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Author Topic: Map Algeria Tunisia Sicily  (Read 29403 times)

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SAS~Gerax

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Re: Map Algeria Tunisia Sicily
« Reply #48 on: February 07, 2013, 08:50:29 AM »

Version for UP3 reuploaded, see first post.  ;)
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Epervier

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Re: Map Algeria Tunisia Sicily
« Reply #49 on: February 07, 2013, 10:41:06 AM »

I have the UP3 version (but not the UP2 version)
This I can upload if you want.
UP2 or UP3... It is the same!
There is exactly the same files ... the same size!
The only difference is the folder to install the map.
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Lagarto

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Re: Map Algeria Tunisia Sicily
« Reply #50 on: February 26, 2013, 12:36:36 PM »

I've just installed it in 4.11.1 + HSFX 6.0. No problem at all. Thank you very much, excellent map for recreating not only the Tunisian campaigns, but also the invasion of Sicily.
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Cheyenne

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Re: Map Algeria Tunisia Sicily
« Reply #51 on: March 21, 2013, 08:22:04 PM »

Ok I installed this map into HSFX6.0.17. The map loads fine and save the mission.
When I go in to Multiplayer and start the mission, it loads fine, I can chose my base
and chose my plane and loadout ok, however when I hit fly it frezees up and I have to reboot.
I hope this clears up what I am talking about. Sorry if what I posted earlier was misleading.
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BravoFxTrt

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Re: Map Algeria Tunisia Sicily
« Reply #52 on: March 21, 2013, 08:43:35 PM »

Any error log you can post?
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BravoFxTrt

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Re: Map Algeria Tunisia Sicily
« Reply #53 on: March 21, 2013, 09:12:27 PM »

I just installed it to my HSFX and it started right up
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Cheyenne

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Re: Map Algeria Tunisia Sicily
« Reply #54 on: March 21, 2013, 11:28:11 PM »

How do I get the error log to show up. Also where are you putting the files for this map into what folder?
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BravoFxTrt

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Re: Map Algeria Tunisia Sicily
« Reply #55 on: March 21, 2013, 11:40:02 PM »

You put the Map in    C:\Whatever\HSFX\Files\maps\Algeria_Tunisia_Sicily\_Tex

For your Log Go Here:    https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722 <-----Do this first, ok?

Your Folder Structure and where:
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Cheyenne

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Re: Map Algeria Tunisia Sicily
« Reply #56 on: March 22, 2013, 01:41:18 AM »

