Gurner
Sorry mate, it came from a post i made at vp's independant static smoke and fire discussion, here
https://www.sas1946.com/main/index.php/topic,25268.0.htmlit looks as though vp's mod cures the problem with C&C 2.0's 'fire' objects, (some file editing required) and i think also with sputnikshocks FIDO object in his realistic lights mod. Have not tested that yet but the files and structure seem similar.
The only thing vp's mod did not 'fix' was the Target Indicators dropped by some British Bombers. With CY6's Fire Bombs and Flares mod, here
https://www.sas1946.com/main/index.php/topic,18601.msg199770.html#msg199770The dropping of TI's acts as a reference point for following bombers to drop their bombs, its really very good, but under DBW i do not believe the TI's have ever functioned properly, they deploy as they should but with no illumination. Now using the files i posted earlier from an old Mosquito B.MK XVI mod you can get the TI's to show as they should.
The only thing that maybe needs fixing is the reduction in the number of coloured flares associated with each TI, as they are a bit of a fps killer, (CY6's mod partly addresses this, but could also maybe do with a few less). And also maybe the visibility distance for TI's needs to be decreased a little, as when dropped they look quite realistic but the further you get from them they look more and more unrealistic and turn into a big 'blob'. In my opinion it would be better to have the TI's dissapear at about 5-10 km.
Try them out mate, you may need to make sure they load quite near the top of your mods folder, and see what you think.
regards
slipper