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Author Topic: T-4 formation flight traning.  (Read 2493 times)

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Mirage

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T-4 formation flight traning.
« on: December 16, 2011, 02:35:18 AM »

http://www.youtube.com/watch?v=SDiIPDGYMTw
Introduce our mods WIP.

Plane: Kawasaki T-4 Blue Impulse
Map: Japan Tohoku area, Matushima airbase
Camera: Interpolate pan and move external view, based on PAT mod

The camera shake is not fake. :)
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F22-Raptor-2006

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Re: T-4 formation flight traning.
« Reply #1 on: December 16, 2011, 03:04:41 AM »

Looks pretty good mate ;) Perhaps a few adjustments of joystick curves in IL2 is needed, the guys on the wing are a bit bouncy.
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Mirage

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Re: T-4 formation flight traning.
« Reply #2 on: December 16, 2011, 03:16:17 AM »

Thanks!
We need SAS( stability augmented system )  ;)
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Pavel_Sergeevich

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Re: T-4 formation flight traning.
« Reply #3 on: December 16, 2011, 03:25:15 AM »

on which version y play? can u give rhe smoke mod...if it's 4/10/1 UP
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Mirage

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Re: T-4 formation flight traning.
« Reply #4 on: December 16, 2011, 03:33:02 AM »

Unfortunately, 4.10.1+SAS Modact3  :(
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[URU]Mustang

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Re: T-4 formation flight traning.
« Reply #5 on: December 17, 2011, 08:20:07 PM »

Are you thinking in releasing your T-4?
Cheers
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US_GRANT

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Re: T-4 formation flight traning.
« Reply #6 on: December 18, 2011, 05:07:09 AM »

Looks like you solved the multiple mirror code issue. I know there was someone looking to put multiple mirrors on a Mustang. Maybe you can help with that?
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Mirage

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Re: T-4 formation flight traning.
« Reply #7 on: December 19, 2011, 06:27:26 AM »

Are you thinking in releasing your T-4?
Cheers
There is no schedule to release now.
I need more work to release:)
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Mirage

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Re: T-4 formation flight traning.
« Reply #8 on: December 19, 2011, 06:54:00 AM »

Looks like you solved the multiple mirror code issue. I know there was someone looking to put multiple mirrors on a Mustang. Maybe you can help with that?
By my opinion, IL-2's mirror FOV calculated automatically in a pilot's viewpoint and the Bounding Box of MIRROR.msh 's material area.
The "trick" is, center mirror( named as "MIRROR.msh" ) and both side mirrors( BaseMirror.msh ) share the "MIRROR.tga" texture, but material is different.
It mean that Mirror's Texture ID of OpenGL (usually generated by glGenTextures) is shared by center mirror and side mirror in internal, but didn't use side mirror's BB to compute the FOV.
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