon your PC.
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5: Look on your desktop or in the il2 Sturmovik 46 folder for JGSME.exe
In JGSME you will see several options on the left.
(apply it so that it moves from the Left window to the Right)
For JSGME tutorial check here:
http://il2ultrapack.net46.net/index.php/topic,44.0.htmlYou are now ready to run UP 1.8
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Our intention is that all players use the same installation (mod-Package) and it is possible to play on servers with Checkruntime =2 enabled. So that we have security and also know that others are playing with similar set up.
IF you download & add other components in the Files folder or in other ways alter the content of your own install you will quickly no longer have an identical install to others or the co-op servers and you will loose the ability to join servers using UP 1.8 .
You Can however install individual mods in the MODS directory and by removing the - in front of it you can add further mods in your instalation.
But remember that in order to join a Server Using UP 1.8 you ALWAYS have to rename the MODS folder to something else like -MODS.--------------------------------------------------------------------------------------------------------------
Languages:-
(you can get some different GUI languages now from AAA without affecting compatibility if you wish, so if you wish to see menus in another language look here :-
http://allaircraftarcade.com/forum/viewforum.php?f=59 )
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Sound: -
Recommended that you Switch your in game sound to 22Khz !!!
The game will run fast and sound good. There is no advantage whatsoever in choosing 44Khz although you have the option (unlike usual Soundmod versions which CTD).
Samples are 22 khz. mono and the presets use the SFX 0.8 system. (So this is the SFX system using 9.3-file structure & naming for maximum compatibility.)
In my view this is the most resource friendly and directional way that you can run the sound. Its faster and clearer and more importantly uses less system resources, This sounds & runs faster than sound mod 9x because that uses 44khz stereo samples which are nearly 4 times the size, il2 was never intended to play stereo samples anyhow and it doesn’t do it very well.
A 22 khz sample is of slightly lower quality, however few people are actually able to tell this difference and what you are hearing in il2 anyhow is a complete ‘sound-scape’ and not just a single sample.
However We DO plan to make a 44KHZ version of Soundmod, so people with more powerfull systems will enjoy the 44KHZ sound quality, and of course they will have to change it from 22KHZ to 44KHZ to avoid CTD.
(by SG2_Wasi)
Many samples and much of the sound engineering by Tiger
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Graphics: -
Recommended that you enable S3TC compression in your graphics card setup !!!Launch il2 Setup, select Video tab, Choose Custom. Check ARB texture compression box and then select S3TC compression.
The mods have increased the amount of textures and their sizes considerably and this really helps those with older PC’s and graphics cards to avoid a CTD during mission loading or game launch.
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JGSME SWITCHER OPTIONS
UP 1.8 gives the user a few options depending upon preferences and Hardware:-.
We have used JGSME to do this as its simple.
To turn ON any of the below options :-
start JGSME
and move from LEFT to RIGHT :-
To turn OFF any of the below options :-
start JGSME
and move from RIGHT to LEFT :-
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01_Zuti_DSMod_v1.0_UP V 1.0 (Ultr@Pack Version) by |Zuti|
I am pretty sure that it will dominate not only the DF Servers but the co-ops also.
Including so many Revolutionary features it effectively makes it as the most innovative Mod from the begging of IL2 modding. This also includes Certificate's AI 3.0 and also Carrier Takeoff mod.
(see enclosed sample MDF missions in Look in the Ultr@PackDocs directory for details)
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6DOF_LookAroundSupport for 6 DOF, this is a mouse "Look Around" version
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6do MOD for TIR users (Shr)Allows 6 degrees of freedom in il2.
Both Server and client must have this on or off to be crt=2 compatible.
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6DOF_XY_AxisAnothe mouse version of 6DOF.
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Advanced engine management:- (II/JG51-Lutz)What this does:-
Engine warm up sequence
Ensure that you have turned magnetos on. Start engine and idle for several minutes until your engine gets up to
temperature (about 50o C). If you do not do this, you will see an 'Underheat' warning and will suffer engine
damage.
Advanced Engine Torque
Planes are effected a lot more realistically by engine Torque.
Negative G loads engine damage
Aircraft performing negative G manoeuvres over sustained periods will get an 'oil pressure' warning and then
will start to suffer engine damage. (although WWII aircraft often had pressurised fuel systems and injection,
the same was not true for the oil systems.)
Advanced engine management does not directly change Olegs FM's. It creates an overlay in effect that
implements the above features.
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Atmosphere mod V1 (Zloy Petrushko)See Windconfig & Atmosphere readme.
