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Author Topic: LowerParticleEffects/V2/V2.1/V3  (Read 59638 times)

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ben_wh

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Re: LowerParticleEffects/V2
« Reply #72 on: January 31, 2012, 12:04:12 PM »

Thank You Ben,

4)  Copy and merge the '3DO' and 'Effects' folders from the low particles pack to folders with the same names in the DBW plutonium effect folder you created in (2).  Overwrite when prompted.  (You can always re-extract the plutonium effect files from your original download).  Do _not_ copy any of the class file - those with names like '00B509F2DD168B52' - from the low particles pack.

I don't understand this point - should I just simply move (copy/paste) folders "3DO" and "Effects" from "Lower Particles Pack" folder to "Plutonium" folder?

Thank You.

Zack,

(Credit goes to Bee and MANYSH who suggested this approach)

1) Please look into the plutonium pack and you should find the '3DO' and 'Effects' folders.  they should be at the same level as a bunch of class files.

2)  Then look into the low particle effects pack and you should find two folders named '3DO' and 'Effects' respectively.  Again at the same level as a bunch of class files.

3)  Copy and paste those only two folders from (2) to (1), overwrite if prompted.  Leave the class files alone.

You are essentially replacing the texture effect from plutonium pack with those from low particles pack (in theory more FPS friendly).  See whether this works.

Cheers,
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zack

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Re: LowerParticleEffects/V2
« Reply #73 on: January 31, 2012, 01:36:09 PM »

Thanks a lot Guys!
Works like a charm in DBW!
All the best.
z.
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Roger Smith

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Re: LowerParticleEffects/V2/V2.1
« Reply #74 on: February 01, 2012, 08:35:20 PM »

I wonder why it's still having problems with my sidewinders. BUT that's the only problem with this awesome FPS AND Immersion booster
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bertrand

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Re: LowerParticleEffects/V2/V2.1
« Reply #75 on: February 19, 2012, 07:53:36 AM »

Hi, Steppenwolf
First of all thanks a lot for your MOD. I find it……. awesome.

It works perfectly for now on my game v 4.09 m, even with the MOD pack C6, except when planes launch bombs. The game crash immediately.  Not tested further yet.
Before testing your mod, I have set effects=0 in conf.ini.
I suppose it’s a compatibility issue and more exactly the cause of this bug is a class file but which one?
Other thing: my log.file is ineffective. So I need your help.

Thank you in advance
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1
« Reply #76 on: February 19, 2012, 09:01:17 AM »

Hello, bertrand. Thank you for the compliment.
Effects=0 is really just a suggestion. Effects=1 will give your IL2 effects ground shadows. I simply prefer no shadows(effects=0) because on my setup the shadows flicker a bit, especially with ground smoke on hills or mountains. And, 'no shadows' will give your computer a little boost when rendering effects.

I'm not sure if I understand what you mean by 'launching' bombs. Do you mean ground explosions specifically?

Unfortunately, you will have to go through your mods one by one to find any conflict, could be any effects mod however obscure. And like you suspected, anything with a class file in it could be the problem.

I believe you have to enable the log file first to help you pin point issues. https://www.sas1946.com/main/index.php/topic,9756.0.html)?

Here's a copy of my conf. Let me know if any of this helps, and please let me know of any mod conflicts and I'll add them to the first post. Thanks.


Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.6744792
mapPadY=-0.087037034
viewSet=57
Intro=0
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=0
TypeClouds=2


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=1
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=1
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=2
SamplingRate=0
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=1
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=1

[rts]
ProcessAffinityMask=2
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Water=1
Effects=1

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=2

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=0
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


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bertrand

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Re: LowerParticleEffects/V2/V2.1
« Reply #77 on: February 20, 2012, 05:30:59 AM »

Hi Steppenwolf

Yes I did understand that effect=0 was just an option.
But that’s not the issue. I’ve the same trouble yet with the explosion effects (bombs or torpedoes impacts). Launching bombs is not of course the cause of it.

As I said already, my log.lst is ineffective because, according the “experts”, my game was installed on the wrong place on my hardware (program files).Though I need it. I use Windows 7. I must move the IL2 game to make the log.lst work and know at last why this MOD crashes my game.

