Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 108 109 110 [111] 112 113 114 ... 116   Go Down

Author Topic: Project DGen_mod  (Read 376864 times)

0 Members and 6 Guests are viewing this topic.

Venator77

  • Missioneer
  • member
  • Offline Offline
  • Posts: 885
Re: Project DGen_mod
« Reply #1320 on: March 11, 2022, 02:09:16 PM »

That depends on how you want the missions in the different episodes.

If you want different missions and historic missions on a certain date you need separate ops-files.

I don't plan on making my campaign too crazy, I just want to ensure I can play through its entirety without having that debilitating error preventing me from doing so.
Logged

Venator77

  • Missioneer
  • member
  • Offline Offline
  • Posts: 885
Re: Project DGen_mod
« Reply #1321 on: March 11, 2022, 09:43:46 PM »

After changing the date range in the ops file, I saw some progress, but I get the error again after playing the 2nd mission. Game freezes when I try to move from the 2nd mission debrief to the 3rd mission.

Here are the logs and screengrab of the error window

https://www.mediafire.com/file/xc6wz9rjell5wlh/Logs.zip/file
Logged

DaveB

  • Modder
  • member
  • Offline Offline
  • Posts: 76
Re: Project DGen_mod
« Reply #1322 on: March 13, 2022, 04:37:35 PM »

The issue is with your ops file. the last entry in the DGenMOD.log tells me this. Looking at the avaliable operations there is just way too many for the generator to choose and one or more are not compatable
with your campaign. Unfortunatley the logs wont tell you which one it was trying to select. So start with a simple ops file based on the cluster list that is in your DGenMOD.log

 eg. cBattery Axis you would use oRedAttackBattery and oRedBombBattery
      cTroops Axis                        oRedAttackTroops  and oRedBombTroops

Dont use transfers, freehunt, verify, rescue, etc.  (Keep it simple) If all goes well you can add other operations that may suit the campaign your designing and see what happens.

The smallest of errors can break DGen in many ways so keep backups of your campaign progression
Logged

Venator77

  • Missioneer
  • member
  • Offline Offline
  • Posts: 885
Re: Project DGen_mod
« Reply #1323 on: March 13, 2022, 04:51:07 PM »

So I would have to write the ops file from scratch rather than repurposing an existing ops file? Blast, I guess this is what happens when you try to rush things on the first attempt. I'll try your suggestion and see how it goes.
Logged

Venator77

  • Missioneer
  • member
  • Offline Offline
  • Posts: 885
Re: Project DGen_mod
« Reply #1324 on: March 15, 2022, 05:38:25 PM »

So I put only one mission type (FreeHunt) and it works, though the game takes a bit to process.

BTW, how do I ensure no squadron friendly aircraft stay German? I had a few planes like the Ju-52 and Fw-189 appear in Spanish colors and I want to prevent that.
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #1325 on: March 16, 2022, 12:05:27 AM »

BTW, how do I ensure no squadron friendly aircraft stay German? I had a few planes like the Ju-52 and Fw-189 appear in Spanish colors and I want to prevent that.

In the [Planes] section, explicitly indicate the nation for these aircraft

Axis Germany 10 FW_189A2
Logged

vonOben

  • Modder
  • member
  • Offline Offline
  • Posts: 926
  • Wer den Tod fürchtet, hat das Leben verloren.
    • vonOben's Flight Sim Mods
Re: Project DGen_mod
« Reply #1326 on: March 16, 2022, 05:19:17 AM »

So I put only one mission type (FreeHunt) and it works, though the game takes a bit to process.

What is your GroundIntensity setting in DGenMOD.ini?

To save loading time when testing the campaign I suggest you use GroundIntensity=Medium instead of High.
Logged
vonOben's Flight Sim Mods  http://vonoben.free.fr/ Twenty Years online January 3, 2022!

Venator77

  • Missioneer
  • member
  • Offline Offline
  • Posts: 885
Re: Project DGen_mod
« Reply #1327 on: March 16, 2022, 09:33:37 AM »

I do medium. I'll probably reduce to low since I don't really go after extra targets these days.
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6423
  • In memory of my beloved hero: Saburo SAKAI!
Re: Project DGen_mod
« Reply #1328 on: March 21, 2022, 05:40:23 AM »

Just so it will not work to add them. I have planned a further increase in countries, but so far there is no time.

Code: [Select]
   - - - - - - - id Индия - India
   - - - - - - - ve Вьетнам (СРВ) - Vietnam (SRV)
   - - - - - - - ar Аргентина - Argentina
   - - - - - - - eg Египет - Egipet
   - - - - - - - sy Сирия - Syria
   - - - - - - - li Ливия - Libya
   - - - - - - - ir Ирак - Iraq
   - - - - - - - jo Иордания - Jordan
   - - - - - - - re Российская Империя (WWI) - Russian Empire (WWI)
   - - - - - - - ff Франция (WWI) - France (WWI)
   - - - - - - - gg Великобритания (WWI) -  United Kingdom (WWI)
   - - - - - - - im Италия (WWI) - Italy (WWI)
   - - - - - - - pk Пакистан - Pakistan
   - - - - - - - sv Южный Вьетнам - South Vietnam
   - - - - - - - is Израиль  - Israil
   - - - - - - - di Германия (WWI) - Germany (WWI)
   - - - - - - - av Австро-Венгрия (WWI) - Austria-Hungary (WWI)
   - - - - - - - rd Белое движение - White movement
   - - - - - - - uo Украина (1918-1919) - Ukraine (1918-1919)

This is a list of nations that I will add.

