Here is a topic to request and discuss about Carrier Take-Off (CTO) MOD.
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At 26th/Mar./2012 , I released an instant patch version5.7.2.1
supporting all existing 4.10.1m folding wings airplanes and bugfix.
DOWNLOAD -
https://www.mediafire.com/?nb1ca4cllngzchdThis patch doesn't work independently.
In environments CTO-MOD working, add this patch.
SAS AI, Engines, Hotkeys & Carriers Mod v2.5 's CTO functions bug is fixed.
DBW1.71 's CTO functions bug is fixed.
At HSFX5.0.1, you have to enable "Carrier Take-off 5.4" in JSGME.
At Ultr@Pack3, this patch is incompatible and ingnored instead of installing.
When you want to use this patch at Ultr@pack3, please request in Ultr@pack forum to import this patch.
And with "1956 The Jet Era pack v1.1"(one old version), Carrier Take-off MOD doesn't work.
1956 pack's class file override CTO-MOD.
For 1956 pack v1.1 users, install next "5.7" CTO MOD.
Changes from 5.7.2 - Add F-4B/J
Changes from 5.6.2 - Add F-4D/E PhantomII and AS-TBR
Changes from 5.6.1 - Fix A-1 Skyraider family Bug
Changes from 5.6 - Add Ar-196T0/T1
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At 31st/Dec./2011 , I released Carrier Take-off MOD version 5.7 for "1956 The Jet Era pack v1.1".
https://www.mediafire.com/?16hilevdl2sq5xvThis MOD supports these environments...
- SASModAct3 + "1956 The Jet Era pack v1.1"
- SASModAct for HSFX5 + "1956 The Jet Era pack v1.1"
Fearture limitation of SASModAct for HSFX5 + "1956 The Jet Era pack v1.1".
HSFX5 contains original AI MOD at AI planes' maneuvers.
But "1956 The Jet Era pack" overwrites and erases this AI MOD functions.
I can't recover this AI MOD functions in this CTO MOD 5.7.
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Original Carrier Take-Off (CTO) MOD is made by Fireball.
And latest single version 5.3.3 for 4.10.1m is released with ZUTI Friction MOD and CY6 Ground Attack MOD here
https://www.sas1946.com/main/index.php/topic,12301.0.htmlFor "IL-2 1956 The Jet Era v1.2" users, that MOD requierments "SAS AI, Engines, Hotkeys & Carriers Mod v2.4" contains CTO functions.
https://www.sas1946.com/main/index.php/topic,23327.0.htmlAnd Carrier Take-Off (CTO) MOD is contained these MOD packs.
- HSFX5.0.1 - Add F9F2 folding wings function version 5.4. We can Enable/Disable in JSGME.
- Ultr@Pack3.0RC4 - I have no data about this. Contained in whole UP3 and cannot Enable/Disable only CTO. A bit buggy.
- Dark Blue World 1.71 - A bit buggy.
I plan to improve this interesing MOD.
In example...
- Add folding wings function for F-8 Crusader or other MOD planes.
- CTO Enable/Disable at Carriers each country. Like enable USN and RN, disable IJN.
- AI taxi on deck to Catapult starting point. Not Jump to there.
I want to hear palyers' requests and discuss it.
Before making this topic, some requests were written in Carrier MOD topic
https://www.sas1946.com/main/index.php/topic,20102.0.htmlPlease read what requests were written before, but don't continue discussing ther, it's here.
And I compared Daidalos Default / CTO5.4 in HSFX5 / DBW1.6 AI MOD at airplanes set arrangement on Carrier. Take some screen shots.
That is written in my blog.
http://il2itaki.blog135.fc2.com/blog-entry-877.htmlhttp://il2itaki.blog135.fc2.com/blog-entry-881.htmlAddition, some information is here
https://www.sas1946.com/main/index.php/topic,20244.0.htmlSAS~Gerax said interesting for player pilots at today's CTO version.
Which airplane has folding wings / which doen't ... is listed up in #7 of this topic.
See #7.
NOTE:
From players' eyes, differences with "Catapult MOD" and "Carrier Take-Off MOD" are can't see clearly. I understand your situations.
In 1946 MOD history, at first Fireball released "Catapult MOD" within "Carrier Take-Off MOD". And in long time they are dealed as one MOD.
But from programming eyes, "Catapult MOD" and "Carrier Take-Off MOD" are different / separate ones.
Now, HSFX5 has only "Catapult MOD" in "History SFX MOD" body, and "Carrier Take-Off MOD" is separated in JSGME.
Other MOD packs - "Ultr@Pack3" and "Dark Blue WOrld" have both "Catapult MOD" and "Carrier Take-Off MOD" in one thing.
But as single MOD, "Catapult MOD" improvement and "Carrier Take-Off MOD" improvement are separated.
This topic is for only "Carrier Take-Off MOD".
About "Catapult MOD", use
https://www.sas1946.com/main/index.php/topic,20102.0.htmlBut in "SAS AI, Engines, Hotkeys & Carriers Mod v2.5", both Carrier Take-off MOD and Catapult MOD are contained as one pack.
DBW1.71 is the same.
What functions are in "Carrier Take-Off MOD"? OK, I tell you.
Carrier Take-Off MOD functions:
- filling airplanes on Carrier deck with some arrangement, using folding wings
- AI airplanes jumping to Catapult starting point
Catapult MOD functions:
- Catapult working
- Arresting wire
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How to use catapults?
1. install new Catapult MOD ( or MOD pack like "SAS AI, Engines, Hotkeys & Carriers Mod v2.4" , DBW1.71 , HSFX5.0.1 )
2. You have to taxi your airplane from spawning point to the catapult starting point and push "Toggle Chocks" key, then airplane will be set on the Catapult.
After you make full-throttle, push "Toggle Chocks" key again, the catapult push your aircraft to take-off.
3. When you enable "Carrier Take-off MOD", AI airplanes jump to the catapult starting point, not taxi.