Allows setting of wind strength, direction and turbulence in missions. These updated version also gives turbulence
beneath clouds and definable wind gusts.
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Atmosphere mod V3.1 (Zloy Petrushko)See Windconfig & Atmosphere readme.
V3 also simulates propwash when you get behind another aircraft.
Atmosphere Mod is optional because we have noticed a few problems currently:-
i) Either version may cause online ‘jitter’ but we need to test this, it may currently be that test servers
were not running it and it would be ok if they did?.
ii) V1 & V3 ai aircraft have a lot of problems with turbulence and keeping formation in specific
circumstances. Ai also cannot take account of wind whilst bombing but you can compensate in FMB.
iii) V3 propwash continues from aircraft after they have landed on carriers.
This is great and works well but its drawbacks decided us to leave it as optional currently. You have
the option and can switch it on or off. (the BOB server will be adopting V3 so switch it on if you wish to fly there.)
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FMBPlusFull mission Builder Plus by (FC). Increased functionality for map builders.
If you are a mission builder or map designer this is highly recommended that you enable this. It is
Highly Recommented to use this Addon when you are building your Map and Not when flying on-line.
If you want to use FMB+ with |ZUTI|'s MDS mod please activate MDS AFTER FMB+---------------------------------------------------------------------------------------------------------------
Full Josse’s cloud Mod.
The Full Josse !
The default effects are also based On Josse’s effects but are a little lighter so increase performance and give
similar visibility to others online.
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H&P_Effects_Platinum_Special_Edition
Very nice effects by the masters of this kind HG and Potenz. It may result to FPS loss in older systems. Remember: DO NOT set effects=2 in your conf.ini Only effects=1 or you may experience major performance loss!
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Hakenkruz EnablerThis enables the Hackekruz.
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Perfect Map TexturesBeautifully re-textured versions of most of il2’s default maps by VpMedia, LAL_Rhone and Gilb57 (winter textures).
These look lovely. And if your PC can run il2 in ‘Perfect’ graphics mode, it is definitely worth using this option.
If you use this option and don’t play in ‘perfect’ you may possibly experience imperfections & little glitches on
some of the maps.
If you don’t use this option your game remains compatible with others who are running the textures but the older maps will look ordinary.
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Realistic Bomb & Torpedo Fusing (uf_josse)Torpedoes have to be dropped from realistic heights and at realistic speeds and have to run through the water for a certain time to arm. They also have a degree of malfunction.
Bombs have a possibility to malfunction and they need more time to arm properly.
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RealisticEngineTorque by uf_josseNow the various airplanes are affected much more realistically from engine torque.
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RealisticPackThis Enables the following Mods: Realistic Engine Torque, Realistic Bomb & Torpedo Fusing, Tougher Bridges&Trains, & Realistic Bomb & Torpedo Fusing. All in one for easier activation and immersion,
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SmokeFiresEffects(3D)This enables 3d smoke and fire effects for airplanes. By HG and Ptenz CO,
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Stock 4.09m:- (Mods Off!)
In normal circumstances just disabling all of the options with JSGME (moving to the left side) should return you to stock 4.09.
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TougherBridgesNow big bridges are harder to destroy and much closer to Reality. By Chaps
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TougherTrainsNow big bridges are harder to destroy and much closer to Real thing. By Chaps
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ZloyPetrushkO_AAAmod_fastThis makes the "aa" fire more realistic: Now the "aa" is reduced when you are in clouds and at night. The "aa" crews can also get scared if you fly straight at them at very low altitude.
Note that this Mod has not been thoroughly tested for potential side effects (if any).
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New Content in UP 1.8
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Game performance increasesSFS Files ( Chaps, HSFX)UP 1.8 is based on Chaps SFS archives that are made for HSFX History Mod. We in UP community tried to make the HSFX features suitable for the whole IL2 community as HSFX is focused on SEOW on-line campaign. I also tried to include the vast majority of these features to DF Servers also, and we've done our best. I hope you like the outcome,
However we included some "beta" content like the F-86 and Mig-15 along with some former AI flyables and Ranwers Typhoons, Uhu and our New slots aircraft with realistic FMs.The IL-2 game engine was designed to store and retrieve it's resource files (graphics, sounds, java code) in a compressed format in SFS files. The Mods, up until now, have stored their altered files, in uncompressed files, many thousands of files ... and in a multitued of graphic formats, many that are non-native to IL-2 and have to be translated by the engine before use. This has slowed game load times dramatically, and become worse in each Mod release. User's with average PC's have seen load times recently of 4-8 minutes.
