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Author Topic: Gurner FX 4.3  (Read 351186 times)

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zack

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #204 on: March 23, 2012, 07:57:05 AM »

I have that damn green tail light too but your update didn't solve the problem Gurner any other ways to solve this
Hangman - are You user of Heinz Guderian's "Smokes and Flashes" mod?
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Hangman

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #205 on: March 23, 2012, 08:03:48 AM »

No I'm not
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hanzie

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #206 on: March 23, 2012, 10:54:41 AM »

Hey guys, I think I've found a problem. The game runs fine and all the effects work, but as soon as I destroy a train wagon, the game crashes. Once I delete this mod's folder, I can destroiy trains again, so it has to be something with this mod. I'm running on UP3 with the plutonium pack and some plane mods installed. Any idea what file might cause the crash?
Other than that, great effects! The smoke really makes it look good. Just remember not to throw a nuke over a city... ;)
Hanzie
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r4xm

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #207 on: March 23, 2012, 11:09:50 AM »

In DBW 1.71 it works fine. Thanks a lot Gurner.
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #208 on: March 23, 2012, 11:43:38 AM »

So 50cal, check he162a's post for your solution

Hanzie - must be a conflict.  Disable all mods including my compilation, then re-enable it.

Hangman - same goes for you - if it works for me it must work for you!
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hanzie

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #209 on: March 23, 2012, 11:55:14 AM »

I did that but the only way to stop getting a crash was to disable your mod. Maybe I'm missing something in my download, is that possible?
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #210 on: March 23, 2012, 12:25:17 PM »

I would say that's possible but unlikely.  You say you're running plutonium.  You'll have to remove that.  And are you using the UP3 version of the mod?  Because you'll obviously have problems if you're trying to use the dbw mod with UP3.

Ok, re-reading your post I guess you're using DBW mod with UP3.  You have to d/l the up3 version, then take the 3do and effects folders from v4.1 and replace those in v2 for up3.  And remove all other mods!  You can then put them back one by one until you find a problem.  But don't bother using plutonium simultaneously cos that's pointless.

And disable/re-enable my compilation in JSGME after making changes or the game won't register the change.
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MANYSH

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #211 on: March 23, 2012, 02:31:07 PM »

Actually Manysh, it might be possible - You can have totally different effects for "rock", 2 different types of "wood" and 2 types of "fuel"  For example, in V4.1 I have fuel tanks that explode with a fireball effect, houses that explode with a cloud of dust and hay stacks that explode with shrapnel.  Also, when you destroy fences like the ones on the Slovakia map (woodS) I have made it so that the fence just dissintegrates into a cloud of dust and does not burn because in real life fences and walls were usually just obliterated.  Certainly looks better than having a compound surrounded by a square of tiny flames!

That big fuel tank that Slipper has posted seems to be the exception, as it does not follow the same rules as the other objects, and I don't know why!  Yet...

You right :) check folder "fuelS" ;)
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MANYSH

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #212 on: March 23, 2012, 02:39:27 PM »

Hey guys, I think I've found a problem. The game runs fine and all the effects work, but as soon as I destroy a train wagon, the game crashes. Once I delete this mod's folder, I can destroiy trains again, so it has to be something with this mod. I'm running on UP3 with the plutonium pack and some plane mods installed. Any idea what file might cause the crash?
Other than that, great effects! The smoke really makes it look good. Just remember not to throw a nuke over a city... ;)
Hanzie

go here https://www.sas1946.com/main/index.php/topic,19849.0.html download Download IL-2 1946 Plutonium Universal Max Effects v2 for UP 3.0 unpack on your desktop, then copy all class files ( not folders !! ) and go to you game mod folder and paste ( if  Windows ask , replace or not YES ) done!  no more train crashes ;) Gurner is busy ,he always forgetting about something :D
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.50calBMG

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #213 on: March 23, 2012, 02:46:31 PM »

Gurner- I tried he162a's idea without success. could you give me a link to the ground explosions or your own files for it? sorry if i make this into a warzone or something, but i just dont know enough about modding to try any solutions myself.
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #214 on: March 23, 2012, 04:29:49 PM »

50cal - look back a few pages to find detailed explanation of how to take the house fires and use them elsewhere.  Although there's no reason for this compilation not to work if you're not using any other mods if and there's nothing wrong with your main game install.  Maybe try re-downloading or something.

Manysh - I'm so busy trying to sort out everyone's nav lights it's a wonder I have time to go to work!  It's a weird one, but the fuelS folder doesn't solve the problem for the fuel tanks Slipper was talking about.  That tank seems to use fire effects from more than one place.  Dunno how!  ???

Hanzie - I'd do what Manysh says but put the up class files (not folders) in my v4.1 instead, then it should be switchable in JSGME.  And delete all the class files from my mod first, just in case.  You will be missing one class file but don't worry about that now - let me know if you get it working and I'll sort out the missing class file for you.

Night all
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MANYSH

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #215 on: March 23, 2012, 04:40:56 PM »

I know all this fire effect is mysterious story, I spend few days on that, and is a mess :D i lost my tank explosion effect and i can't fix that s!h$it. Effect for wood is silly! I made nice fire for trees, but i don't see fire from wooden buildings ( is too smal ) so if I make more fire for wooden buildings, trees looks bad ( too big ) oh !
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