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Author Topic: Gurner FX 4.3  (Read 351206 times)

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Gurner

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Ok, here's the UP3 version https://rapidshare.com/files/1375470365/Gurner_sUP3Distance.zip

Sorry for the delay, it was what I would describe as a pain in the arse!

Put the folder in your #UP# folder or put the class files in with the class files already in your 4.2 compilation.

I only tested this by flying away from Bastogne for 5 mins while it was being bombed, so please test and let me know if you have any issues.  Distance is 15 km.

I'm trying rapidshare as I can't upload to mediafire (I can barely even download from it, dunno why it hates me so much!!  >:()  and some people can't dl from gamefront.  I think you click on Download under "Download to my computer", and then click "free download".  Let me know if anyone has problems with rapidshare

Enjoy  8)
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rofl

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Yesterday DL and installed, looks fantastic :o
Thanks a lot for that great MOD!!
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Gurner

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Where is everybody?  Is nobody playing UP3 anymore?   ???  ;D

Anyway, time to tie up the loose ends that accumulated while I was working on the distance mod:

Alex T - thanks for the stall effect, it's very pretty but I prefer the one we have now as I think it looks more realistic - more like vapour.  You know how to replace the plutonium effect with yours so you can use it in this compilation, right?

Tacheles - the R4Ms and x4s will be fixed in version 4.3, which isn't far off.

Slipper - If you've changed the visible distance of the ti's it sounds like you're becoming a bit of a modder!  If those TIs you uploaded are working fine for you I'll include them in V4.3.  You think 9km is a good visible distance for them?
Also I'll do that night time mod for you.  Night time use only though, I'm afraid



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slipper

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Gurner


Quote
Slipper - If you've changed the visible distance of the ti's it sounds like you're becoming a bit of a modder!  If those TIs you uploaded are working fine for you I'll include them in V4.3.  You think 9km is a good visible distance for them?
Also I'll do that night time mod for you.  Night time use only though, I'm afraid

Sorry i have not replied earlier mate, been busy with work and that. Sounds great about the night time mod mate, really just wanted to get rid of any effects you would not see at night so mainly all the smoke i suppose to save some fps. No problem that it is a separate mod as i have made a jsgme pack that loads all my planes/effects etc just for night missions, so it will fit in perfectly :).

As regards the TI's you can change the distance if you want by adjusting the value, VisibleDistanceFar 50000.0 (default)  in the fcircle.Mat contained in the Target Indicator folder i uploaded.
I found round about 9-10km gives quite a good effect, as TI's were not visible over large distances but were used mainly over the target area to try and mark the aimpoint, so the Bomber would still need to find their own way to the target, and not be guided there by the TI's.

Thanks again mate for your continued support of a great mod

regards

slipper

p.s  One more thing i wondered, now you are a classfiles expert  ;), was do you think it would be possible to add a flare effect to the illumination flares that can be dropped by some bombers? The flare effect is available in sputniks brilliant realistic lighting mod, see here

https://www.sas1946.com/main/index.php/topic,23695.0.html

This adds a really good flare effect which is visible for miles, but has no illumination effect.

Whilst the paraflares, see here for an example

https://www.sas1946.com/main/index.php/topic,4415.0.html

give a really good illumination effect, but the actual flare it self does not shine, which makes it hard to see unless very close, or the paraflare is close to the ground.

ideally the paraflares would keep there illumination effect, but the flare itself would be visible like in sputnikshocks realistic lighting.

cheers mate

slipper


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Alex T.

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@ Gurner: yeah man, I already use the effect. Wingtip vortexes are a vaporous condensation, but the textures used now are like little steamy clouds, which is not correct. The one I sent you are the most realistic I've ever seen (and I'm not talking about the sim, I'm talking in real life, I fly with high performance propeller aircraft and I have seen them in real life), especially cos they're irregular and break, but hey' that's your mod, so it's your choice.

Anyway, do you think you could implement them for propeller tips like we see on helicopters here already? They were quite a common view on aircraft carriers for instance, because of the high humidity of the air.
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wesmar

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Gurner,

First off, love your work mate, great effects. The only recommendation I would make (if I may be so bold) is to suggest that the flak "smoke" post explosion should remain a bit longer; it seems to disappear somewhat too quickly.
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CWMV

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Hey Alex T, can you shoot me those textures you speak of?
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Gurner

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Slipper - I don't think my skills extend that far yet!

Wesmar - Thanks!  :)  You're right, but the quicker they disappear the less potential problems we have with java limits and FPS.  I'll look into it, though.

Alex T - Yeah, I like the way it breaks, but the vapour trail is just a solid while line!  Maybe I'll look into combining the two for V4.3.  Unfortunately vapour from the propellers Is beyond my abilities, I think.  It would look awesome, but would be especially difficult because you'd have to make it change according to altitude and weather conditions and location and all sorts, which would be very complicated!
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MANYSH

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Gurner i do not tested but i am glad you did it :) respect :)
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Gurner

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Thanks Manysh  :) I'll PM you how I did it, in case it's useful to you some day
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beeps

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Hi Gurner,

Thanks for the mod and distance add-on for UP3.

I have also been having a similar problem to wesmar
Quote
the flak "smoke" post explosion should remain a bit longer; it seems to disappear somewhat too quickly.

The ack puffs I get are very small, look like standard explosions and sometimes kind of flickery.

Also, some of the squad members that I fly with are experiencing 'Blocky' looking fires and smoke. Has anybody else had this occur?

I hope this does not come across as being ungrateful or picky, as I think the work you have done compiling and editing all these effects is brilliant, and has added greatly to the game experience.

Cheers.
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wesmar

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With respect to the FLAK, I believe the effect itself is excellent, just the duration needs to be increased.
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