Version 1.8 now uses SFS files to store all Mod files in a compressed format, a huge saving in storage space, and all graphics files has been converted to formats that are native (faster, smaller) to the IL-2 game engine. This change dramatically reduces the game load times so that they are now close to standard Il-2. This also increases in-game performance over all previous versions of the Mod.
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Java Code corrections (242Sqn_Chap)UP contains revised Java by Chaps, a huge work indeed! A great contribution for the whole community, isn't it.
Many of the Mods included up to now have had literally hundreds of Java errors. This has been caused by coding being altered without an assessment of the full impact of the code changes, in all scenerios. It's a tribute to the
design of the IL-2 game engine that it could cope with the hundreds and hundreds of errors being generated while
running previous versions of the Mod packages, and still run with most users completely unaware of all the errors being generated. These errors did have a cost though, in game performance, as the game engine runs routines to
determine how to respond to the error and still continue executing the program.
All the Java routines, from A to Z, have been completely and thoroughly debugged in Version 1.8, including anything that was appearing in the log 1st file. This work is a significant contribution, along with the SFS files mentioned above, in the dramatic increase in performance in Version 1.8
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GUI changesOld style IL2 Sturmovik game menus. (Fly Zo)
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SaveMissionParams_1_0 (Fireball)If you build and edit missions using any special mod commands, add the described line to your bldconfig.ini and
IL-2 will no longer delete your settings when you re-open the mission in FMB.
Look in the Ultr@PackDocs directory for details
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128 Player co-op (FC)This version includes the code that allows up to 128 players in an on-line coop mission. The actual number of
players that play without excessive lag and micro pauses, etc. depends on the performance of the server that is hosting the coop.
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Drop down menu for Server List by |ZUTI|Yet another fine Mod by |ZUTI|,
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Hidden Co-op Slots (UF_Fernand)Look in the Ultr@PackDocs directory for details
The server stores two prefix’s and players that join the server with the correct prefix’s only see aircraft for their own side in the selection screen. Also aircraft types are removed in the in-game S menu. This preserves the Fog of War in a more realistic way.
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Bomb Bay Doors 2.5.3 (Fireball)All aircraft with Bombay doors have to open their Bombay doors. Map this new key in your control.
Adds new key combinations if you so wish
Also controls specific server side views .
See enclosed BombBayDoors_Plus_v2_README.txt in Look in the Ultr@PackDocs directory and make SURE that you map a key to Open/Close Bombay doors.
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Carrier Catapult Mod (Fireball)Taxi forward to the catapult track on carriers with them. Put chocks in and you will snap to the catapult track.
Throttle up and deploy flaps etc, when you release chocks the catapult will go throw you forward.
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Carrier Takoff Mod 5.3.3 (fireball)This alters the carrier line up sequence and allows a lot more aircraft to start on carrier decks.
|ZUTI| made it compatible with Certificates AI 3.0 and his MDS.
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Aircraft:AI Planes that are now Flyable.
P36’s, MS 400’s , Me 210’s & a bunch of other aircraft are made flyable by default, in addition we have added
in the following:-
P-36A-3
P-36A-4
Fi-156
U-2VS
Me-210Ca-1
Me-210Ca-1ZSTR
Hs-129B-2
Hs-129B-3
MS406
MS410
MS-Morko
Bf-110C-4B
N1K1-J
N1K1-Ja
A5M4
AR-196A3
B17D
B17E
B17F
B17G
B24J-100-CF
B25C25
B25G1
B25H1
B29
B5N2-KATE
B6N2-JILL
BF-110-C4 Realistic FM by 303_Kwiatek
BF-110-C4B Realistic FM by 303_Kwiatek
BLENHEIM-1
BLENHEIM-4
C47
DB_3B
DB_3F
DB_3M
DB_3T
FW-189_A-2
FW-200_C3U4
G11
G4M2E_and_MXY-7
Gladiator_Mk1
Gladiator_MkII
H8K1
IL4
Ju-52-3mg
KI-21-I-Sally
KI-21-II-Sally
Ki-46-Otsu
Ki-46-OtsuHei
Ki-46-Recce
L2D
LI2
MACCHI_200_1
MACCHI_200_7_AND_7FB
MACCHI_202
MBR-2AM34
ME-321
ME-323
Mosquito_MkIV
Neman_R-10
PBN-1
PE8
SB_2M-100A
SB_2M-103
SU_2
TU_2S
U2VSAll but HS129 originally by PeaceLovinHippy & Lt.Wolf
Although almost all of them have been extensively reworked by us or by others since.
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New Aircraft added to IL-2 with the Mod.