Hi Asura!

I'm back with my new nations project!

I have ready the squadrons for:
Luftstreitkrafte
Kaiserliche Marine-Fliegerabteilung (because in Imperial Germany the 2 services are indipendent like in Japan for IJN and IJA)
Austro-Hungarian Empire
Ottoman Empire

about GERMANY the files:

1 list of pilot names, Oldgermans.dat (IN DEVELOPMENT)
2 list of cities - LKK.dat (IN DEVELOPMENT)
3 photos of pilots -\DGen\DI (IN DEVELOPMENT)
4 list of awards with images -\Missions\Campaign\DI\award.properties (DONE)
5 list of military ranks -\Missions\Campaign\DI\rank.properties (DONE)
6 background image - background.tga (DONE)
7 squadrons list -\ PaintSchemes\Regiments (DONE)
8 data-filled file for each squadron -\ PaintSchemes\Regiments (DONE)

Moreover I have also ready the needed related files for Germany: AWARDS and RANKS

In development the pilots portraits and the names....

What I need to understand is how to build the .dat section....

1) In the germans.dat file the names are listed with a number before it....how does this number mean and how many names I have to list?
2) How many cities I have to add in the related .dat file?

MOREOVER....about nations code....(if the new coded DGen is WIP) is still possible to:

1) change:

av Австро-Венгрия (WWI) - Austria-Hungary (WWI) into: ah Австро-Венгрия (WWI) - Austria-Hungary (WWI)

2) add:

dm Авиационная часть Императорского флота (WWI) - Kaiserliche Marine-Fliegerabteilung (WWI)
oe Османская империя (WWI) - Ottoman Empire (WWI)
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #1329 on: March 22, 2022, 12:21:39 AM »

Hi!

What I need to understand is how to build the .dat section....

1) In the germans.dat file the names are listed with a number before it....how does this number mean and how many names I have to list?

This number is associated with the place of birth (city). Used to match the name to the place of birth.

Quote
2) How many cities I have to add in the related .dat file?

How much is needed for a variety of options. This parameter has no defined rules.

Quote
MOREOVER....about nations code....(if the new coded DGen is WIP) is still possible to:

1) change:

av Австро-Венгрия (WWI) - Austria-Hungary (WWI) into: ah Австро-Венгрия (WWI) - Austria-Hungary (WWI)

This can be done when I add new nations - I will correct.

Quote
2) add:

dm Авиационная часть Императорского флота (WWI) - Kaiserliche Marine-Fliegerabteilung (WWI)
oe Османская империя (WWI) - Ottoman Empire (WWI)

Expansion of the list is also possible, given that I will have all the necessary data files it is not difficult to do.
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6423
  • In memory of my beloved hero: Saburo SAKAI!
Re: Project DGen_mod
« Reply #1330 on: March 22, 2022, 12:47:26 PM »

Thanks Asura for your precious help!

I start to build the pilots data....

I plan to finish the Luftstreitkrafte files in the next few days....

I think that the first beta will be with the 2 german air services....simply because them are almost the same....
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6423
  • In memory of my beloved hero: Saburo SAKAI!
Re: Project DGen_mod
« Reply #1331 on: April 01, 2022, 02:18:56 PM »

Thanks Asura for your precious help!

I start to build the pilots data....

I plan to finish the Luftstreitkrafte files in the next few days....

I think that the first beta will be with the 2 german air services....simply because them are almost the same....

Hi all!

Hi Asura!

Work still on!

I have done the pilots names update!

For Germany (corrected all files to use code DI for Army and DM for Navy in game): I have added at the stock germans all the WWI aces (more than 300 names) and actually the file list about 1000 names....I have to work on the length of each 1 to 9 section names to have in each the same number of names....do you think that is possible to point the game engine to use them also for navy?

For Austro-Hungarian (corrected all files to use AV in game): I'll add at the stock gemans the names of all WWI aces (more than 50 names) plus a similar number of the most commons Hungarian names and surnames to give the correct variability....

A question about pilots images: how many I can add? I'm asking because atm I have the images for 185 WWI german aces and I'm wondering how many can be used from the game....I need to know: no less than X no more than Y.....

As I'll complete the 2 germans files I'll start to edit the Austro-Hungarian and Turkish (their units code is TO that stand for T(urkey) O(ttoman)) files....where I hope to find sufficient images for build the pilots images....
Logged
Pages: 1 ... 108 109 110 [111] 112 113 114 ... 116   Go Up
 

Page created in 0.044 seconds with 24 queries.