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Author Topic: Gurner FX 4.3  (Read 351192 times)

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MANYSH

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  • Shit happend !

Sorry mate :)
you can always rely on me :)

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Aviar

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I am using this mod in my HSFX 5.0.1 install. I'm liking what I see except for the 3D issues on my P-38J and P-38L stock versions (see screenshot). Look at the engine cowlings. They have become 'unattached' from the main body.

*I'm using your HSFX version from the Mediafire link provided by KeyGirl.

**EDIT: I deleted the Engine1_D0.msh and Engine2_D0.msh files from these P-38 folders and that seemed to resolve the issue. However, I still see some issues with two left-engine spinners and some seperated 'seams' in the booms on some P-38 models. This all seems to be related somehow to HSFX, as I don't see any of these 3D issues in UP3. (I know that the spinners in HSFX have been 'rounded' while the ones in UP3 have not, so maybe that could be where the solution can be found.)

Even when I completely remove this mod, I see some 3D issues on several P-38 models where certain areas (mostly the engine/spinner area) do not 'fit' correctly. There are spaces/gaps or general misalignment on some models while others seem ok. In UP3 I don't see any of these issues at all. Again, this seems to point to something in HSFX.





Aviar
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a.irons

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #482 on: June 03, 2012, 01:18:32 AM »

Hi friends,
I am using DBW 1.71 with Gurner effect. It is all ok, but there are no pieces detaching from the airplane that I am shooting. Somebody can tell me the reason and what to modify?
Thanks
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #483 on: June 03, 2012, 02:27:03 AM »

You mean rudders and ailerons don't detach?  Or little debris particles are not visible?

There are no little debris particles in this pack.

You could try using this mod: https://www.sas1946.com/main/index.php/topic,16790.0.html  From the video it looks like all kinds of stuff falls off the plane!
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a.irons

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #484 on: June 03, 2012, 04:04:18 AM »

Thanks Gurner, I intended the little debris particles that I see in stock 4.11.1. So I tought that I did something wrong meanwhile, as you say, there are not debris particles in the pack and it is normal that I do not see them.
Thanks again
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tacheles07

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #485 on: June 10, 2012, 12:59:20 PM »

Hi Gurner,

if there is a 4.3 of your great mod and you find the time - please take care of the infamous stock R4M-rocket trails. They are so ugly and don't fit to the rest of the effects.
Thanks and take care,

tacheles 07
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #486 on: June 10, 2012, 02:23:44 PM »

Hey Tacheles - I'm on it!  r4ms and x-4s are corrected., along with many other improvements.

Coming soon...
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slipper

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #487 on: June 10, 2012, 03:32:52 PM »

Gurner

Wondering if you had chance to have a look at the tracer visibility mate? It was mentioned here

https://www.sas1946.com/main/index.php/topic,25916.msg269786.html#msg269786

if possible would like it tuned down a lot for daytime use, and maybe have a bit more visibility for night time, even if it means changing a few files to obtain both.

Thought of maybe 1 km day 5 km night, as a trial.

Was also wondering if the flak explosion could have a bit of a larger initial 'flash' associated with it? to make it more visible and also visible from a larger distance at night?

Cheers mate, looking forward to the new release


p.s Could you please maybe do me a Gurner effects night version of your new effects like you did with the last?

cheers mate
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #488 on: June 10, 2012, 03:40:05 PM »

Hi, it turns out it's not as simple as I thought to reduce the tracer visibility range.  There seems to be a seperate underlying tracer effect that cannot be altered in the normal way.  I'm currently trawling through the class files looking for a way to change the distance but no luck as yet.  I'm afraid it may prove to be impossible  :(
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slipper

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #489 on: June 10, 2012, 03:51:06 PM »

Gurner

Benitomuso made a mod here mate

https://www.sas1946.com/main/index.php/topic,12198.0.html


look at the one called PAL SmokeTrail and Tracers V1.1

It works fine mate, but i do not seem to get any smoke associated with it at all, don't know if its any good for you?

cheers mate
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #490 on: June 11, 2012, 03:00:31 AM »

I like your thinking  :)  I'll look into it.

You should have no trouble with smoketrails since that mod is in my modpack, and and I definitely have cannon smoketrails.  They even vary according to altitude thanks to Benitomuso's clever programming.

Perhaps in your case it's conflicting with the version you already have in my compilation?

Edit:  Can't see anything in there pertaining to visible distance unfortunately, and I lack the skill to add anything myself.
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BT~Tarik

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #491 on: June 11, 2012, 03:08:25 AM »

You need to set something in your conf.ini :) Just look into benitomuso's readme.
Here are my settings:
PALNoTracers=0
PALNoSmoketrails=0
that should give you your tracers and smokes ;)
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