Beaufighter Mk X
B29 Silverplate
Bf 110 G4
Me410’s
FW190 A3
Spitfire MKI Realistic FM by 303_Kwiatek
Spitfire XII
Spitfire XIV’s
Hurricane Mk IID
Mosquito XIV
Above by: -
Mr Jolly (Class editing)
Ranwers (Model Alterations and texturing)
Zeppo & Vpmedia (Skins)
Hunin (Flight Models except Spit MKI)
Fatduck & DrJones (3d conversion)
(plus sometimes….Waggle Flushy, Zorin, Howlin)
FW190 D11 & D13, 1945
Mr Jolly (Class editing)
303_Kwiatek (Flight Models)
Ranwers (Model Alterations and texturing)
Zeppo & Vpmedia (Skins)
Fatduck & DrJones (3d conversion)
(plus sometimes….Waggle Flushy, Zorin, Howlin)
FW190_A2
P36 A2 & Mowhawk IV (Mohawk's IV FM by 303_Kwiatek, the rest by uf_Josse)
PBN5 Catalina
Fw190 A7’s
by uf_Josse
Tempest Series 1 & 2
These are ‘hybrids; of Josse’s Load outs, 303_Kwiatek's FM’s Ranwars sliding cockpits.
109 F1
190 D5 /Torp,3 (Modified Cirx's version with more realistic torpedo from 4.09m)
I-15 M-22, 1934 & I-15 M-25, 1937 = Early fixed wheeled I15's.
I-16 Type 5, 1935, I-16 Type 10, 1937, I-16 Type 17, 1938, I-16 Type 18 (2xBS), 1939, I-16 Type 27, 1939,
I-16 Type 28, 1939
Yak7 Bubble top
Yak 3N
Yak-1 PF, 1942
Yak-1 PF Light, 1942
Yak-1B early, 1942
Yak-9M early, 1944
Yak-9U early, 1944
La-5F early, 1942
Yak-9DD, 1944
MiG-3 field mod, 1941
HurricaneIIa, 1940
Spitfire Va, 1941
All by Blitz & Chameleon (Aviaskins Russia)
Lagg Series 1, 1941
Lagg Series 11, 1941
He-111H-16, 1943
All by By_Rudi
He-111P-2, 1939 by II/JG53>Max, FM by EnsignRo.
Douglas DB-7 ‘Boston mkII’
Breda Ba65 (ai only)
Beaufighter MKI
He-111H-21, 1944
F80A
F80C (based on Flatikens Wing meshes)
by Chap
SeaHurricane 1b & IIc
SeaGladiator
By Muas
Bf-109E-1
Bf-109E-1/B
Bf-109E-3
Bf-109E-3/B
By Muas, FMs by 303_Kwiatek
Spitfire 1b
Spitfire IIa
Spitfire IIb
Updated Spitfire Va and Hurricane IIa (new FM’s by HSFX team)
By Anto
New Bf 110 variants
C1 C7,D, E, F
By SAS_Cirx (fm’s by EnsignRo )
Bf109E1 & E3 (Veltro) (Cannon canopy updates) FM by 303_Kwiatek
Spitfire Vc Fb’s ‘’
SpitfireVIII FB’s ‘’
Cr42 Bombe Aleri ‘’
Seafire MKI & II.’s (updated versions) (Veltro & Gitano)
Original Bf109 F2B & F4FB classes. (Veltro & Gitano)
Hurricane tropical versions (GCT_Veltro )
Bf109's G4 & G2t,G4t & G6t (tropical) versions.
(Cannon:- Tropical filter , GCT_Veltro Classes, Chap AHS integration)
Ju88A4 Torpedo variant. ( 6S.Maraz , _1SMV_Gitano , char_aznable)
TBM-1 Avenger, 1942. ( 6S.Maraz , _1SMV_Gitano , char_aznable)
Ju88C6 Dayfighter (Importation & java 6S.Maraz )
Swordfish (6S.Maraz & 6S.Tamat)
CR-32 by ? (avia skins?)
DH82A TigerMoth (Ranwars & Kumpel)
(Note This aircraft is for Fun, it does not have a fully developed DM so not recommended as an online flyable)
RWD8 2.0 (Ranwars)
FaireyBattle by Ranwers and chaps.
FaireyFulmar
- Model: MOG_Aracno
- Skin: CanonUK
- import and Java: Maraz
MosquitoVI Coastal Command
HalifaxBMkIII (Chap & Ranwars)
Yak7Uti (Ranwars, Blitz & lefty)
B24J with full load outs (EnsignRo)
Recon 109’s (DZZ)
Transport TB3’s
Miles Magister M14 (RAF_Magpie) (Superb)
http://www.raf662.com/forums/index.phpSeaFury
P2V5 Neptune
F9F2 Panther (Flatiken) (Extremely high quality work !)
