Not sure if this is the right file or log but this is what I found:
[22.03.2013 7:09:40] ------------ BEGIN log session -------------
[7:09:40] OpenGL provider: Opengl32.dll
[7:09:41] OpenGL library:
[7:09:41] Vendor: NVIDIA Corporation
[7:09:41] Render: GeForce GTX 550 Ti/PCIe/SSE2
[7:09:41] Version: 4.2.0
[7:09:41] Extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[7:09:41] Size: 1024x768
[7:09:41] ColorBits: 32
[7:09:41] DepthBits: 24
[7:09:41] StencilBits: 8
[7:09:41] isDoubleBuffered: true
[7:09:41]
[7:09:41] *** Looking for Advanced CPU Instructions...
[7:09:41] [x] PentiumPro
[7:09:41] [x] Multimedia (MMX)
[7:09:41] [x] 3D (SSE)
[7:09:41] [x] 3D (SSE2)
[7:09:41] [-] 3D (3DNow)
[7:09:41] ColourBits 32, ABits 0, ZBits 24
[7:09:41]
[7:09:41] *** Looking for Render API Extensions ...
[7:09:41] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:09:41] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:09:41] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:09:41] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:09:41] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:09:41] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:09:41] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:09:41] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:09:41] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:09:41] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:09:41] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:09:41] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:09:41] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:09:41]
[7:09:41] Maximum texture size : 16384
[7:09:41] Maximum simultaneous textures :4
[7:09:41] MaxAnisotropic (1.0 = none) : 16.000000
[7:09:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[7:09:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[7:09:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[7:09:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 180 -> 128 (delta = -52) to Range 0.01..128
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 1.5 -> 0.95 (delta = -0.55) to Range 0..0.95
[7:09:48] Initializing DirectSound playback device...
[7:09:48] Primary buffer created.
[7:09:48] Playback format is set : sampling rate = 44100, num channels = 2.
[7:09:48] Not enought hardware buffers (0), hardware disabled
[7:09:48] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[7:09:48] Default speaker config is : 1310724.
[7:09:48] Direct sound audio device initialized successfully :
[7:09:48] DX Version : 7
[7:09:48] Hardware - disabled [buffers : 0]
[7:09:48] Extensions - enabled :
[7:09:48] EAX ver. 1 [ ] - disabled
[7:09:48] EAX ver. 2 [ ] - disabled
[7:09:48] EAX ver. 3 [ ] - disabled
[7:09:48] I3D ver. 2 [ ] - disabled
[7:09:48] ZoomFX [ ] - disabled
[7:09:48] MacroFX [ ] - disabled
[7:09:48] SIMD render [X]
[7:09:48] num channels 32
[7:09:48]
[7:10:16] Loading mission net/dogfight/Test Missions/Tunisia.mis...
[7:10:16] Total number of airports for loaded mission: 0
[7:10:20] Load bridges
[7:10:20] Load static objects
[7:10:20] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[7:10:20] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[7:10:21] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[7:10:22] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[7:10:22] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[7:10:22] ##### House without collision (3do/Buildings/46/GunTrench/live.sim)
[7:10:22] ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[7:10:27] Mission: net/dogfight/Test Missions/Tunisia.mis is Playing
[7:11:10] Time overflow (1282): tickLen 205
[7:11:16] ERROR [com.maddox.sound.Sample@48c0e6] cannot load sample: null
[7:11:18] Time overflow (1454): tickLen 127
[7:11:18] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[7:11:18]
[7:11:18] warning: no files : music/takeoff
[7:12:38] warning: no files : music/crash
[7:12:50] ERROR [com.maddox.sound.Sample@5a80df] cannot load sample: null
[7:12:50] WARNING: ****( Unexpected txr reload (tfNoDegradation,tfNoCompress16Bit,tfCompressMajorAlpha,tfTranspBorder): '3DO/Cockpit/B-25J/skin1.tga'
[7:12:50] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/B-25J/Blank.tga'
[7:12:52] WARNING: ****( Unexpected txr reload (tfNoDegradation,tfNoCompress16Bit,tfCompressMajorAlpha,tfTranspBorder): '3DO/Cockpit/B-25J-FGun/skin1.tga'
[7:12:52] java.lang.NoSuchMethodError
[7:12:52] at com.maddox.il2.objects.air.CockpitGunner.<init>(CockpitGunner.java:240)
[7:12:52] at com.maddox.il2.objects.air.CockpitB17F_FGunner.<init>(CockpitB17F_FGunner.java:94)
[7:12:52] at java.lang.Class.newInstance0(Native Method)
[7:12:52] at java.lang.Class.newInstance(Unknown Source)
[7:12:52] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2954)
[7:12:52] at com.maddox.il2.objects.air.NetAircraft$SPAWN._actorSpawn(NetAircraft.java:2288)
[7:12:52] at com.maddox.il2.objects.air.NetAircraft$SPAWN.actorSpawn(NetAircraft.java:2467)
[7:12:52] at com.maddox.il2.engine.cmd.CmdActorSpawn.exec(CmdActorSpawn.java:194)
[7:12:52] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[7:12:52] at com.maddox.il2.gui.GUINetServerDBrief.doNext(GUINetServerDBrief.java:214)
[7:12:52] at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:594)
[7:12:52] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[7:12:52] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[7:12:52] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[7:12:52] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[7:12:52] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[7:12:52] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[7:12:52] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[7:12:52] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[7:12:52] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[7:12:52] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[7:12:52] at com.maddox.rts.Message._send(Message.java:1217)
[7:12:52] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:12:52] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:12:52] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:12:52] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:12:52] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:12:52] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:12:52] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:12:52] at com.maddox.il2.game.Main.exec(Main.java:439)
[7:12:52] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
It seems I can spawn in on one air base however when I try to spawn in on Rerhaia air base, this is when the game freeze
up on me. I don't have this problem when using UP3 RC4.
Hope this can be corrected.
Thank You.