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Author Topic: Gurner FX 4.3  (Read 351215 times)

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Uufflakke

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #216 on: March 23, 2012, 05:31:10 PM »

Hey guys, I think I've found a problem. The game runs fine and all the effects work, but as soon as I destroy a train wagon, the game crashes. Once I delete this mod's folder, I can destroiy trains again, so it has to be something with this mod. I'm running on UP3 with the plutonium pack and some plane mods installed. Any idea what file might cause the crash?

I used to have a crash to desktop also when destroying trainwagons. But as far as I can remember it had to do with the first release of this mod on DBW1.0 or so.
Now with the latest version on DBW 1.7 I can burn down every train without getting a CTD.
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MANYSH

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #217 on: March 23, 2012, 05:42:50 PM »

but he run UP3 not DBW so he need swap classes I am sure Gurner will made this and upload for UP users soon ;)
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hanzie

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #218 on: March 24, 2012, 04:25:36 AM »

Thanks guys, after I swapped the class files, it works.
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slipper

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #219 on: March 24, 2012, 07:13:10 AM »

Two questions,

Gurner, if it is possible could you please provide the animated fire effect you made available in the mod you uploaded for me as a separate download please mate?

I have changed my effects folder around again, and it is now mainly based on yours, but I do not know how to extract the animated fire effect from my old effects.

MANYSH, are you still working on a static vehicle fire mod at all please?

Thanks both for any replies

Regards

Slipper
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MANYSH

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #220 on: March 24, 2012, 07:59:37 AM »

MANYSH, are you still working on a static vehicle fire mod at all please?

Yes i did nice fire static, but i lost explosion effect for tanks and trucks, and  at the moment i don't know how to fix it, so i take break to reflesh my brain ;)
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #221 on: March 24, 2012, 10:22:26 AM »

Yeah, this is mindbending stuff sometimes!  ???

Slipper - to get the animated fire take it from your gurner rev plutonium or whatever mod that I posted for you a few pages back.  You just need to cut and paste one file - "baseboiling2" from the house folder.  Not necessary to change fuel, fuelS etc - baseboiling2 will change them all.
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slipper

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #222 on: March 24, 2012, 10:48:31 AM »

Ok cheers both for your replies and help.

Regards

Slipper
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TICI

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #223 on: March 25, 2012, 11:28:52 AM »

Gurner, now that I've figured out how to make it work with HSFX 5.01. There is a way to add more black smoke to the white one so that the smoke is more intense?. I don't want to diminish the white smoke I just want to add black smoke like the previous version to the white smoke of this version . I think it will look even more realistic.
TICI
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CWMV

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #224 on: March 25, 2012, 11:46:24 AM »

What about altering the Flak bursts to more closely resemble those from the low particle effects pack?
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #225 on: March 25, 2012, 01:47:23 PM »

Good idea, TICI.  If you want to try it, use the text in house/fuel/fire_smoke (open with notepad) and replace the text in house/rock/boiling and house/wood/boiling.  Then work out how to use photobucket and show us what you have achieved!

CWMV - There seems to be a lot of love for that flak - I'll have a look
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slipper

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #226 on: March 26, 2012, 09:30:21 AM »

Gurner

Quote
Slipper - to get the animated fire take it from your gurner rev plutonium or whatever mod that I posted for you a few pages back.  You just need to cut and paste one file - "baseboiling2" from the house folder.  Not necessary to change fuel, fuelS etc - baseboiling2 will change them all.

 just tried this out mate, and the effect does not seem right. when a building is destroyed i now get no fire, but aswell as the normal smoke i get a reddish/brown smoke that emits in little puffs, (i assume this is the fire effect).

Also the file i have in my House folder is called _BaseBoiling2.eff, is this the right file?

If i remove _BaseBoiling2.eff, then i am back to your default fires mate, any ideas please?

regards

slipper
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #227 on: March 26, 2012, 11:40:23 AM »

Baseboiling2 IS the default fires, so if you've done it correctly there should be no fire if you remove that.  Remember to disable and re-enable.  Looks like the fire in your compilation is also baseboiling2, so just swap them over, no need to move the text.
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