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Author Topic: LowerParticleEffects/V2/V2.1/V3  (Read 59046 times)

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zack

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Re: LowerParticleEffects
« Reply #12 on: December 30, 2011, 10:11:50 AM »

Hello Steppenwolf!
It is absolutely must-have-amazing mod!
Any chance to implement for DBW?
Thanks for Your work.

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*Steppenwolf*

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Re: LowerParticleEffects
« Reply #13 on: December 30, 2011, 10:37:18 AM »

Hi, Zack.
Thank you! As far as DBW concerned, I'm just not sure yet. 

Thanks again,

Steppenwolf
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MANYSH

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Re: LowerParticleEffects
« Reply #14 on: December 30, 2011, 11:13:32 AM »

*Steppenwolf* why effects=0 ? i just use sanka files, to get this work with Up3 ( i don't have 4.09m ) and seems fine with effects=1, so why 0 ? it is few things with i don't like, but apart from that, it is great mod. Thank you
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*Steppenwolf*

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Re: LowerParticleEffects
« Reply #15 on: December 30, 2011, 11:56:57 AM »

Hi, Manysh.
I've never really been fond of the shadows for effects in IL2, they flicker too much, so I don't use them. I was just stating that I "only" tested it on a 4.09m/UP2.01 install with effects=0, but I believe the mod will function fine with effects=1. Sorry for the confusion.

Steppenwolf
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shardana

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Re: LowerParticleEffects
« Reply #16 on: December 30, 2011, 11:59:06 AM »

I love it! the only thing i would change is the shape of damaged engine smoke, sort of balls of smoke one after the other, like in a necklace.... but the colour is just amazing... thanks indeed!
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*Steppenwolf*

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Re: LowerParticleEffects
« Reply #17 on: December 30, 2011, 12:35:42 PM »

Hi, shardana.
I'm glad you like the colors! Yeah, I know what you mean all to well about the smoke. That's were particle count comes into play. Increasing the particle and emit frequency(relatively) of the effect will make the smoke contrail fuller and continuous, but with all four engines smoking on a bomber you'll most likely get fps loss or screwy textures. What you speak of becomes more noticeable the faster an aircraft travels, especially when it's falling fast toward the ground. I tried to keep things running as smoothly as possible and balanced looks wise. I for one would rather have smooth combat and take the lower particle smoke than vice versa. Check out the aircraft smoke damage in BattleField 3! Apparently, high particle smoke is still a problem - even for new games! Run the f4f vs. Gm??, forgot the name, .trk and watch it with fraps from the cockpit view. On my rig my fps dips to 56 with that .trk. That's about as low as I'd like the fps to get.

Thanks again,

Steppenwolf



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shardana

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Re: LowerParticleEffects
« Reply #18 on: December 30, 2011, 12:51:28 PM »

Thank you Steppenwolf! anyway great job yours! I'll check that video you talk about...
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GilB57

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Re: LowerParticleEffects
« Reply #19 on: December 31, 2011, 05:49:33 AM »

Quote
Have you used Plutonium with MDS1.13? If that worked then the only thing I can think of right now is maybe the extended rocket code is doing something. This might help crimar too. The code is 8CFCD632574D5B72, put a minus in front of it then reload the game. Let me know what happens.

I disabled all other effects mods before... except "stock clouds" (don't like newer ones)
(I previously used Uranium, Plutonium, and other effects mods without problem)

I did disabled the file you specify without success : mission loading keeps freezing the game at 100%.  :(
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*Steppenwolf*

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Re: LowerParticleEffects
« Reply #20 on: December 31, 2011, 08:09:24 AM »

Hi, GilB57.
I've tested with 'quick mission' and 'full mission' builder and everything seems okay over here. 'Single missions' seem okay too mostly. I do get some errors with 'Single Missions'(Bf109G-6Late/"String Index out of range:4"???), but that happens with or without this mod so I don't think it's the cause in that situation. The only other thing I can think of is renaming it so it loads first. As far as 'Front Markers go', I have no idea what that's about! I'm stumped here. Everything else in the mod is .mat, .tga's, and .eff's, so I don't see why those files should cause problems with loading. Can you access the log file from the mission loading failed screen? I've forgotten what version of Plutonium I started with(v1.3?), but could it be that there's a class file conflict with one of the other class files in another mod you're using. I would do a search for, gulp, every class file in the mod to see if that could be it. Sorry.

Pondering,

Steppenwolf 
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GilB57

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Re: LowerParticleEffects
« Reply #21 on: January 01, 2012, 05:39:45 AM »

Quote
Can you access the log file from the mission loading failed screen?

Unfortunately no, because the only way to escape when the game is freezed is to kill the process !

(info: this problem occured on a mission I made for one my biggest mod-maps : Westfront40... didn't had time to make other tests until now ...)
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zack

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Re: LowerParticleEffects
« Reply #22 on: January 01, 2012, 09:05:27 AM »

Generaly speaking - is it possible to install this mod over 4.10/Dark Blue World?
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hguderian

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Re: LowerParticleEffects
« Reply #23 on: January 01, 2012, 09:09:27 AM »

No cause it's for 409 patch and not for 410.1 so you go into classes incompatiblity.

You can use only those effects of it which not depends from class files.

Cheers
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