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Author Topic: Gurner FX 4.3  (Read 338147 times)

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rhinofilms

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Re: Gurner FX 4.3
« Reply #1092 on: March 20, 2014, 07:54:29 PM »

Hey Gurner the new COD patch came out and your stuff is still better... and by a lot.  Teach them haha!
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teisco

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Re: Gurner FX 4.3
« Reply #1093 on: March 21, 2014, 04:54:13 PM »

Great job, really like these effects, got them working in latest DBW.
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Ojisan_bart

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Re: Gurner FX 4.3
« Reply #1094 on: March 24, 2014, 02:56:55 AM »

Gurner FX is working now in 4.12 HSFX7.02 ,somebody made it compatible, I found this on the freeil2modding forum and its not possible to give a link because its blocked. Its in the odder mods topic on freeil2modding forum down below.
 I like it and I would share this info...
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Aviar

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Re: Gurner FX 4.3
« Reply #1095 on: March 29, 2014, 01:47:36 PM »

Gurner FX is working now in 4.12 HSFX7.02 ,somebody made it compatible, I found this on the [name banned] forum and its not possible to give a link because its blocked. Its in the odder mods topic on [name banned] forum down below.
 I like it and I would share this info...

I don't know where that is. Do you think you could give me the link in a PM? Thanks.

Aviar
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Royzewic

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Re: Gurner FX 4.3
« Reply #1096 on: April 03, 2014, 09:33:24 PM »

it works with 4.12.2 with this link too!(from this site)
Tested with modact, and works smoooooothly! :D
So the 4.12 icon can be added
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Ojisan_bart

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Re: Gurner FX 4.3
« Reply #1097 on: April 04, 2014, 01:50:12 AM »

I don't use a modactivator, I even don't know what its is...
Maybe this screenie will help
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vpmedia

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Re: Gurner FX 4.3
« Reply #1098 on: April 04, 2014, 04:35:57 AM »

This mod needs a 4.12 version update (Gurner said it iirc), missing effects are not very noticable...imho you can only say that it works in 4.12 when you experienced every aspect of it in 4.10.

Ojisan_bart

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Re: Gurner FX 4.3
« Reply #1099 on: April 04, 2014, 07:59:47 AM »

I have gurnersfx in 4.10 HSFX6 and now i use it on 4.12 HSFX7.02, i like very much and the distance mod 10km is also included...   Maybe there are Some little differences but its a good alternative for 4.12.
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andqui

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Re: Gurner FX 4.3
« Reply #1100 on: April 04, 2014, 08:46:49 AM »

Just in case people missed it or forgot, a few months ago I rewrote Gurner's effects for 4.12. It's not a perfect conversion, and a few things are missing or left out, but it still works nicely, especially the distance mod, and most importantly doesn't break anything in 4.12. Go to post #1060 of this thread for the download link. I originally did it for HSFX, but I've just tried it out with the new TFM DBW for 4.12 and it works there as well- just make sure to disable the "small FX collection" from the SAS modact.
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PA_Willy

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Re: Gurner FX 4.3
« Reply #1101 on: April 04, 2014, 10:48:26 AM »

Just in case people missed it or forgot, a few months ago I rewrote Gurner's effects for 4.12. It's not a perfect conversion, and a few things are missing or left out, but it still works nicely, especially the distance mod, and most importantly doesn't break anything in 4.12. Go to post #1060 of this thread for the download link. I originally did it for HSFX, but I've just tried it out with the new TFM DBW for 4.12 and it works there as well- just make sure to disable the "small FX collection" from the SAS modact.

Yes, you did a fantastic work. It's the perfect conversion to 4.12. I'm using it for several weeks now, without any problem.

Thank you.
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SAS~Gerax

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Re: Gurner FX 4.3
« Reply #1102 on: April 04, 2014, 11:49:30 AM »

Just in case people missed it or forgot

Andqui, I put the link into first post. Also added a 412 icon.  ;)
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romanscho

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Re: Gurner FX 4.3
« Reply #1103 on: April 04, 2014, 04:21:53 PM »

Thannks Gurner for this fantastic mod!

The effects work all fine, except that smoke and fire disappears after about 2 seconds.
Only smoke and fire of my plane crashing lasts for an indefinite time. I read something about a
FinishTime -1 setting, where do I find this one?
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