Testing blindly every class file one by one seems to me very tiresome and finally hazardous.
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1
« Reply #78 on: February 20, 2012, 08:33:57 AM »

Hey, bertrand.
You don't have to test blindly all the class files. Just look for any other mods that alter effects first(exhaust smoke, missile contrails, etc...). Then look to see which ones have class files in them. If any(mods) have similar class files to LowerParticleEffects then you'll probably have a conflict. Simply put a "-" in front of whatever mod is in question(example: -LowerParticleEffects), this will disable it, then load your game to see if that mod was the conflict. Also, know that everything in the MODS folder is loaded alphabetically. See first page for install instructions. All this you might already know, but it's where I have to start. Someone else will have to chime in on the log thing. Good luck.

Steppenwolf
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bertrand

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Re: LowerParticleEffects/V2/V2.1
« Reply #79 on: February 20, 2012, 10:07:53 AM »

ok steppenwolf. Thanks for your advices. I'm going to do that.  ;)
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bertrand

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Re: LowerParticleEffects/V2/V2.1
« Reply #80 on: February 23, 2012, 05:09:02 AM »

Hi Steppenwolf

This is what's giving my last log.lst about the bug in my game.
I do not understand anything in it. In your opinion, does it matter?

Certainly it's a conflict between your MOD and my Mod packC6 but where?
Please, can you help me?

Code: [Select]
[22.02.2012 8:25:01] ------------ BEGIN log session -------------
[8:25:01] OpenGL provider: Opengl32.dll
[8:25:02] OpenGL library:
[8:25:02]   Vendor: NVIDIA Corporation
[8:25:02]   Render: GeForce GTX 560M/PCI/SSE2
[8:25:02]   Version: 4.1.0
[8:25:02]   Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[8:25:02] Size: 1920x1080
[8:25:02] ColorBits: 32
[8:25:02] DepthBits: 24
[8:25:02] StencilBits: 8
[8:25:02] isDoubleBuffered: true
[8:25:02]
[8:25:02] *** Looking for Advanced CPU Instructions...
[8:25:02] [x] PentiumPro
[8:25:02] [x] Multimedia (MMX)
[8:25:02] [x] 3D (SSE)
[8:25:02] [x] 3D (SSE2)
[8:25:02] [-] 3D (3DNow)
[8:25:02] ColourBits 32, ABits 0, ZBits 24
[8:25:02]
[8:25:02] *** Looking for Render API Extensions ...
[8:25:02] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[8:25:02] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[8:25:02] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[8:25:02] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[8:25:02] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[8:25:02] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[8:25:02] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[8:25:02] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[8:25:02] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[8:25:02] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[8:25:02] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[8:25:02] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[8:25:02] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[8:25:02]
[8:25:02] Maximum texture size : 16384
[8:25:02] Maximum simultaneous textures :4
[8:25:02] MaxAnisotropic (1.0 = none) : 16.000000
[8:25:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 0.95 (delta = -4.05) to Range 0..0.95
[8:25:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:25:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:25:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:25:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[8:25:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[8:25:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[8:25:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[8:25:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[8:25:05] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
[8:25:05] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100
[8:25:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 50000 -> 10000 (delta = -40000) to Range -1..10000
[8:25:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 50000 -> 8 (delta = -49992) to Range 0..8
[8:25:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 128 (delta = -4872) to Range 0.01..128
[8:25:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+009 -> 128 (delta = -2e+009) to Range 0..128
[8:25:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 300000 -> 15 (delta = -299985) to Range 0..15
[8:25:06] INTERNAL ERROR: Can't open file 'Effects/TEXTURES/burnfire0.mat'
[8:25:06] WARNING: object 'Effects/TEXTURES/burnfire0.mat' of class 'TMaterial' not loaded
[8:25:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 6 (delta = -4994) to Range 0..6
[8:25:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 128 (delta = -4872) to Range 0.01..128
[8:25:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+009 -> 128 (delta = -2e+009) to Range 0..128
[8:25:27] SectFile load failed: null
[8:25:27] java.io.FileNotFoundException
[8:25:27] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[8:25:27] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[8:25:27] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[8:25:27] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[8:25:27] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[8:25:27] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[8:25:27] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[8:25:27] at com.maddox.il2.game.Main.exec(Main.java:419)
[8:25:27] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:25:27] Cannot load sound preset aeroflyby (java.lang.Exception: Invalid preset format)
[8:25:27] SectFile load failed: null
[8:25:27] java.io.FileNotFoundException
[8:25:27] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[8:25:27] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[8:25:27] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[8:25:27] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[8:25:27] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[8:25:27] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[8:25:27] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[8:25:27] at com.maddox.il2.game.Main.exec(Main.java:419)
[8:25:27] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:25:27] Cannot load sound preset amflyby (java.lang.Exception: Invalid preset format)
[8:25:27] SectFile load failed: null
[8:25:27] java.io.FileNotFoundException
[8:25:27] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[8:25:27] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[8:25:27] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[8:25:27] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[8:25:27] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[8:25:27] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[8:25:27] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[8:25:27] at com.maddox.il2.game.Main.exec(Main.java:419)
[8:25:27] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:25:27] Cannot load sound preset b17flyby (java.lang.Exception: Invalid preset format)
[8:25:27] SectFile load failed: null
[8:25:27] java.io.FileNotFoundException
[8:25:27] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[8:25:27] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[8:25:27] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[8:25:27] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[8:25:27] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[8:25:27] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[8:25:27] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[8:25:27] at com.maddox.il2.game.Main.exec(Main.java:419)
[8:25:27] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:25:27] Cannot load sound preset b25flyby (java.lang.Exception: Invalid preset format)
[8:25:27] SectFile load failed: null
[8:25:27] java.io.FileNotFoundException
[8:25:27] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[8:25:27] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[8:25:27] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[8:25:27] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[8:25:27] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[8:25:27] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[8:25:27] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[8:25:27] at com.maddox.il2.game.Main.exec(Main.java:419)
[8:25:27] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:25:27] Cannot load sound preset b29flyby (java.lang.Exception: Invalid preset format)
[8:25:27] SectFile load failed: null
[8:25:27] java.io.FileNotFoundException
[8:25:27] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[8:25:27] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[8:25:27] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[8:25:27] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[8:25:27] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[8:25:27] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[8:25:27] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[8:25:27] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:27] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[8:25:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[8:25:27] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[8:25:27] at com.maddox.il2.game.Main.exec(Main.java:419)
[8:25:27] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:25:27] Cannot load sound preset bf109flyby (java.lang.Exception: Invalid preset format)
[8:25:27] SectFile load failed: null
[8:25:27] java.io.FileNotFoundException
Logged

