Thanks for the update, all seems to work fine

like the new fire animation but the smoke from destroyed vehicles seems a little "heavy" is it easy to turn down the volume and height? after taking out a medium convoy there would appear to be more smoke than is realistic. love the effect though, and am only nit-picking

not complaining!

taking out a Kubelwagen at an airport gives more result than a burning JU-52

On another note (and i know nothing about the difficulties) how are the "static smoke and fires generated? so many older (and newer) campaigns use these placed objects, and now with your fantastic and realistic smokes/fires they stick out like the proverbial Dogs ball
A complete replacement set of stationary smokes and fires textures/effects would be a great upgrade, improving hundreds of earlier, but still very relevant and enjoyable missions/campains
Thankyou for your continued work on this great mod.
And on yet another note--
"The Fire objects from C&Cv2 increase the draw distance to make city fires visible over long distances at night (Semor's campaign?), but this also seems to drop the frame rate by half on my set up, which maybe stands to reason... I put these in experimentally at the last minute (for Blitz fires in London), but taking them out of the mission templates (and generating a new campaign) seems to improve things. Delete these from the mission templates (BoB7, BoB8a, etc.) to increase frame rates."
Taken from this thread-
https://www.sas1946.com/main/index.php/topic,17630.48.html-
although there seem to be some issues, perhaps there is a hint at how to get longer draw distances for smoke, in the code used in that mod?
Cheers Dakpilot