Bf109 ‘Erla’ later series
C3 variants
K6
Plus improved LOD (Anto)
n.b. The Bf109’s have become pretty complicated and its really hard to keep track of just exactly who did what:-
Hun in the Sun, Gordano, Veltro, Maus, Anto & Cirx certainly have each done a lot of work over time. Each
improving and building.
I have used Anto & Cirx versions ‘mostly’ in the final incarnations as they have benefited from over a year of
development and are the culmination of all that has gone before.
F-86A5 and Mig-15(bis) by Peter D.
Astonishing new 3d models and overall nice FM.
TyphoonMkIB
TyphoonMkIBLate
By Ranwers
He-219 Uhu, 1943 SAS Version made Checkyersix and Ranwers. New slot and FM by EnsignRO.
---[New Slot planes with realist performance ranging from Battle of Britain era to 1945.]---
Bf-109E-4_BoB Battle of Britain Era.
Bf-109F-2,RL Performance
Bf-109F-4, 1.32 ATA
Bf-109G-2, 1.32 ATA
Bf-109G-6, 1.32 ATA
Bf-109G-6 Late 1.42 ATA
Bf-109G-6/AS RL Performance
Bf-109G-14, RL Performance
FW-190 A-4 1.42 ATA
FW-190 A-5, 1.42 ATA
FW-190 A-5, 1.58 ATA
FW-190 A-6, RL Performance
FW-190 A-8, 1.65 ATA
FW-190 A-9, 1.65 ATA
FW-190 D-9 RL Performance (1944)
FW-190 D-9Late RL Perf/nce)
Hurricane Mk.Ia BoB, 1939 Battle of Britain Era
P-36,Mohawk III, 1939 Battle of France Era
Spitfire MK.IX, 1943
Spitfire MK.Vb 12Lbs, 1941
Spitfire MK.Vb 16Lbs(CW)
Spitfire L.F. Mk.Vb 18Lbs
Spitfire L.F MK.Vb 18Lbs(CW)
Spitfire MK.Vc 16Lbs, 1941
New Slots and Java Class editing by HaDeS, Realistic FMs by 303_Kwiatek
We activated the new aircraft from the UI 1.2 (already included in HSFXV4 archives with full permission from Monguse and AAA ) :-
B25D5NC
B25D20NC
B25J15NA
B25J22NA
Gibbage/Monguse/Howlin(FM)
F4U-1
Muas
C47a
C47b
BrianBury
B17 Flying Fortress (improved loadouts)
EnsignRo
P-38F-1-LO
P-38G-10-LO
P-38G-15-LO
P-38G-5-LO
P-38H-5-LO
BBury/Gibbage/Monguse
P-51D-20NT
P-51D-25NA
P-51D-30NA
F-51D-30NA
Wolf/Jolly/HolyViagra/Zorin/Monguse
FMs by 303_Kwatek
Full Credit Ju88C-6:
Maraz, Tamat
Fw190 & P40 E & M Smoke bug resolved (canopy closed).
Bf109 ‘s with opening cockpits, the internal and external view now match up.
Engine boost corrected for MC205 Late and Bf109G6 Erla
150GCT_Veltro
Updated & Improved ground attack Effects
C6_Claymore
Updated Reticles
C6_rollnloop (thanks to IvanK for data about MkIIc Gyro & K14)
FM corrections:-
Ju52 Seaplane ‘destructive’ bouncing corrected.
Bf 109 F2 engine data had become corrupted, restored to stock 4.09m.
Beaufighter MkI & MkX updated.
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Plane Cockpit retexturing: -
Hurricanes & Spitfires (Avala)
B29’s
B17’s
Me210’s
Me410’s
Fw189
Fi156
PBY & Catalina (Ranwars !)
Iar80’s
Fiat G50
P40’s
P38’s
A20’s (All positions) (Tyrl)
Mosquito (Fly Zo)
Ju88 (bolox )
P47’s (Taurus & Poncho)
Retextured P47 engine & wheels external (Thirdeye)
F6F Cockpits retextured. (Fly Zo)
i16 Cockpits (Mangas)
i153 (Bee)
Yak Cockpits & La Cockpits (Mangas)
U2VS Cockpit (AAA_Kumpel, Ranwars, Mr Jolly )
Fw190’s (Capt Flushgarden)
The 109 cockpits have undergone complex evolution, they are a modification of AHS (Hun in the sun)
but developed & simplified, with new textures (by Freddy) but then cut down by (Hades) to correct
the sun shining through Alpha’s problem.
