Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 15   Go Down

Author Topic: LowerParticleEffects/V2/V2.1/V3  (Read 59069 times)

0 Members and 3 Guests are viewing this topic.

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: LowerParticleEffects
« Reply #60 on: January 23, 2012, 12:45:15 AM »

Fuel tank fires at 1:30
Air bursts at 1:40
Small flak puffs and the thick, oily smoke from heavily burning aircraft. The dirtier nature of explosions and impacts. Less hollywood effects!

Just Wow. Seriously this is beautiful stuff.
Logged

ben_wh

  • member
  • Offline Offline
  • Posts: 379
Re: LowerParticleEffects/V2
« Reply #61 on: January 23, 2012, 05:50:47 PM »

Steppenwolf,

Congratulation on this new version - agree that it is very realistic looking and works well without huge FPS sacrifice.

Cheers,

Logged

*Steppenwolf*

  • member
  • Offline Offline
  • Posts: 130
Re: LowerParticleEffects/V2
« Reply #62 on: January 23, 2012, 07:57:52 PM »

CWMV & ben_wh,
I'm glad you guys like it. And thank you both for the kind words.

Steppenwolf
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: LowerParticleEffects/V2
« Reply #63 on: January 23, 2012, 09:19:14 PM »

Well I liked the video.
Still cant use it... :(
But I wait patiently!
Logged

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2087
Re: LowerParticleEffects/V2
« Reply #64 on: January 27, 2012, 02:58:33 AM »

Installed this over Plutonium for DBW without the classfiles - works a treat for me !!
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: LowerParticleEffects/V2
« Reply #65 on: January 28, 2012, 09:07:14 PM »

Well if you really wanted to you could just replace the TGA's/textures in plutonium with these and probably have a pretty good approximation.
I however will opt for waiting for the 4.10 version. its just too beautiful for me to foul up!
but I will ask this, whats the tga for the aircrat burning/flame effects? I really like them!
Logged

Roger Smith

  • "Cast in the name of God, ye not guilty" -Big O Boot up message
  • member
  • Offline Offline
  • Posts: 946
  • HgZ? He's just another Jason Beck
Re: LowerParticleEffects/V2
« Reply #66 on: January 29, 2012, 12:21:17 AM »

dude, your filming skills are kick ass. I assume the camera shaking is from the TrackIR/FaceTrack mod.
Logged

*Steppenwolf*

  • member
  • Offline Offline
  • Posts: 130
Re: LowerParticleEffects/V2
« Reply #67 on: January 29, 2012, 05:33:56 PM »

Thanks CWMV! Actually, the tga for the fires is from Plutonium. The fire effects for burning aircraft, inflight and on the ground, are at: 3DO/Effects/Aircraft...FireSPD and FireGND. Sadly, swapping .tgas will only replace the single image that the effect is made from. While this is very important, it is only half the effect though. The rest is the .eff parameters. This controls everything that makes the .tga "perform", for lack of a better word, the way you want it to. Either way, I'm glad you're digging it!

Solo_wing_Pixy,
Thanks for the compliment! I use TrackIR, but my videos were recorded with a mouse. I think it's being zoomed in that makes it look shaky.
Logged

ben_wh

  • member
  • Offline Offline
  • Posts: 379
Re: LowerParticleEffects/V2
« Reply #68 on: January 29, 2012, 09:17:37 PM »

Thanks CWMV! Actually, the tga for the fires is from Plutonium. The fire effects for burning aircraft, inflight and on the ground, are at: 3DO/Effects/Aircraft...FireSPD and FireGND. Sadly, swapping .tgas will only replace the single image that the effect is made from. While this is very important, it is only half the effect though. The rest is the .eff parameters. This controls everything that makes the .tga "perform", for lack of a better word, the way you want it to. Either way, I'm glad you're digging it!


Indeed, I used the Plutonium pack as the base and overwrote with Steppenwolf's texture (.tga) and effect (.eff) files.  It is working very well so far.  The low particles effects enable a very dense 'smoke-filled' environment in ground attack missions and still allows a smooth frame rate, which gives a strong - but not overblown - feeling of carnage in the battlefield.   Very nice work.

Thanks again,
Logged

zack

  • member
  • Offline Offline
  • Posts: 503
  • Ad Astra.
Re: LowerParticleEffects/V2
« Reply #69 on: January 31, 2012, 02:49:42 AM »

Indeed, I used the Plutonium pack as the base and overwrote with Steppenwolf's texture (.tga) and effect (.eff) files.  It is working very well so far.  The low particles effects enable a very dense 'smoke-filled'(...)

Hi Ben,
Could You upload somewhere this merged mod? Steppenwolf's mod is amazing, but I'm running DBW only, no more 4.09 m version...
Actually - I'm desperately looking for this kind of heavier smokes (which I do really miss a lot in Plutonium!):



Thanks a lot in advance.
Logged

ben_wh

  • member
  • Offline Offline
  • Posts: 379
Re: LowerParticleEffects/V2
« Reply #70 on: January 31, 2012, 04:11:32 AM »


Hi Ben,
Could You upload somewhere this merged mod? Steppenwolf's mod is amazing, but I'm running DBW only, no more 4.09 m version...
Actually - I'm desperately looking for this kind of heavier smokes (which I do really miss a lot in Plutonium!):

Thanks a lot in advance.

Zack,

Here's what I did - actually very simple. 

1)  Download the plutonium pack from here (make sure you select the right version, depending on whether you use the AI mod in DBW):

https://www.sas1946.com/main/index.php/topic,19849.0.html

2) Extract the files and set up a folder structure to use JSGME.exe in DBW (i.e. create the necessary folder, e.g.  #DBW_Plutonium_Effect_with_Low_Particles/#DBW/__0_Plutonium_Effect_w_Low_Particles/... within the jsgmemods folder in your DBW install)

3)  Download the latest low particles effect pack from the first page of this thread.  Extract to somewhere.

4)  Copy and merge the '3DO' and 'Effects' folders from the low particles pack to folders with the same names in the DBW plutonium effect folder you created in (2).  Overwrite when prompted.  (You can always re-extract the plutonium effect files from your original download).  Do _not_ copy any of the class file - those with names like '00B509F2DD168B52' - from the low particles pack.

5) Use JSGME.exe to activate your mod

This worked for me in a DBW 1.6 install.  Now, you may want to experiment with mixing and matching the effects in plutonium and low particles pack, and editing the .eff files as discussed by Steppenwolf in this thread. 

Hope this helps.

Cheers,
Logged

zack

  • member
  • Offline Offline
  • Posts: 503
  • Ad Astra.
Re: LowerParticleEffects/V2
« Reply #71 on: January 31, 2012, 05:12:18 AM »

Thank You Ben,

4)  Copy and merge the '3DO' and 'Effects' folders from the low particles pack to folders with the same names in the DBW plutonium effect folder you created in (2).  Overwrite when prompted.  (You can always re-extract the plutonium effect files from your original download).  Do _not_ copy any of the class file - those with names like '00B509F2DD168B52' - from the low particles pack.

I don't understand this point - should I just simply move (copy/paste) folders "3DO" and "Effects" from "Lower Particles Pack" folder to "Plutonium" folder?

Thank You.
Logged
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 15   Go Up
 

Page created in 0.04 seconds with 24 queries.