Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 38 39 40 [41] 42 43 44 ... 116   Go Down

Author Topic: Project DGen_mod  (Read 376817 times)

0 Members and 18 Guests are viewing this topic.

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #480 on: January 22, 2013, 06:54:42 AM »

Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #481 on: January 22, 2013, 06:57:05 AM »


I have almost ready file in English if you help with a translation into French it will be very good and the new generator will start talking in French.

https://www.mediafire.com/?9h8xh41b18bgj9a
Good, if you need help for french translation, do not hesitate to ask me

It is possible to download English option which needs to be translated into other languages of the generator at the link. Thanks for the help. There will be questions - with pleasure will answer.
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Project DGen_mod
« Reply #482 on: January 22, 2013, 09:05:11 AM »

I divided codes for the new version of the generator. The nB code in the ops file creates the plane with the CBomber type. Universal bomber. If the diving bomber is necessary now there is a ndB code, and for torpedo bombers - ntB. It not the mistake, is operation of the new generator.

Missions in which the main offensive force bombers are formed of lines of the ops files of containing oXxBomb... Line:

oDeBombAF 10622:50509            VVS 3F          LW 9B 6Y

will create 9 bombers attacking airfield, 6 planes in a link of the player as cover and 3 enemy interceptors
It's working now. 8)
You are making a great work on the new DGen, thank you very much. :)

I there any chance of a ntBr code?

Thank you again, Asura. :)



santobr.
Logged

kowi76

  • member
  • Offline Offline
  • Posts: 5
Re: Project DGen_mod
« Reply #483 on: January 22, 2013, 09:54:25 AM »

Hi Asura,

thanks for your efforts. Its nice to see dgen revamped after such long time and get these new maps playable.

While waiting for your next update I have tried to do something useful and did a (very halting) translation of the text in the messageEN-file. I also added some briefings for some of the usermade campaigns floating around the net.
Here is the link:
https://www.mediafire.com/download.php?c44tgwwu196z8e4

In case you donĀ“t want someone messing around your project, just inform me, I will remove the file.

I also tried to add the towns, airbases and bridges files for the malta map. I did not include every little town, but I think its a start.
https://www.mediafire.com/download.php?13jds295s9sord8

Keep up the good work!
PS: I still got errors with the squadrons 13_JG52Slovakian and 356squadriglia with your last version. Will test the new one later.

Logged

kowi76

  • member
  • Offline Offline
  • Posts: 5
Re: Project DGen_mod
« Reply #484 on: January 22, 2013, 10:22:13 AM »

OK, I got the italians to work:

356Squadriglia is spelt different in the old campaign-databases than in the Allwings.dat: 356squadriglia. After changing it to 356Squadriglia, it worked.

The Slovakians are working also.

Logged

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Project DGen_mod
« Reply #485 on: January 22, 2013, 10:53:16 AM »

To prevent people from doing unnecessary work I should mention, that a German translation of the DGen message file is already finished. What is still needed are translations into French, Czech, Polish and Hungarian.
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #486 on: January 22, 2013, 10:59:46 PM »

I there any chance of a ntBr code?

Not absolutely I understood about what you ask... At school I learned French, but without the subsequent practice absolutely it forgot. :) English learned itself, my knowledge and the help of the translator suffices to support conversation, but difficult phrases in English when not clearly where a question and that is a subject of a question nonplus us with http://www.translate.ru/;D
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #487 on: January 22, 2013, 11:11:51 PM »

While waiting for your next update I have tried to do something useful and did a (very halting) translation of the text in the messageEN-file. I also added some briefings for some of the usermade campaigns floating around the net.
Here is the link:
https://www.mediafire.com/download.php?c44tgwwu196z8e4

Thanks for the help! I will surely add your work in the file of messages.

Quote
I also tried to add the towns, airbases and bridges files for the malta map. I did not include every little town, but I think its a start.
https://www.mediafire.com/download.php?13jds295s9sord8

Data I included in release. Thanks.

Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #488 on: January 22, 2013, 11:17:40 PM »

356Squadriglia is spelt different in the old campaign-databases than in the Allwings.dat: 356squadriglia. After changing it to 356Squadriglia, it worked.

In what campaign you tested the Italian squadrons and received a mistake? I want to correct it in a code that comparison was carried out without the register of letters.
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6423
  • In memory of my beloved hero: Saburo SAKAI!
Re: Project DGen_mod
« Reply #489 on: January 23, 2013, 07:18:02 AM »

I there any chance of a ntBr code?

Not absolutely I understood about what you ask... At school I learned French, but without the subsequent practice absolutely it forgot. :) English learned itself, my knowledge and the help of the translator suffices to support conversation, but difficult phrases in English when not clearly where a question and that is a subject of a question nonplus us with http://www.translate.ru/;D

Maybe he's asking a question:

Thare is any chance of a ntBr code?
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Project DGen_mod
« Reply #490 on: January 23, 2013, 09:02:45 AM »

Forgive me, please, it's my fault or it's keyboard's fault. :P
I mean "Is" and not "I". :D
Is there any chance of a ntBr code?



santobr. ;D
Logged

kowi76

  • member
  • Offline Offline
  • Posts: 5
Re: Project DGen_mod
« Reply #491 on: January 23, 2013, 10:51:57 AM »

Quote
In what campaign you tested the Italian squadrons and received a mistake? I want to correct it in a code that comparison was carried out without the register of letters.

It was the Belgorod42-subcampaign from "Disaster On The Frontiers 2.1" by Amagi (http://www.mission4today.com/index.php?name=Downloads&file=details&id=1763).

But the spelling 356squadriglia (without capital S) is also used in the stock stalingrad.db and stalingrad2.db. Was this spelling used by the old dgen.exe?

By the way: The error I got from "13_JG52Slovakian" seems to be caused by assigning a skin to this unit in the [Squadrons] section, but not listing it in the [OOB] section. So it wasnt a bug in the new dgen.exe.



Logged
Pages: 1 ... 38 39 40 [41] 42 43 44 ... 116   Go Up
 

Page created in 0.044 seconds with 27 queries.