Ju87 & He111 (der-blaue-max)
Ki61 (mane & updated by SAS_Cirx)
Zero Cockpits (Der Wurstenfuchs)
Ki-84b & c (200th Sakagawa)
GB Gladiators (Chap)
Tiger Moth & Magister Cockpits (Ranwars, English gauges Chap)
Final retexturing of the FW190,
109 and Spitfire cockpits. (C6_Claymore)
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Updated and Improved Aircraft:-
All AI aircraft made flyable have enhanced FM’s, usually this is just the addition of glide and stall characteristics
and revised weight and wing area data wherever appropriate…although in some cases it has had to be more
exhaustive. (eg most of the 4 engine Heavies) We have also worked up the FM’s of some of the new aircraft
when we have thought them to be wildly wrong. (eg the Me410 was way off research data.) This is a constant
WIP. Olegs player FM’s are sacrosanct of course. (The Majority of the Fms are done by The HSFX team, and few by 303_Kwiatek)
Bomber gunner positions correctly named wherever possible in net code. Updated gunner cockpits in most of the
AI made flyable bomber with guns of correct nationality, cleaner positions and more appropriate turrets in many
cases. Fire extinguishers added to the US heavies. (Chap)
There has been a lot of incremental improvements to a whole variety of thing’s, this is difficult and takes a lot of
time and effort.
New Hurricane, Tempest & SeaFury Canopies Open (Maus & Veltro)
New 109, Canopies Open (EnsignRo)
Bf110G4:- improved 3D and Schräge Musik site. (Maggot & Slow)
BlenheimIV Glass Nose and Norden (BY_Rudi)
Li2 Bombsight
Zero updates (Japancat)
Zero Skins (RZ)
Ordinance Mods:- Highly detailed bombs (Mostly Zorin)
Japanese Ordinance mod (JG53 Badger)
Hakenkruz enabler (Brigstock)
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Gun sights & Mirrors: -
FW190 Bar removed (Fucida)
Spit Vc cockpit position lowered (Total spoon, Veltro & Gitano, Chap integration)
Macchi 202 reticule correction
Zero cleaned reticules (Fly-Zo)
F6F F5 & Hellcat Mirror ( PeaceLovinHippy)
P51D’s mirror added (PeaceLovinHippy & Lt Wolf)
MkII gyro gun sight for Spits 44+ ( Mr Jolly)
Askania gyro gun sight added to Ta-183 ( Mr Jolly)
New Gun sights for P47’s (Poncho)
P38 Gun sight improved (Poncho)
Fw190 Tinted Revi’s (Cirx)
Updated US Reticles (NWD)
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New Effects: -
High Rez oil blotch (Avala)
Gunfire flash Effects 2.1 (Vpmedia)
Improved Tracers (ZG2Rainer Zufall)
New Fire effects & Realistic Blackout (Fly)
Landing lights that no longer shine through wing. (nightshifter)
Destruction mod makes some static objects tougher (eg trees and destroyed ones are now replaced by stumps)
and also makes some ships guns destructible (FabianFred).
Lots of smoke and dust effects & damage and destruction effects refined. In some cases we have actually removed
Final perfection by C6_Claymore with a little help from SAS_Cirx
UFF_Josses Environment effects (slightly lightened)
High level stratos and mist effect and optimised fog and other cleverness.
Ambient Gunflash toned down by SAS_Cirx
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New Default Skins:-
By Vpmedia, Kristorf, Mongoose, Tchaika, Imme, Greg Boyington, CanonUK, RONNCO & many more…J
New Default Pilot skins by Elephant
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Clouds & Wind: -
High altitude stratos effects (Vpmedia, LAL_Rhone)
Low Cloud height Mod allows new settings in FMB
We have used a cloud version by OlegPetrushko. This looks good and also gives good performance.
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New Maps:-
Zuti’s Airfield Friction Mod v4.0
This is a great tool, lightened versions of Centmed, Malta, Lybia and Lower Burma are included in this version and Slovenia is built upon this. This makes it possible.
