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Author Topic: Gurner FX 4.3  (Read 338303 times)

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vpmedia

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Re: Gurner FX 4.3
« Reply #1152 on: November 10, 2014, 09:59:04 AM »

Gurner FX is not fully compatible with 4.12, some effects will work, some won't.
For example all my stationary smoke effects looked terrible with GurnerFX.
Keep in mind that 4.12 patch includes a full set of new effects compared to 4.10.
Some java guru needs to sit down and redo al the classfiles for 4.12 which imho is a quite impossible task because only the author knows what was changed before.

Fly!

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Re: Gurner FX 4.3
« Reply #1153 on: December 09, 2014, 01:54:07 PM »

It would be nice 2 get rid of the goofy ground-hugging crashed plane smoke column.
G's BlackHeavyGND.eff w/ HAE looks gr8t but makes the plane invincible.
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vyrago

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Re: Gurner FX 4.3
« Reply #1154 on: March 09, 2015, 12:49:45 PM »

I cannot activate this mod for the life of me. 
I'm running DBW TFM

Here's what I do:

-download Gurner FX 4.3 3do and effects
-download DBW 1.71 class files.
-copy 1.71 class files to mod folder
-copy "3DO" and "Effects" into /files of the class folder
- attempt to enable in JSGME.  hangs then stops responding.

any ideas?

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bestekampfpilot58

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Re: Gurner FX 4.3
« Reply #1155 on: March 15, 2015, 11:55:49 PM »

Hey Guys,

I had a question about the effects from burning static planes on the ground. Is it possible
to increase the burn time on the static planes? I've looked at the files in this add on, and I
see a file called SmokeFire_plane.eff. I'm not sure if this is the file that I'm looking for(?)
but in the past, I've seen files that you could modify so that a strafed and burning plane
would burn for 10-20 minutes. The way it is now, is that with in about 5 minutes or
less the fires go out!! I would love to buzz over a airfield full of burning aircraft wrecks!!
Any ideas? Any clues? I do not want to monkey around with any files unless I have a plan.

Thanks for any tips!  8)
Horrido!

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DaveOD06

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Re: Gurner FX 4.3
« Reply #1156 on: March 24, 2015, 05:46:04 PM »

An FYI for anyone who wants to know:

If you're running 4.12.2m and ModAct 5.30, and you want longer flak smoke distances (and perhaps other smokes as well, I only tested the flak smoke), simply download the effects files from the link below:

https://www.mediafire.com/download/xu3d3vd023g3xya/Gurner_FX_for_HSFX7.rar

Ok, here is my version of Gurner's effects updated for HSFX7. It should probably work in regular 4.12 as well. The distance mod is included. Again, it's not perfect. but it works until someone with more experience than me puts together a more complete version. Anyways, try it out, I hope it works for everyone.



Then, extract and use ONLY the following classfiles:

8A318408BB7C513E
64F83BC6574C11DE
949499C0F4E85D88


This works for the stock 4.12.2m effects.
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hertzoflar

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Re: Gurner FX 4.3
« Reply #1157 on: April 03, 2015, 10:42:12 PM »

guys I've just download the gurner fx mod but I dont know how to install it I need to  put in my jsgememods ? I've SAS
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Oscarito

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Re: Gurner FX 4.3
« Reply #1158 on: April 04, 2015, 12:10:01 AM »

You should put mods into that folder named "#SAS" :-\
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v4.12+MA 5.3 - Win 7

hertzoflar

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Re: Gurner FX 4.3
« Reply #1159 on: April 04, 2015, 12:21:13 AM »

You should put mods into that folder named "#SAS" :-\
Ohh thank you 1 more question How can I active it ?
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Oscarito

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Re: Gurner FX 4.3
« Reply #1160 on: April 04, 2015, 12:24:22 AM »

What do you mean by...active it?
Just put the mod into that folder and you're done! ;)
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v4.12+MA 5.3 - Win 7

hertzoflar

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Re: Gurner FX 4.3
« Reply #1161 on: April 04, 2015, 12:26:21 AM »

What do you mean by...active it?
Just put the mod into that folder and you're done! ;)
ah okay bro sorry for that I'm new here so I dont know thank you so much :))
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Oscarito

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Re: Gurner FX 4.3
« Reply #1162 on: April 04, 2015, 12:29:57 AM »

No problem!
And BTW, welcome aboard... :D
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v4.12+MA 5.3 - Win 7

Ojisan_bart

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Re: Gurner FX 4.3
« Reply #1163 on: April 04, 2015, 02:26:34 AM »

Hi, is this super mod also working whit the new CUP addon?  Is it also just put in the SAS and its ok?
I like the the smoke distance very much in this mod.  :P
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