Not sure if this is the right file or log but this is what I found:
Code: [Select]
[22.03.2013 7:09:40] ------------ BEGIN log session -------------
[7:09:40] OpenGL provider: Opengl32.dll
[7:09:41] OpenGL library:
[7:09:41]   Vendor: NVIDIA Corporation
[7:09:41]   Render: GeForce GTX 550 Ti/PCIe/SSE2
[7:09:41]   Version: 4.2.0
[7:09:41]   Extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[7:09:41] Size: 1024x768
[7:09:41] ColorBits: 32
[7:09:41] DepthBits: 24
[7:09:41] StencilBits: 8
[7:09:41] isDoubleBuffered: true
[7:09:41]
[7:09:41] *** Looking for Advanced CPU Instructions...
[7:09:41] [x] PentiumPro
[7:09:41] [x] Multimedia (MMX)
[7:09:41] [x] 3D (SSE)
[7:09:41] [x] 3D (SSE2)
[7:09:41] [-] 3D (3DNow)
[7:09:41] ColourBits 32, ABits 0, ZBits 24
[7:09:41]
[7:09:41] *** Looking for Render API Extensions ...
[7:09:41] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:09:41] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:09:41] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:09:41] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:09:41] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:09:41] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:09:41] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:09:41] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:09:41] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:09:41] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:09:41] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:09:41] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:09:41] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:09:41]
[7:09:41] Maximum texture size : 16384
[7:09:41] Maximum simultaneous textures :4
[7:09:41] MaxAnisotropic (1.0 = none) : 16.000000
[7:09:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[7:09:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[7:09:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[7:09:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 180 -> 128 (delta = -52) to Range 0.01..128
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[7:09:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 1.5 -> 0.95 (delta = -0.55) to Range 0..0.95
[7:09:48] Initializing DirectSound playback device...
[7:09:48] Primary buffer created.
[7:09:48] Playback format is set : sampling rate = 44100, num channels = 2.
[7:09:48] Not enought hardware buffers (0), hardware disabled
[7:09:48] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[7:09:48] Default speaker config is : 1310724.
[7:09:48] Direct sound audio device initialized successfully :
[7:09:48] DX Version : 7
[7:09:48] Hardware    - disabled [buffers : 0]
[7:09:48] Extensions  - enabled :
[7:09:48]   EAX ver. 1 [ ]  - disabled
[7:09:48]   EAX ver. 2 [ ]  - disabled
[7:09:48]   EAX ver. 3 [ ]  - disabled
[7:09:48]   I3D ver. 2 [ ]  - disabled
[7:09:48]   ZoomFX     [ ]  - disabled
[7:09:48]   MacroFX    [ ]  - disabled
[7:09:48] SIMD render [X]
[7:09:48] num channels 32
[7:09:48]
[7:10:16] Loading mission net/dogfight/Test Missions/Tunisia.mis...
[7:10:16] Total number of airports for loaded mission: 0
[7:10:20] Load bridges
[7:10:20] Load static objects
[7:10:20] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[7:10:20] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[7:10:21] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[7:10:22] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[7:10:22] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[7:10:22] ##### House without collision (3do/Buildings/46/GunTrench/live.sim)
[7:10:22] ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[7:10:27] Mission: net/dogfight/Test Missions/Tunisia.mis is Playing
[7:11:10] Time overflow (1282): tickLen 205
[7:11:16] ERROR [com.maddox.sound.Sample@48c0e6] cannot load sample: null
[7:11:18] Time overflow (1454): tickLen 127
[7:11:18] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[7:11:18]
[7:11:18] warning: no files : music/takeoff
[7:12:38] warning: no files : music/crash
[7:12:50] ERROR [com.maddox.sound.Sample@5a80df] cannot load sample: null
[7:12:50] WARNING: ****( Unexpected txr reload (tfNoDegradation,tfNoCompress16Bit,tfCompressMajorAlpha,tfTranspBorder): '3DO/Cockpit/B-25J/skin1.tga'
[7:12:50] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/B-25J/Blank.tga'
[7:12:52] WARNING: ****( Unexpected txr reload (tfNoDegradation,tfNoCompress16Bit,tfCompressMajorAlpha,tfTranspBorder): '3DO/Cockpit/B-25J-FGun/skin1.tga'
[7:12:52] java.lang.NoSuchMethodError
[7:12:52] at com.maddox.il2.objects.air.CockpitGunner.<init>(CockpitGunner.java:240)
[7:12:52] at com.maddox.il2.objects.air.CockpitB17F_FGunner.<init>(CockpitB17F_FGunner.java:94)
[7:12:52] at java.lang.Class.newInstance0(Native Method)
[7:12:52] at java.lang.Class.newInstance(Unknown Source)
[7:12:52] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2954)
[7:12:52] at com.maddox.il2.objects.air.NetAircraft$SPAWN._actorSpawn(NetAircraft.java:2288)
[7:12:52] at com.maddox.il2.objects.air.NetAircraft$SPAWN.actorSpawn(NetAircraft.java:2467)
[7:12:52] at com.maddox.il2.engine.cmd.CmdActorSpawn.exec(CmdActorSpawn.java:194)
[7:12:52] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[7:12:52] at com.maddox.il2.gui.GUINetServerDBrief.doNext(GUINetServerDBrief.java:214)
[7:12:52] at com.maddox.il2.gui.GUIBriefingGeneric$DialogClient.notify(GUIBriefingGeneric.java:594)
[7:12:52] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[7:12:52] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[7:12:52] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[7:12:52] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[7:12:52] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[7:12:52] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[7:12:52] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[7:12:52] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[7:12:52] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[7:12:52] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[7:12:52] at com.maddox.rts.Message._send(Message.java:1217)
[7:12:52] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:12:52] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:12:52] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:12:52] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:12:52] at com.maddox.rts.Time.loopMessages(Time.java:252)
[7:12:52] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:12:52] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:12:52] at com.maddox.il2.game.Main.exec(Main.java:439)
[7:12:52] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

It seems I can spawn in on one air base however when I try to spawn in on Rerhaia air base,  this is when the game freeze
up on me. I don't have this problem when using UP3 RC4.
Hope this can be corrected.
Thank You.

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BravoFxTrt

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Re: Map Algeria Tunisia Sicily
« Reply #57 on: March 22, 2013, 01:48:00 AM »

Can you post your Conf.ini  OpenGL  settings?
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Cheyenne

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Re: Map Algeria Tunisia Sicily
« Reply #58 on: March 22, 2013, 02:01:34 AM »

Config settings:

Code: [Select]
[color=red][size=10pt]Edit Gerax: next time when posting long lists use the editors code (#) option please.[/size][/color]
[code]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=120.28.212.86
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL

[game]
Arcade=0
HighGore=0
mapPadX=0.6692708
mapPadY=-0.046296295
viewSet=57
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=1
eventlog=eventlog.lst
eventlogkeep=1
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=12
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=9
Attenuation=7
SoundMode=2
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=0
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 90 90 90 90 90 90 90 90 90 90 0 0
1Y=0 90 90 90 90 90 90 90 90 90 90 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ=0 85 85 85 85 85 85 85 85 85 85 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
1X1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ1=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[QMB]
PlaneList=0

[/code]
It seems like I can not spawn on any red bases, however can spawn in on German Bases. My red base had B-17F and A-20C.
This is when the game freezes.
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: Map Algeria Tunisia Sicily
« Reply #59 on: March 22, 2013, 02:13:31 AM »

I dont/cant tell whats going wrong. Im not sure what to tell you for a fix, maybe someone who had a similar problem might have some info for you, Sorry Buddy, Hang tight. Maybe even posting your Mission might have a clue, I dunno??
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit
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