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Author Topic: Gurner FX 4.3  (Read 350948 times)

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supercrapnstuff

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #312 on: April 25, 2012, 07:38:31 PM »

this is a little off topic but where was that LOVELY F-4 in one of the screenshots gotten from?
Also, this install is just a drag & drop into the JSGMEmods folder right?
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CWMV

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #313 on: April 25, 2012, 08:04:24 PM »

Havent fired it up yet, but did you consider the low particle effects flak?
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #314 on: April 26, 2012, 02:19:52 AM »

Quote
So would this work with 4.09?

Quote
For 4.10

Having said that, you could try downloading plutonium for 4.09 and replacing the 3d0 and effects folders with the ones from this pack.

You would also need the following class files from this pack:  A1EB51AC0BFF8CAE  and  8D6CE2FE0EE939B2, although they may prevent it from working in 4.09, in which case you'll have to remove them and put up with the crazy AA smoke trails and lack of ricochets.

This may or may not work, and I cannot test it as I do not have a 4.09 install.  Good luck!   :)



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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #315 on: April 26, 2012, 02:32:07 AM »

Quote
where was that LOVELY F-4 in one of the screenshots gotten from?

I assume you mean the Phantom, as the 109 is an E-4.  Here it is, and it does rock:

https://www.sas1946.com/main/index.php/topic,21682.0/topicseen.html

And yes, put the mod straight in the jsgmemods folder.  And activate it.   ;)
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #316 on: April 26, 2012, 02:46:49 AM »

CWMV - I did indeed.  You were right - very realistic  :D
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shardana

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #317 on: April 26, 2012, 03:58:10 AM »

Thanks Gurner, i'll try it...
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Semor

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #318 on: April 26, 2012, 05:29:08 AM »

Hi Gurner,Thanx for this impressive effects pack. This is getting better and better with any new release.
Works very fine in my DBW 1.71.

cheers
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slipper

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #319 on: April 26, 2012, 03:12:56 PM »

Gurner

Great effects package mate, have not tried everything yet but what i have tried is very good. One small thing  ::) would it be possible to have a delay before the buildings catch fire after they are destroyed? or better still to start as a small fire and develop into a larger fire as time passes?

Building fires take time to develop after a fire has started in them, i do not think a building would be engulfed in flames the moment a bomb is dropped on it, but more likely there would be an initial explosion followed by a fire which gradually grows, unless it is extinguished, untill it burns the whole building down or burns itself out.

cheers again mate

slipper
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #320 on: April 26, 2012, 05:17:38 PM »

Hello Slipper

You're right, but I do not know how feasible it would be to delay the fires.  In fact, I think that may be something that I cannot achieve.

Can you help me out with something?  Can you upload 4.2 to mediafire for me?  Mediafire hates me for some reason!  ::)

I'd greatly appreciate it  :D
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shardana

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #321 on: April 26, 2012, 05:34:43 PM »

Gurner did as you told me, just avoided the two class files and everithing seems to work just fine on my 4.09 install... just out of curiosity what are those two files supposed to do? ciao
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supercrapnstuff

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #322 on: April 26, 2012, 05:37:54 PM »

Hey when ever a fuel truck like the ones at Crimea (In quick mission builder, Ailled team, airbase target, near the end of the dirt runway) explodes the game crashes, its extremely annoying and its pissing me off, anyone know whats up?

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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #323 on: April 26, 2012, 05:49:38 PM »

Excellent news!  Does it look awesome?  Let me know if you find any problems.  If not I can provide support for 4.09 which would be good as I know a few people still use it.

The class file beginning with A alters the cannon smoketrails according to altitude and most importanly removes the smoke trails from anti aircraft fire which is very unrealistic as stock.  Also improves fps.  That mod is by Pablo.

Class file beginning with 8 is for ricochets.  I believe this was converted for 4.10 by Ton, so there should be a 4.09 version.

Try these class files.  If they do not work, remove them and look for 4.09 versions, then put the 4.09 class files in my V4.2 pack.

Enjoy  :)
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