See full read me
Flight Test Map (Brian Bury)
The Slot (Team pacific FA_Cheech etc)
ffb_Thailand (FabianFred)
LowerBurma (CzechTexan)
NTL_Darwin (Neil Lowe)
Midway (populated) (Panzerkeil)
Midway expanded (242Sqn_Cat)
Philippines 2.0 (Delvpier)
(detailed Philippines location names) (352ndOscar)
Channel Map beta (Cannon)
Channel 1940-41 (Cannon)
Channel 1942-45 (Cannon)
Channel 1940-41 Winter (Cannon)
Channel 1942-45 Winter (Cannon)
Kt-Channel DF map (Kapteeni)
Finsgulf (Kapteeni)
Finland Online (Kt) (Kapteeni)
Tab-Ardennes
LAL_Normandy 43 & 44 (LAL_Rhone)
Slovakia Winter map (may-bug)
Slovenia Map 1.35 (Zuti)
Gothic Line (Brigstock)
Italy, Greece, Africa (Redfox_69)
Sardegna (Redfox_69)
Malta (6S.Maraz)
CentreMed (6S.Maraz)
Libya NE (JV_69)
Sinai (delvpier)
Aleutians
Dakar
Madagascar (Agracia)
Crete
El Alamein (Viking)
Slovenia by |ZUTI|, Version 1.36
Map Retexturing
Perfect map textures option (Vpmedia)
Some alternate Seasonal variants (Gilb57)
LAL_Kursk and LAL_Provkharovka (LAL_Rhone)
LAL_Crimea multiseasons (LAL_Rhone)
Okinawa
New Map Objects:-
Bridges and Dessert objects (exported from TOW) (DLV).do
Note:-Added damage box’s to the Houses and Camels but some of the other features not have them.
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New nations & Squadron:-
Gaston has added a lot of new nations and some squadrons for many existing nations.
RA, ANR , SAAF, 12th & 15th AF OOB’s. (Veltro)
Updated VVS & LW formations (researched by Brandle)
Canadian and Full RAF & LW BOB OOB’s (Brigstock)
.
***Only use the new nations and squadrons online when you are certain that all others also have them.***
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Ground Objects:-
Ship pack 2: - Introduces a lot of new stationary and moving ships. (FC & Archie)
+
Char Aznable (Soldati)
Miker (Indomitable & reskinned Essex class + another ?)
Chap (HMSFiji & Tribal, Littorio Battleship)
Cat (IJNHiryu, Kaga & Soryu plus reskinned Akagi)
Tank Pack One (Chap)
Commonwealth:- VickersMKVI (mg tank) M3Lee Crusader CrusaderAAA (a 44 'Hobarts' funny )
Italy:- Fiat 13 & M15 Light tanks. Fiat M40 & M42 SPG's
France:- HotchkissH35 & RenaultR35 light Tanks. SomuaS35 Medium tank.
Many new tank texture (Boser.)
New vehicle Models:- (Wfly).
Beautifully improved desert versions of M4a2, Valentine, Matilda UK, PzIIIj and Pzivf2 & PzVIE
Completely New M3Grant Model & also M3A1.
These have radio aerials, lamps, headlights, fuel drums and fine detailing, really an insight into how good armour
can look. Note you will not see these in FMB but the Summer versions, however on a Desert map you will see
them when you play the missions. (this is the same for all Desert vehicle textures & Infantry...many in game
vehicles do now have these but the FMB does not show them, but they do show during the missions.)
German & Russian Trucks retextured (rofl)
New Vehicles
FireEngine, FireTender. NAAFI wagon, RAF and new US Bus. Civilian
Trucks and Cars. Fiat Truck (LAL_Rhone & Chap)
Tougher Bridges and Trains (Chap)
New columns types
Columns and Trains updated to use new AAA types
Extremely Tough coastal artillery emplacements
Warning, the 15” guns can defeat a Battleship !
Edited armour values & speeds for many vehicles & tanks, a lot of small edits but all values are now in line with the data provided here:-
http://www.onwar.com/tanks/index.htmArmour that no longer fires at Aircraft (type specific) (Brandle)
Armour Spacing now 24m without Radios 96m with Radios
(Wargs) range calculations adopted.
The above technics alterations improve playability and the solid methodology further reflects actual capabilities.
Train Mod, trains retextured. (LAL_Rhone)
Hanger pack 2.0, over 100 new buildings (LAL_Rhone)
Fortifications mod (LAL_Rhone)
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Infantry
FC (Idea & Initial classes and 3d) Delvper (TOW object conversions) and Chap (Development and il2/SEOW
integration) using some skins by LAL_Rhone.
New Infantry types that move and fire.
These are not perfect but are optimised to work with the SEOW system.
Moving infantry are available under the new Infantry option in FMB in 1,2,3 & 4's.
Most types are also available as Stationary Artillery.
These will move and fire. At close range <100m's they will also use explosive weapons so they do have some
capability against Tanks and other hard armoured vehicles.
Overview
Think of Infantry as representational rather that ‘exact’, this is similar to almost any war game.
