Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 39 40 41 [42] 43 44 45 ... 116   Go Down

Author Topic: Project DGen_mod  (Read 376818 times)

0 Members and 13 Guests are viewing this topic.

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #492 on: January 24, 2013, 01:13:21 AM »

Forgive me, please, it's my fault or it's keyboard's fault. :P
I mean "Is" and not "I". :D
;D

Quote
Is there any chance of a ntBr code?

I can make so that on the nBr nBx code, will be selected in a random way in mission of CBomber, CTBomber & CDBomber. Such decision will approach?
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #493 on: January 24, 2013, 01:24:52 AM »

But the spelling 356squadriglia (without capital S) is also used in the stock stalingrad.db and stalingrad2.db. Was this spelling used by the old dgen.exe?

Probably I missed where that check without the register of letters. It is necessary to recheck.

Quote
By the way: The error I got from "13_JG52Slovakian" seems to be caused by assigning a skin to this unit in the [Squadrons] section, but not listing it in the [OOB] section. So it wasnt a bug in the new dgen.exe.

The section [OOB] limits squadrons set in campaign just as section [Planes] a set of planes. If squadron is absent in [OOB] it can't be used in other parts of campaign. Except squadron of the player - it is added automatically from the game interface.
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Project DGen_mod
« Reply #494 on: January 24, 2013, 03:09:25 AM »

I can make so that on the nBr nBx code, will be selected in a random way in mission of CBomber, CTBomber & CDBomber. Such decision will approach?
Well, I was thinking in some missions like Midway that the more slow torpedo bombers took off before, planning to attack together with the dive bombers and fighters, but the dive bombers and the fighters were late and the torpedo bombers were decimated. :'(



santobr. :)
Logged

kowi76

  • member
  • Offline Offline
  • Posts: 5
Re: Project DGen_mod
« Reply #495 on: January 24, 2013, 01:16:02 PM »

Is the RandomFlights-Parameter working right now?

I get multiple friendly and enemy flights on european maps, even with RandomFlights=1. There seems to be any difference to RandomFlights=5.
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #496 on: January 24, 2013, 10:25:10 PM »

Well, I was thinking in some missions like Midway that the more slow torpedo bombers took off before, planning to attack together with the dive bombers and fighters, but the dive bombers and the fighters were late and the torpedo bombers were decimated. :'(

Over it it will be necessary to think. In general I now have big questions to avianosny part of the generator. It very simple and boring. There is no something there. So now it is a high time to start thinking that it is necessary to add in campaign for the pilot of deck aircraft. I hope it will turn out to light to this question one of the following versions.
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #497 on: January 24, 2013, 10:27:23 PM »

Is the RandomFlights-Parameter working right now?

I get multiple friendly and enemy flights on european maps, even with RandomFlights=1. There seems to be any difference to RandomFlights=5.

Now this parameter doesn't work. The algorithm of casual planes from Pacific branch is used. Probably later I will include it when I will complete everything that I plan to make for casual planes.
Logged

Lagarto

  • Modder
  • member
  • Offline Offline
  • Posts: 328
Re: Project DGen_mod
« Reply #498 on: January 30, 2013, 05:33:44 PM »

I wish we had possibility to choose a base on every map which we want to use. For example, I'd like to fly a II./JG 54 campaign when this unit was stationed in Finland in summer 1944. Now it's not possible (or at least I don't know how to do it).
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #499 on: January 31, 2013, 12:49:53 AM »

I wish we had possibility to choose a base on every map which we want to use. For example, I'd like to fly a II./JG 54 campaign when this unit was stationed in Finland in summer 1944. Now it's not possible (or at least I don't know how to do it).

Tell in more detail, in what a question.
Logged

Lagarto

  • Modder
  • member
  • Offline Offline
  • Posts: 328
Re: Project DGen_mod
« Reply #500 on: January 31, 2013, 02:50:05 AM »

I wish we had possibility to choose a base on every map which we want to use. For example, I'd like to fly a II./JG 54 campaign when this unit was stationed in Finland in summer 1944. Now it's not possible (or at least I don't know how to do it).

Tell in more detail, in what a question.

On Leningrad map, FAF units always operate from bases north of Gulf of Finland, and Luftwaffe units from bases south of the Gulf. This is correct for most campaigns but I want to start a campaign of a Luftwaffe unit (II./JG 54) from a base north of the Gulf. DGen doesn't allow it. It must be hard-coded somehow.
My general idea is to allow a player to select a base from which he wants to start his campaign (now it's assigned randomly).
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #501 on: February 01, 2013, 01:15:12 AM »

On Leningrad map, FAF units always operate from bases north of Gulf of Finland, and Luftwaffe units from bases south of the Gulf. This is correct for most campaigns but I want to start a campaign of a Luftwaffe unit (II./JG 54) from a base north of the Gulf. DGen doesn't allow it. It must be hard-coded somehow.
My general idea is to allow a player to select a base from which he wants to start his campaign (now it's assigned randomly).

Yes, start of Finns and Germans in the North and the South is stitched in a code. Try to use UseParkedPlanes.
Logged

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Project DGen_mod
« Reply #502 on: February 01, 2013, 01:31:47 AM »

On Leningrad map, FAF units always operate from bases north of Gulf of Finland, and Luftwaffe units from bases south of the Gulf. This is correct for most campaigns but I want to start a campaign of a Luftwaffe unit (II./JG 54) from a base north of the Gulf. DGen doesn't allow it. It must be hard-coded somehow.
My general idea is to allow a player to select a base from which he wants to start his campaign (now it's assigned randomly).

Yes, start of Finns and Germans in the North and the South is stitched in a code. Try to use UseParkedPlanes.

I haven't tried it yet, but creating a settings file for the campaign and disabling unwanted airfields might also work.
Logged

Lagarto

  • Modder
  • member
  • Offline Offline
  • Posts: 328
Re: Project DGen_mod
« Reply #503 on: February 01, 2013, 03:53:11 AM »

After I disabled all airfields south of the Gulf, I got error message "DGen: can't pickup starting base".
Anyway, it's not a big problem, just an example that selecting a starting base manually could be a useful feature. UseParkedPlanes doesn't always work as it should.
Logged
Pages: 1 ... 39 40 41 [42] 43 44 45 ... 116   Go Up
 

Page created in 0.04 seconds with 26 queries.