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Author Topic: Gurner FX 4.3  (Read 338146 times)

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Atoka220

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Re: Gurner FX 4.3
« Reply #1044 on: August 22, 2013, 08:20:08 AM »

It not crashes for me. I use the gurner fx 4.3 alone.
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There are 2 certain things in life: Death and CTDs

Semor

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Re: Gurner FX 4.3
« Reply #1045 on: August 22, 2013, 08:26:37 AM »

 ???

Do you mean only "V4.3 3do & Effects folders" ?
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Atoka220

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Re: Gurner FX 4.3
« Reply #1046 on: August 22, 2013, 08:53:32 AM »

Yes.
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There are 2 certain things in life: Death and CTDs

Semor

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Re: Gurner FX 4.3
« Reply #1047 on: August 22, 2013, 10:58:57 AM »

LoooL  :D

Sorry mate,but without the needed classfiles you have less than the half of this Effect Pack!

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too-cool

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Re: Gurner FX 4.3
« Reply #1048 on: August 22, 2013, 12:48:23 PM »

I don't mind, thanks for the kind words gentlemen, take care of yourselves  :D
We need you Gurner, please make this compatible with 4.12.1m, take as much time as you need but please do this one more time.  Thanks TC
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slipper

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Re: Gurner FX 4.3
« Reply #1049 on: September 23, 2013, 02:57:36 AM »

Gurner

Realise you are busy with other things now mate, but was wondering if you could answer me a question please?

I have been editing some bombloads and i am adding some fire effects to certain bombs, i am also trying to add some smoke effects, particulary your building smokes that rise up to 800m or so.

I have tried referencing different files with a little bit of success, but i cannot replicate what you have for the buildings. Could you possibly let me know which .eff and associated files are responsible for the large smoke effects please?

Is it just the fies in Effects/Explodes/Objects/House, or are more involved?

Appreciate any reply mate, and understand if your to busy to help out.

regards

slipper
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Gurner

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Re: Gurner FX 4.3
« Reply #1050 on: September 27, 2013, 01:38:34 AM »

Yeah, it is just those files, but don't forget to reference the correct tgas, or nothing will be displayed.
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NNFFLYLB

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Re: Gurner FX 4.3
« Reply #1051 on: September 30, 2013, 12:05:50 AM »

The game crashed using the Gurner FX 4.3 mod with SAS Engine Mod v2.6RC Final when wagon is destroyed

Quote
java.lang.NoSuchMethodError
   at com.maddox.il2.objects.trains.Wagon$2.doAction(Wagon.java:415)

in the next gurner FV version it will be possible to update the java file 72DCDDF4D2AD25E8 ?
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Mick

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Re: Gurner FX 4.3
« Reply #1052 on: September 30, 2013, 12:11:47 AM »

... the fastest fix for you is to delete the "faulty" java  file ...  ;)

I had to delete quite a few in order to be able to use Gurner's wonderful mod (I use a 4.09 version)
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alessio

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Re: Gurner FX 4.3
« Reply #1053 on: September 30, 2013, 02:20:35 AM »

little question..
Is it possible to reduce the time of burning objects..How?
Anybody know this?
If anyone can help me..I m verry happy

Please...thanks..
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slipper

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Re: Gurner FX 4.3
« Reply #1054 on: September 30, 2013, 02:57:03 AM »

Thanks for the reply Gurner, i'll look into it.

cheers mate

slipper
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Fil

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Re: Gurner FX 4.3
« Reply #1055 on: November 01, 2013, 07:51:11 AM »

Unfortunately Gurner FX 4.3 does not work in version 4.12.1+HSFX 7.0 and in version 4.12.2 + HSFX 7.0.1
Is there any hope for  compatibility fix fashion Gurner with above mentioned versions?
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