Infantry are tougher than they should be, it takes about 10 7.6mm shots to kill a group of 3. (but they cannot hide or use cover in il2 as they would in reality).
The follow on from this is that each group of 3 in game is loosely representational of about 10 men:-
So:-
4-XXInfantry is equivalent to a platoon.
3-4 X 4-XXXInfantry, a Company
9-12 X 4-XXXInfantry, a Regiment
36 X 4-XXXInfantry, a Brigade
100+ X 4-XXXInfantry, a Division
(it differs from nation to nation but you should get the drift.)
Firepower is representational also, The capabilities of the AT sections representing not only AT weapons, but
other explosives like grenades, Satchel Charges and Mortars indigenous to almost all armies of this period in
some form.
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Mission naming:-
The underlying il2fb.exe is Russian although all of the menus have been changed to English (or whatever you chose
under language).
For this reason if you wish to play old missions you must rename the mission properties files:-
Eg
brilliantmission.mis
briliantmission.properties would be your mission.
Change the missions properties files to:- brilliantmission_ru.properties and you will then get the briefing s back in English.
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Additional Downloads:-
Download FULL 4.09 skins.
It is really worthwhile getting this part of 4.09. It adds a lot to the game.
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Features that have been Dropped from UP 1.8
QMB+
The 4.09 full release comes with a more developed version (also by FC) with more features , so i used this one..
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Bugfixes and corrections:Extensive Netcode work (this is REALLY difficult) and of course there is one man that has taken on this challenge.
Its no other than our Java-guru |Zuti| (and HaDeS, Radar for testing and support).
Sound
De-clipped and generally optimised + many small corrections in response to users reports + new presets included for better general inter-compatibility.
Increased buffet sound volume to allow pilots to ‘ride the buffet’. (IvanK)
SAS_Cirx (most work here) & Chap (bug reports)
Special thanks:-
Oleg & the IC team.
Team Daidalos for 4.09
Chaps and
HSFX community for their Extremely importand contribution to the whole IL2 community with their HSFX and the
SFS archives! Thank you Charles once more,
The whole of UP community,
|ZUTI| for his extremely high-level Java-programming and his patience with me,
Radar and
II/JG54_Emil for Support,
303_Kwiatek for the awesome realistic Flight-models and the rest of the guys at UP. The
North Brigade Squad for the extensive debugging and especially
~NB~Eagle, the
II/JG54 squad for its support,
Grifo_Strafe and
Pablo (peybolman) for their valuable testing, and so many others beta-testers.. sorry if i forget someone... If i did then please drop me a line,
I want also thank
SAS~Cirx and the
SAS,
Vincent (C6),
EnsignRo for their valuable help,
uf_josse who was so willing to explain some modding "secrets" to me, and save me from some pitfalls, a
HUGE thank to you m8. A big thank to Monguse also for his support and understanding regarding various things. Thank you Guse,
Moreover i want to thank my former squad-leader
I/ZG52_Gaga for his support all these years of UP and
neuro for his valuable bebugging-testing and propositions.
Last but not least i would like to thank also the people from
USL who embraced UP and especiall
Lazarus for his valuable support and
Pappy for the amazing multi-installer,
Certainly many more people are involved than those I have listed. There is a lot of collaboration and cross co-operation necessary to produce all of this work and it gets a little difficult as so many things are derivative of many others.
If you read this and feel that you should be included, then please drop me a line,
To get more information and complete credits for individual most mods, you should visit
ALL AIRCRAFT ARCADE: -
http://allaircraftarcade.com/forum/index.phpor
SAS forums :-
http://specialaircraftservice.com/main/or
http://www.checksix-fr.com/or
http://aviaskins.com/and in UP Forum also:
http://il2ultrapack.net46.net/------------------------------------------------------------------------------------------------------------------------------------
Disclaimer:-
I kept Chaps Disclaimer unchanged, and i believe it represents our IL2 community as a whole, more or less, All of the work contained is based upon the code or other work of Oleg Maddox and IC games. Nothing that
has been created would be of any use whatsoever without IL2.
It is all therefore ‘Freeware’ and we must be extremely grateful for the many people listed (and missed) that have
devoted thousands of hours of their time to make such freeware and make such a project possible.
We do not lay claim to anything at all contained within
Most importantly, we have been able to put this compilation of work into a format in which you now get the quality
and speed which you deserve and also does justice to IL2 itself.
So….thank you again Oleg for tolerating the mod scene which made all of this possible.
I hope you don’t take too much offence to what we did to your lovely game.
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Notice:
This post will be edited as necessary.