Gurner
Slipper - If you've changed the visible distance of the ti's it sounds like you're becoming a bit of a modder! If those TIs you uploaded are working fine for you I'll include them in V4.3. You think 9km is a good visible distance for them?
Also I'll do that night time mod for you. Night time use only though, I'm afraid
Sorry i have not replied earlier mate, been busy with work and that. Sounds great about the night time mod mate, really just wanted to get rid of any effects you would not see at night so mainly all the smoke i suppose to save some fps. No problem that it is a separate mod as i have made a jsgme pack that loads all my planes/effects etc just for night missions, so it will fit in perfectly

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As regards the TI's you can change the distance if you want by adjusting the value, VisibleDistanceFar 50000.0 (default) in the fcircle.Mat contained in the Target Indicator folder i uploaded.
I found round about 9-10km gives quite a good effect, as TI's were not visible over large distances but were used mainly over the target area to try and mark the aimpoint, so the Bomber would still need to find their own way to the target, and not be guided there by the TI's.
Thanks again mate for your continued support of a great mod
regards
slipper
p.s One more thing i wondered, now you are a classfiles expert

, was do you think it would be possible to add a flare effect to the illumination flares that can be dropped by some bombers? The flare effect is available in sputniks brilliant realistic lighting mod, see here
https://www.sas1946.com/main/index.php/topic,23695.0.htmlThis adds a really good flare effect which is visible for miles, but has no illumination effect.
Whilst the paraflares, see here for an example
https://www.sas1946.com/main/index.php/topic,4415.0.htmlgive a really good illumination effect, but the actual flare it self does not shine, which makes it hard to see unless very close, or the paraflare is close to the ground.
ideally the paraflares would keep there illumination effect, but the flare itself would be visible like in sputnikshocks realistic lighting.
cheers mate
slipper