Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 60 61 62 [63] 64 65 66 ... 116   Go Down

Author Topic: Project DGen_mod  (Read 376152 times)

0 Members and 1 Guest are viewing this topic.

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #744 on: July 01, 2013, 07:59:02 AM »

https://www.mediafire.com/download/r8o4r79cfv80s4r/DGen_MOD_2.0.0.9.zip

v2.0.0.9 (01/07/2013)
+ data on planes for version 4.12
+ installation program 2.1
+ support of a long code of campaign (1-10 letters)
+ some bugs fixed

"shared kills"  will be realized in 2.0.0.10
Logged

Cloyd

  • member
  • Offline Offline
  • Posts: 447
Re: Project DGen_mod
« Reply #745 on: July 01, 2013, 01:30:54 PM »

Is the new installer working properly? I installed the new version, but got the "BEEP" when I tried to generate any campaign. The error log said "Can't find AllplanesDB.dat" I had selected 4.12 when installing, but that file did not get copied to the MOD folder. I deleted everything, did a manual install, and it seems to be working.

Cloyd
Logged

Asura

  • Modder
  • member
  • Offline Offline
  • Posts: 491
Re: Project DGen_mod
« Reply #746 on: July 01, 2013, 11:34:15 PM »

Logged

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: Project DGen_mod
« Reply #747 on: July 02, 2013, 12:00:37 AM »

The new version works faster when loading new missions. Tried to spawn with two large bomber formations with 39 heavy bombers each and they spawned without crashes between the formations, that is very cool, i was able to create missions with two heavy bomber formations and one 12 fighter escort squadron. :)

Still one problem is existing, every now and then my squadron is relocation to a new airfield which is in the enemy territory.

Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: Project DGen_mod
« Reply #748 on: July 04, 2013, 03:56:44 AM »

Boelcke, I have a question regarding this campaign in combination with Asura's DGen mod.
Is it already possible to get the briefings in an other language as Russian or do I have to wait a bit longer (two weeks) for this?

Sofar, enjoying this immensely, meaning to say: thank you and of course Asura!

Best regards,
H.
Logged

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: Project DGen_mod
« Reply #749 on: July 04, 2013, 08:32:50 AM »

Boelcke, I have a question regarding this campaign in combination with Asura's DGen mod.
Is it already possible to get the briefings in an other language as Russian or do I have to wait a bit longer (two weeks) for this?

Sofar, enjoying this immensely, meaning to say: thank you and of course Asura!

Best regards,
H.

Check the dgen_mod.ini in the IL2 root folder and copy these line into it before starting a campaign:

Language=English

Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: Project DGen_mod
« Reply #750 on: July 04, 2013, 09:36:41 AM »

Thank you!

Now, over the desert and beyond...
Logged

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: Project DGen_mod
« Reply #751 on: July 05, 2013, 04:02:33 AM »

Logged

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 891
Re: Project DGen_mod
« Reply #752 on: July 05, 2013, 04:31:10 AM »

Nothing, unfortunatly :(

Let's understand then one after another - send the log files at each stage. Let's look.
I reinstalled properly 2.0.0.9 and now it is basically working :
I noticed that I can create only one campaign per session, there is a crash in the second one

Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: Project DGen_mod
« Reply #753 on: July 05, 2013, 06:07:23 AM »

Quote
there is more coming next

http://www.axis-and-allies-paintworks.com/e107_plugins/forum/forum_viewtopic.php?6523


Just looked at those screenies... VERY nice!
But it looks like it 's time to upgrade again. Do youhave a rig that can run that smoothly?
Logged

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: Project DGen_mod
« Reply #754 on: July 05, 2013, 12:31:17 PM »

np for me, intel 2500K, 8 Gigs RAM and Radeon 7950

Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: Project DGen_mod
« Reply #755 on: July 05, 2013, 02:35:19 PM »

Does 4.12 give the option to have bombers in an actual box formation?
Logged
Pages: 1 ... 60 61 62 [63] 64 65 66 ... 116   Go Up
 

Page created in 0.033 seconds with 28 queries.