Verhängnis

  • Unofficial Heinkel Fan
  • Modder
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  • Posts: 1494
Re: LowerParticleEffects/V2/V2.1
« Reply #81 on: February 23, 2012, 05:45:24 AM »

Not sure what the hell you did wrong but here is the problem it seems:

[8:25:28]   Cannot load sound preset tempflyby (java.lang.Exception: Invalid preset format)[8:25:28]   SectFile load failed: null
[8:25:28]   java.io.FileNotFoundException
[8:25:28]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[8:25:28]      at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[8:25:28]      at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[8:25:28]      at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[8:25:28]      at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[8:25:28]      at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[8:25:28]      at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[8:25:28]      at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[8:25:28]      at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[8:25:28]      at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[8:25:28]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:28]      at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:28]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:28]      at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[8:25:28]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[8:25:28]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[8:25:28]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[8:25:28]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[8:25:28]      at com.maddox.il2.game.Main.exec(Main.java:419)
[8:25:28]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:25:28]   Cannot load sound preset tigerflyby (java.lang.Exception: Invalid preset format)[8:25:28]   SectFile load failed: null
[8:25:28]   java.io.FileNotFo[

And so on.... So disable whatever sound mod you are using, as it seems to be causing many problems. Can we get a good descritption of the game install you are using aswell, and when it crashes (%).
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*Steppenwolf*

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Re: LowerParticleEffects/V2/V2.1
« Reply #82 on: February 23, 2012, 11:42:54 AM »

bertrand - The only thing I recognize is the 'INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 0.95 (delta = -4.05) to Range 0..0.95' stuff. As far as I know that happens when an effect's live time and particle count/emit frq are out of sink with each other. LPE should run without all that, so there's definitely a conflict with your mods setup. Is C6 pack the only other effects mod that could be conflicting? What is C6 by the way, what effects does it change? The rest of that log looks like graphics card and sound problems to me. I'm sorry, but I don't know what to do about that. Please post more info on your setup so more people can try to help with that.

Steppenwolf
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Epervier

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Re: LowerParticleEffects/V2/V2.1
« Reply #83 on: February 24, 2012, 01:22:22 AM »

'INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 0.95 (delta = -4.05) to Range 0..0.95' stuff.
This is not a fatal error.
Just a warning that the program modifies some data itself.
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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